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                        Returning 35 results for 'class working regards'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
                                                
                                            
                                                
                                                     leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
                                                
                                            
                                        
                                                     Backgrounds
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    In preparation to become a student of Quandrix College, you have spent years working through the collegeâs math problems for prospective students. Your interests concentrate on the mathematical
                                                
                                            
                                                
                                                     Magic feature, the spells on the Quandrix Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     with the law, the guild canât shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
                                                
                                            
                                                
                                                     are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
                                                
                                            
                                                
                                                     feature
For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
                                                
                                            
                                                
                                                     spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt, 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Middle Dura Middle Dura caters to the working class of Sharn. Itâs inns and taverns are modest in price, but thereâs gold among the dross. The Bazaar is the largest commercial district in Sharn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . Should the characters try to investigate Dean Tullusâs office, thereâs rarely a time she or other faculty arenât working in the Deansâ Wing of Archaeo Memorial Hall. However, everyone knows the dean
                                                
                                            
                                                
                                                     have a chance to act until the night of the Magisterâs Masquerade. Dean Tullus Rumors  d4 Rumor   1 It seems like Dean Tullus is always workingâshe rarely leaves her office. 2 The dean is rarely seen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your characterâs class, becoming an unmatched magical inventor. Group Patron. Working with the other players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus. A runic colossus stands 30 feet tall. It regards all
                                                
                                            
                                                
                                                     might be buried deep in ruins from ancient giantsâ empires. Runic Colossus Gargantuan Construct, Unaligned
 Armor Class 20 (natural armor)
 Hit Points 315 (18d20 + 126)
 Speed 60 ft.
  STR
 25 (+7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Influence   1 Grand Designs. You are working on plans and schematics for a new, very fast ship. You must examine as many different kinds of vessels as possible to help ensure the success of your design. 2
                                                
                                            
                                                
                                                     Solid and Sound. You patched up a war galley and prevented it from sinking. The local navy regards you as a friend. 3 Favored. You insisted on thicker planking for a merchant vesselâs hull, which saved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     enchantments, turning enemies into friends. They also know a handful of useful spells. Dryad
 Medium fey, neutral
 Armor Class 11 (16 with barkskin)
 Hit Points 22 (5d8)
 Speed 30 ft.
   STR
  10 (+0
                                                
                                            
                                                
                                                     throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isnât under the dryadâs control, it takes the dryadâs requests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    
 Armor Class 22 (natural armor)
 Hit Points 289 (34d8 + 136)
 Speed 30 ft., fly 50 ft.
  STR
 23 (+6)
 DEX
 16 (+3)
 CON
 19 (+4)
 INT
 14 (+2)
 WIS
 15 (+2)
 CHA
 19 (+4)
 
 Saving
                                                
                                            
                                                
                                                    . On a failed save, the target has the charmed condition for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
 Daniel Landerman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     time. The events of the adventure might throw you together more or less at random. You could all be taking the same class, you might be working the same campus job, or you could be introduced by mutual friends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     serve the Witch Queen. Armed with her sentient longsword, Heretic, Drelnza terrorized the people of Perrenland. Drelnza Medium Undead (Vampire), Lawful Evil
 Armor Class 18 (plate armor)
 Hit Points
                                                
                                            
                                                
                                                     one Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. While charmed in this way, the target regards Drelnza as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     sealed the exit to stop whatever this is from spreading.â
 KâTulah is vocal about her discomfort with being confined down here. Ebder regards the quarantine as a minor annoyance and complains that
                                                
                                            
                                                
                                                     dismissive and grows irritated if they pester her. Ebder. He remains in the stacks, seated at the table. If questioned by the characters, he says he has been working in the scriptorium (area F3). Nothing has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Jalester Silvermane An earnest man in his mid-twenties, Jalester hails from the distant land of Cormyr, where he earned his spurs working for a mercenary company called the Steel Shadows. A few years
                                                
                                            
                                                
                                                     from him, it returns to Laeral Silverhand.  Jalester Silvermane
 Medium humanoid (human), lawful good
 Armor Class 18 (chain mail, badge of the Watch)
 Hit Points 71 (13d8 + 13)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creatureâs challenge rating. At the end of the final day
                                                
                                            
                                                
                                                     the recipientâs bodyâs statistics, but donât gain access to the recipientâs knowledge, class features, or proficiencies. Dr. Mordenheim can swap a donorâs brain or head back from the recipientâs body to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Middle Dura Middle Dura caters to the working class. Its taverns are modestly priced, but thereâs gold among the dross. The Bazaar of Dura is the largest commercial district in Sharn. In addition to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     deep inside the crevice where it hides, beyond the reach of most normal weapons. Chokers tend to set their ambushes alone, rather than working in concert, but where one choker is found, others are
                                                
                                            
                                                
                                                    
 Small Aberration, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 13 (3d6 + 3)
 Speed 30 ft.
   STR
  16 (+3) 
 
  DEX
  14 (+2) 
 
  CON
  13 (+1) 
 
  INT
  4 (-3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     pounds, so it tends to keep hidden away in its subterranean lair, working its evil from the shadows. Sire of Insanity
 Huge fiend (demon), chaotic evil
 Armor Class 17 (natural armor)
 Hit Points 157
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , some of these golems were unearthed by adventurers searching for the secrets of that age, then turned over to artificers working for the dragonmarked houses during the Last War. House Cannith studied
                                                
                                            
                                                
                                                    , lawful neutral
 Armor Class 20 (natural armor)
 Hit Points 125 (10d12 + 60)
 Speed 40 ft.
   STR
  23 (+6)
 
  DEX
  8 (â1)
 
  CON
  22 (+6)
 
  INT
  3 (â4)
 
  WIS
  11 (+0)
 
  CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     political hub rolled into one. Those whose primary virtue is brawn are usually consigned to the lowliest of tasks, such as working forge bellows or moving coal. However, the strongest among these can excel
                                                
                                            
                                                
                                                    , Typically Lawful Evil
 Armor Class 21 (plate, Dual Shields)
 Hit Points 187 (15d12 + 90)
 Speed 30 ft.
   STR
  27 (+8) 
  DEX
  9 (â1) 
  CON
  23 (+6) 
  INT
  8 (â1) 
  WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     canât they take a joke, theyâll blame you for disrupting the lawful working of the multiverse then try to measure how much your powdered bones weigh. â
 âMorte
  Nonaton Modron Large Construct
                                                
                                            
                                                
                                                    , Typically Lawful Neutral
 Armor Class 16 (natural armor)
 Hit Points 161 (19d10 + 57)
 Speed 30 ft., fly 30 ft. (hover)
  STR
 18 (+4)
 DEX
 13 (+1)
 CON
 16 (+3)
 INT
 16 (+3)
 WIS
 16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     a rider to bond with the steeder, a process that begins shortly after the creature hatches. The rider stays with the steeder as it grows to full size, working throughout that time to channel the
                                                
                                            
                                                
                                                    . Female Steeder
 Large monstrosity, unaligned
 Armor Class 14 (natural armor)
 Hit Points 30 (4d10 + 8)
 Speed 30 ft., climb 30 ft.
   STR
 15(+2)
 
  DEX
 16(+3)
 
  CON
 14(+2)
 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     scraping of their hooks as they wend their way up cliffs and along cavern walls.   Hook Horror
 Large monstrosity, neutral
 Armor Class 15 (natural armor)
 Hit Points 75 (10d10 + 20)
 Speed 30 ft
                                                
                                            
                                                
                                                     climbing skills to ambush prey from above. They hunt in packs, working together against the largest and most dangerous opponents. If a battle goes poorly, a hook horror quickly climbs a cavern wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
                                                
                                            
                                                
                                                     its hard-working farmers, fishers, and laborers. From the loftiest families to the lowliest workers, Mordentâs people cling to traditions that define the order of society and each personâs place in it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Abishai
 Medium Fiend (Devil), Typically Lawful Evil
 Armor Class 15 (natural armor)
 Hit Points 58 (9d8 + 18)
 Speed 30 ft., fly 40 ft.
   STR
  14 (+2) 
 
  DEX
  17 (+3) 
 
  CON
  14 (+2
                                                
                                            
                                                
                                                     spellcasters. They use their magic to devastate Tiamatâs enemies. Blue Abishai
 Medium Fiend (Devil, Wizard), Typically Lawful Evil
 Armor Class 19 (natural armor)
 Hit Points 202 (27d8 + 81)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     tradition has expanded to include many different weapons. A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool
                                                
                                            
                                                
                                                    , 11th, and 17th level in this class, you can choose another type of weapon â either melee or ranged â to be a kensei weapon for you, following the criteria above. Agile Parry. If you make an unarmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     checks. 31-40 The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the antipathy/sympathy spell. 41-45 The character
                                                
                                            
                                                
                                                     who he or she is and retains racial traits and class features, but doesn't recognize other people or remember anything that happened before the madness took effect. 86-90 Whenever the character takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     missions given them by those masters. Dolgaunts are often found commanding squads of dolgrims, and can also be found working with the Cults of the Dragon Belowâparticularly those devoted to Dyrrn the
                                                
                                            
                                                
                                                     Corruptor. Dolgaunt
 Medium aberration, lawful evil
 Armor Class 16 (Unarmored Defense)
 Hit Points 33 (6d8 + 6)
 Speed 40 ft.
   STR
  14 (+2)
 
  DEX
  18 (+4)
 
  CON
  12 (+1)
 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    â30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. 31â40 The character regards something (usually the source of madness) with intense revulsion
                                                
                                            
                                                
                                                     involve Strength or Dexterity. 76â85 The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and class features, but doesnât recognize other people or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     who regards any opportunity to inflict misery on others as worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanorâa stark contrast to the
                                                
                                            
                                                
                                                     yugolothâs usual fury.
 
   Katerina Ladon   
 Malaxxix Huge Fiend (Yugoloth), Neutral Evil
 Armor Class 17 (natural armor)
 Hit Points 312 (25d12 + 150)
 Speed 40 ft., fly 60 ft.
  STR
 23
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Axechucker, was working when the students originally came in. Sheâs also there when the characters come to investigate. Regardless of the charactersâ line of questioning, the anxious Chef Curtie
                                                
                                            
                                                
                                                     class occupying a prominent space behind her desk. If the characters persist in their questioning, Dean Tullus brushes off any implication of impropriety and mentions that the Strixhaven administration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     and spiritual intermediaries for the Selesnya Conclave. They hold positions of great respect as spiritual leaders, and also share their vision of harmonious construction as architects, working with
                                                
                                            
                                                
                                                     imbued with a fey spirit. Conclave Dryad
 Medium fey, lawful good
 Armor Class 16 (natural armor)
 Hit Points 143 (22d8 + 44)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 19(+4)
 
  CON
 14(+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     choker can keep its body deep inside the crevice where it hides, beyond the reach of most normal weapons. Lone Hunters. Chokers tend to set their ambushes alone, rather than working in concert, but
                                                
                                            
                                                
                                                     need for a ladder. Choker
 Small aberration, chaotic evil
  
 Armor Class 16 (natural armor)
 Hit Points 13 (3d6 + 3)
 Speed 30 ft.
  
   STR
 16(+3)
 
  DEX
 14(+2)
 
  CON
 13(+1
                                                
                                            
                                        






