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                        Returning 35 results for 'class weaving reason'.
                    
                
                        
                            
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                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     action. He otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body
                                                
                                            
                                                
                                                    ’s swiftly pulled back if caught beyond its walls without a host.
Personality Trait. “I might be dead, but there’s no reason I can’t live it up a little.”
Ideal. &ldquo
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
                                                
                                            
                                                
                                                     is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
                                                
                                            
                                                
                                                     is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
                                                
                                            
                                                
                                                    .
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Wizard  Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
                                                
                                            
                                                
                                                    , defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Wizard  Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
                                                
                                            
                                                
                                                    , defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     knots around itself. “I unearthed this in the Fortress Badlands during my most recent expedition. Its creator and use remain uncertain. But by investigating the reason for its creation, we stand to
                                                
                                            
                                                
                                                     much about it yet. She suspects it was used as a magical focus by an ancient wizard she has yet to identify. A character who subtly casts detect magic in class learns the object exudes an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
                                                
                                            
                                                
                                                     effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     a Check To...   Strength Lift, push, pull, or break something Dexterity Move nimbly, quickly, or quietly Constitution Push your body beyond normal limits Intelligence Reason or remember Wisdom Notice
                                                
                                            
                                                
                                                     you have proficiency in the Acrobatics or Athletics skill. See “Proficiency” later in this chapter for more information about skill and tool proficiencies. Difficulty Class The Difficulty Class of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Ogre Zombie A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path
                                                
                                            
                                                
                                                     Zombie
 Large undead, neutral evil
 Armor Class 8
 Hit Points 85 (9d10 + 36)
 Speed 30 ft.
   STR
  19 (+4)
 
  DEX
  6 (−2)
 
  CON
  18 (+4)
 
  INT
  3 (−4)
 
  WIS
  6 (−2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     a Check To...   Strength Lift, push, pull, or break something Dexterity Move nimbly, quickly, or quietly Constitution Push your body beyond normal limits Intelligence Reason or remember Wisdom Notice
                                                
                                            
                                                
                                                     you have proficiency in the Acrobatics or Athletics skill. See “Proficiency” later in this chapter for more information about skill and tool proficiencies. Difficulty Class The Difficulty Class of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     creature, much like the effect of rapid aging. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their
                                                
                                            
                                                
                                                     lives explodes outward when they die, incinerating the creatures and much of their possessions.
 
    Darkling
 Small Fey, Typically Chaotic Neutral
 Armor Class 14 (leather armor)
 Hit Points 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
                                                
                                            
                                                
                                                    
 Armor Class 12 (15 with mage armor)
 Hit Points 40 (9d8)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  14 (+2)
 
  CON
  10 (+0)
 
  INT
  16 (+3)
 
  WIS
  10 (+0)
 
  CHA
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Improvising Ability Checks The adventure often tells you what ability checks characters might try in a certain situation and the Difficulty Class (DC) of those checks. Sometimes adventurers try
                                                
                                            
                                                
                                                     training — to pull off a hard task. The outcome of a successful check is usually easy to determine: the character succeeds at whatever he or she set out to accomplish, within reason. It’s usually equally easy to figure out what happens when a character fails a check: the character simply doesn’t succeed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , moving in her social circle, and dancing to the music of her first-class orchestra are delights to be savored—and entirely worth the risk of discovery. To adventurers, though, these delights might
                                                
                                            
                                                
                                                     not be sufficient motivation to take that risk. The Grand Masquerade is a fantastic adventure backdrop, but not a complete adventure. Adventurers need a good reason to attend; you can give them one by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     a workweek of fine food, strong drink, and socializing. A character can attempt to carouse among lower-, middle-, or upper-class folk. A character can carouse with the lower class for 10 gp to cover
                                                
                                            
                                                
                                                     expenses, or 50 gp for the middle class. Carousing with the upper class requires 250 gp for the workweek and access to the local nobility. A character with the noble background can mingle with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     supporting those who do by shoeing horses, weaving clothes, milling grain, and the like. The goods they produce feed their families and supply trade with nearby settlements. A village’s population is
                                                
                                            
                                                
                                                     administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     reason, kobolds hate gnomes and pranks of any kind. Kurtulmak’s most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze. Kobold
 Small humanoid (kobold
                                                
                                            
                                                
                                                    ), lawful evil
 Armor Class 12
 Hit Points 5 (2d6 − 2)
 Speed 30 ft.
   STR
  7 (−2)
 
  DEX
  15 (+2)
 
  CON
  9 (−1)
 
  INT
  8 (−1)
 
  WIS
  7 (−2)
 
  CHA
  8 (−1)
Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Apprentice Silverquill Apprentice
 Medium or Small Humanoid (Bard), Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
  10 (+0) 
  DEX
  14 (+2
                                                
                                            
                                                
                                                    
 Medium or Small Humanoid (Bard), Any Alignment
 Armor Class 13 (16 with mage armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
  10 (+0) 
  DEX
  16 (+3) 
  CON
  13 (+1) 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
                                                
                                            
                                                
                                                     buried under the Reghed Glacier (see “Vellynne’s Quest” at the end of the chapter). If you’re unable to save Vellynne for whatever reason, have the characters discover a journal in her belongings that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     class are also available here. And some of the items in this section represent a new type of wondrous item: magic tattoos. The Magic Items table lists all the magic items in this chapter and notes the
                                                
                                            
                                                
                                                     tattoos are a reason robes are so popular with wizards. Robes cover the ankle and lower-back tattoos so many of us got as apprentices. Don’t even ask.
 Tasha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     Alignment
 Armor Class 12
 Hit Points 27 (5d8 + 5)
 Speed 30 ft.
   STR
  10 (+0) 
 
  DEX
  15 (+2) 
 
  CON
  12 (+1) 
 
  INT
  11 (+0) 
 
  WIS
  14 (+2) 
 
  CHA
  16 (+3
                                                
                                            
                                                
                                                     illusory powers, irda veil keepers protect their companions by weaving magical mirages that disorient foes. Rumors say that the most skilled irda veil keepers can keep entire enclaves hidden, guarding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Helmed Horror  This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
                                                
                                            
                                                
                                                     Class 20 (plate, shield)
 Hit Points 60 (8d8 + 24)
 Speed 30 ft., fly 30 ft.
   STR
  18 (+4)
 
  DEX
  13 (+1)
 
  CON
  16 (+3)
 
  INT
  10 (+0)
 
  WIS
  10 (+0)
 
  CHA
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is Strahd, and his
                                                
                                            
                                                
                                                     amid the clutter of the witches’ lairs, seldom wandering far from their vile masters. Barovian Witch
 Medium humanoid (human), chaotic evil
 Armor Class 10
 Hit Points 16 (3d8 + 3)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     instructed to kill, a canoloth merely holds onto its prisoner, but if given the order to do so, it tears its prey limb from limb. Canoloths are fundamentally lazy creatures. Given no reason to attack
                                                
                                            
                                                
                                                    , they rarely rise to the bait. Canoloth
 Medium fiend (yugoloth), neutral evil
 Armor Class 16 (natural armor)
 Hit Points 120 (16d8 + 48)
 Speed 50 ft.
   STR
 18(+4)
 
  DEX
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     foremost — because they believe that the gods have strength beyond reason, and physical might is all they respect. Servants of Darkness. Mistrusted by orcs, some orogs form independent mercenary war
                                                
                                            
                                                
                                                    . Orog
 Medium humanoid (orc), chaotic evil
 Armor Class 18 (plate)
 Hit Points 42 (5d8 + 20)
 Speed 30 ft.
   STR
  18 (+4)
 
  DEX
  12 (+1)
 
  CON
  18 (+4)
 
  INT
  12 (+1)
 
  WIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     horrors — a variety of things that lurk in the dark and embody the deepest fears of Ravnica’s people. All are evil creatures with dim reason and preternatural cunning. At least three guilds have been
                                                
                                            
                                                
                                                    
 Armor Class 16 (natural armor)
 Hit Points 49 (9d8 + 9)
 Speed 30 ft., fly 60 ft.
   STR
 9(−1)
 
  DEX
 20(+5)
 
  CON
 12(+1)
 
  INT
 2(−4)
 
  WIS
 15(+2)
 
  CHA
 16(+3)
Skills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     with its bare hands. B’rohgs communicate with one another using grunts and basic hand signals; they have no spoken or written language. They prefer to be left alone and for that reason don’t normally
                                                
                                            
                                                
                                                     Alignment
 Armor Class 14 (natural armor)
 Hit Points 92 (8d12 + 40)
 Speed 40 ft.
   STR
  21 (+5) 
  DEX
  14 (+2) 
  CON
  21 (+5) 
  INT
  5 (−3) 
  WIS
  10 (+0) 
  CHA
  7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creature, much like the effect of rapid aging. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their lives
                                                
                                            
                                                
                                                     explodes outward when they die, incinerating the creatures and much of their possessions. Darkling
 Small Fey, Typically Chaotic Neutral
 Armor Class 14 (leather armor)
 Hit Points 13 (3d6 + 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     lazy and untamed as norkers could claim such an honor. For that reason alone, hobgoblin warlords are loath to use these creatures, preferring to keep them around as disposable labor in mines and
                                                
                                            
                                                
                                                     allow them to rise up and defeat goblinoids that underestimate the norkers’ strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
                                                
                                            
                                                
                                                     of D&D. Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
                                                
                                            
                                                
                                                     charitable actions such as burial of the unknown dead. Their motives are manifold, but their actions — no matter the reason — earn them loyalty and high regard from those who benefit from their largesse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     destructive potential of the tarrasque is so vast that some cultures incorporate the monster into religious doctrine, weaving its sporadic appearance into stories of divine judgment and wrath
                                                
                                            
                                                
                                                     the depths to obliterate everything in its path. Tarrasque
 Gargantuan monstrosity (titan), unaligned
 Armor Class 25 (natural armor)
 Hit Points 676 (33d20 + 330)
 Speed 40 ft.
   STR
  30 (+10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     thin dwarves. They are fond of camouflage, attaching leaves and twigs to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use such
                                                
                                            
                                                
                                                     born to such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.) Mongrelfolk
 Medium humanoid (mongrelfolk), any alignment
 Armor Class 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the Stone Trees, part of the Cornerstone district, where the matches serve as both a spectator sport and a reason for gambling. Shifters created temporary hrazhak fields in the slums and warehouse
                                                
                                            
                                                
                                                    , with competitors weaving between towers and around bridges. The rules for an informal match are set before the start, establishing (among other things) whether magic can be used and mounts can be
                                                
                                            
                                        






