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Returning 35 results for 'class wisest regarded'.
Other Suggestions:
class wisest regards
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Dual Role of Abbathor A little act of selfishness now and then is to be expected even from the wisest of folk.
— Tenelar, Outcast of Five Peaks
Dwarves have rigid principles and lofty
dwarven pantheon. Abbathor is an advocate of change, not stability — an attitude normally regarded with suspicion by dwarves. But in this case, the god delivers his message inside the embrace of avarice
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Dual Role of Abbathor A little act of selfishness now and then is to be expected even from the wisest of folk.
— Tenelar, Outcast of Five Peaks
Dwarves have rigid principles and lofty
dwarven pantheon. Abbathor is an advocate of change, not stability — an attitude normally regarded with suspicion by dwarves. But in this case, the god delivers his message inside the embrace of avarice
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a result, arcane focuses are regarded as weapons throughout Khorvaire. If you’ve got a wand tucked into your belt, people may assume you know how to use it. Playing A Wandslinger
“Wandslinger
” isn’t a class. Anyone who can perform arcane magic could be considered a wandslinger, and any character could acquire a wandslinger’s spell set by taking the Magic Initiate feat. As such, whether your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a result, arcane focuses are regarded as weapons throughout Khorvaire. If you’ve got a wand tucked into your belt, people may assume you know how to use it. Playing A Wandslinger
“Wandslinger
” isn’t a class. Anyone who can perform arcane magic could be considered a wandslinger, and any character could acquire a wandslinger’s spell set by taking the Magic Initiate feat. As such, whether your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
are usually folded under its carapace, but the speedy flier can also beat its wings to create a horrible sound or to spread a toxic dust. Gigant Gargantuan Monstrosity, Unaligned
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
are usually folded under its carapace, but the speedy flier can also beat its wings to create a horrible sound or to spread a toxic dust. Gigant Gargantuan Monstrosity, Unaligned
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Warleaders. The wisest, most visionary angels are responsible for forming and implementing the military strategy of the Boros Legion. Since they are immortal, their plans might span centuries, and
. Battleforce Angel
Medium celestial, lawful good
Armor Class 18 (plate)
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 90 ft.
STR
16(+3)
DEX
12(+1)
CON
13(+1)
INT
11(+0
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Warleaders. The wisest, most visionary angels are responsible for forming and implementing the military strategy of the Boros Legion. Since they are immortal, their plans might span centuries, and
. Battleforce Angel
Medium celestial, lawful good
Armor Class 18 (plate)
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 90 ft.
STR
16(+3)
DEX
12(+1)
CON
13(+1)
INT
11(+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Monk
Medium humanoid (gith), lawful neutral
Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
those githzerai who are the wisest teachers and the most skilled at physical and mental combat become leaders. The githzerai revere great heroes and teachers of the past, emulating those figures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Monk
Medium humanoid (gith), lawful neutral
Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
those githzerai who are the wisest teachers and the most skilled at physical and mental combat become leaders. The githzerai revere great heroes and teachers of the past, emulating those figures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
involve Strength or Dexterity. 76–85 The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and class features, but doesn’t recognize other people or
–70 “I am the smartest, wisest, strongest, fastest, and most beautiful person I know.” 71–80 “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
involve Strength or Dexterity. 76–85 The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and class features, but doesn’t recognize other people or
–70 “I am the smartest, wisest, strongest, fastest, and most beautiful person I know.” 71–80 “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
who he or she is and retains racial traits and class features, but doesn't recognize other people or remember anything that happened before the madness took effect. 86-90 Whenever the character takes
about anything that goes on around me." 51-55 "I don't like the way people judge me all the time." 56-70 "I am the smartest, wisest, strongest, fastest, and most beautiful person I know." 71-80 "I am
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Metallic Greatwyrm Some of the oldest and wisest metallic dragons undergo a miraculous metamorphosis to become greatwyrms. This transformation is often wrought by Bahamut, who takes pride in
.
Metallic Greatwyrm
Gargantuan Dragon (Metallic), Typically Lawful Good
Armor Class 22 (natural armor)
Hit Points 565 (29d20 + 261)
Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
who he or she is and retains racial traits and class features, but doesn't recognize other people or remember anything that happened before the madness took effect. 86-90 Whenever the character takes
about anything that goes on around me." 51-55 "I don't like the way people judge me all the time." 56-70 "I am the smartest, wisest, strongest, fastest, and most beautiful person I know." 71-80 "I am
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Metallic Greatwyrm Some of the oldest and wisest metallic dragons undergo a miraculous metamorphosis to become greatwyrms. This transformation is often wrought by Bahamut, who takes pride in
.
Metallic Greatwyrm
Gargantuan Dragon (Metallic), Typically Lawful Good
Armor Class 22 (natural armor)
Hit Points 565 (29d20 + 261)
Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
, and sometimes they regather and combine into a new troll amalgam. Troll Amalgam Gargantuan Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 217 (14d20 + 70)
Speed 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
warnings or instructions.
Mind Flayer
Medium aberration, lawful evil
Armor Class 15 (breastplate)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
the effect on itself on a success.
VARIANT: MIND FLAYER ARCANIST
A few mind flayers supplement their psionic power with arcane spells. However, they are regarded as deviants by their illithid
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
attacks. The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level. Enthralling Performance Starting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
warnings or instructions.
Mind Flayer
Medium aberration, lawful evil
Armor Class 15 (breastplate)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
the effect on itself on a success.
VARIANT: MIND FLAYER ARCANIST
A few mind flayers supplement their psionic power with arcane spells. However, they are regarded as deviants by their illithid
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
attacks. The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level. Enthralling Performance Starting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they need magic), Tashlyn Yafeera (if they need weapons or mercenaries), and Ziraj the Hunter (if they need a highly skilled assassin). Davil Starsong
Medium humanoid (elf), neutral
Armor Class 15
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they need magic), Tashlyn Yafeera (if they need weapons or mercenaries), and Ziraj the Hunter (if they need a highly skilled assassin). Davil Starsong
Medium humanoid (elf), neutral
Armor Class 15
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
, and sometimes they regather and combine into a new troll amalgam. Troll Amalgam Gargantuan Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 217 (14d20 + 70)
Speed 60 ft
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
NPCs Augrek Brighthelm Medium Humanoid (Dwarf), Lawful Good
Armor Class 15 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
15 (+2
Medium Humanoid (Human), Lawful Good
Armor Class 14 (leather)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
13 (+1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
NPCs Augrek Brighthelm Medium Humanoid (Dwarf), Lawful Good
Armor Class 15 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
15 (+2
Medium Humanoid (Human), Lawful Good
Armor Class 14 (leather)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
13 (+1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
emulate their deity. Such orcs learn to command their fellows in ways that are unpredictable but help to ensure victory. The wisest among these leaders gain Ilneval’s favor and rise to become known as
ferocity to best advantage, and helps the ordinary warriors to work together against their adversaries. Orc Blade of Ilneval
Medium humanoid (orc), chaotic evil
Armor Class 18 (chain mail, shield
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
emulate their deity. Such orcs learn to command their fellows in ways that are unpredictable but help to ensure victory. The wisest among these leaders gain Ilneval’s favor and rise to become known as
ferocity to best advantage, and helps the ordinary warriors to work together against their adversaries. Orc Blade of Ilneval
Medium humanoid (orc), chaotic evil
Armor Class 18 (chain mail, shield
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
merchants. Books and literacy are also common throughout the land, and the work of scribes, cartographers, musicians, and storytellers is well regarded. The people of Meletis believe themselves to be the
renowned as the center of philosophical thought. They form a privileged class, often coming from wealthy families but also supported by stipends from the polis’s academies and their own students
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
merchants. Books and literacy are also common throughout the land, and the work of scribes, cartographers, musicians, and storytellers is well regarded. The people of Meletis believe themselves to be the
renowned as the center of philosophical thought. They form a privileged class, often coming from wealthy families but also supported by stipends from the polis’s academies and their own students
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
second-class citizens, living in squalor and scrounging food and resources, even as their leaders on the Council of Savants live in secret opulence.
Frugal and Monolithic. The gray dwarves value
even the savviest derro or the wisest priest. More than a myth, these killers have been plying their trade for centuries, their motives unknown and their methods inscrutable. The Empty-Scabbard Killers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
second-class citizens, living in squalor and scrounging food and resources, even as their leaders on the Council of Savants live in secret opulence.
Frugal and Monolithic. The gray dwarves value
even the savviest derro or the wisest priest. More than a myth, these killers have been plying their trade for centuries, their motives unknown and their methods inscrutable. The Empty-Scabbard Killers
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
form equals your Druid level divided by 3 (round down).
Armor Class. Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
Temporary Hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
form equals your Druid level divided by 3 (round down).
Armor Class. Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
Temporary Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14