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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
                                                
                                            
                                                
                                                     gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. Use Magic Device By 13th level, you have learned enough about the workings of magic that
                                                
                                            
                                                
                                                     you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. Use Magic Device By 13th level, you have learned enough about the workings of magic that you
                                                
                                            
                                                
                                                     can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level, you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights. Damselfly Ship Summary  Armor Class: 19 (metal) Cargo: 5 tons Hit Points: 200 Crew: 9 Damage
                                                
                                            
                                                
                                                     Threshold: 15 Keel/Beam: 100 ft./20 ft. Speed: fly 70 ft. (8 mph) Cost: 20,000 gp  Ballista (Crew: 3) Armor Class: 15
 Hit Points: 50
 Cost: 50 gp (ballista), 5 gp (bolt)
 It takes 1 action to load
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
                                                
                                            
                                                
                                                    . The character understands some of the Void’s workings and can assist in opening the way to the House of Cards. Making a new character takes time. Place an encounter with a Deck of Many Things at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
                                                
                                            
                                                
                                                     startling increase in the gnoll population. Finding and killing the fang is the only way to keep that population in check. Gnoll Fang of Yeenoghu
 Medium fiend (gnoll), chaotic evil
 Armor Class 14 (hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a
                                                
                                            
                                                
                                                     not or claims not to know anything of the captain’s colorful reputation. Bandit Captain
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 15 (studded leather)
 Hit Points 65 (10d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    , skills, and save DC (see “Proficiency Bonus”). Their other statistics typically remain the same regardless of their level. Armor Class Unlike player characters, a retainer’s armor class isn’t
                                                
                                            
                                                
                                                     determined by a particular set of armor they don (like studded leather). Instead, each retainer’s armor class is simplified to one of three armor types: Retainers with light armor have AC 13. Retainers with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     acquired an item of arcane significance. Assist me in this effort, and the item is yours.”
 If the characters complete three quests within the keep and report back to Elandra, she rewards them with one
                                                
                                            
                                                
                                                    . Winvarle’s ideals are rooted in lofty notions of righteousness.
 Oblivious. While he excels at battle strategy, Winvarle scarcely knows the inner workings of his own keep.
  Rumors
 “The Cult of Chaos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Spellcasting You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells
                                                
                                            
                                                
                                                    . When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method of spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
                                                
                                            
                                                
                                                     binds wounds. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Stalker of Baphomet   Stalker of Baphomet Huge Fiend (Demon), Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 200 (16d12 + 96)
 Speed 40 ft.
  STR
 25 (+7)
 DEX
 17 (+3
                                                
                                            
                                                
                                                     by crafting mazes, while satiating their bloodlust by hunting in them.
 Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     humanoid would use its hand. A beholder can’t attune to items that require attunement by a spellcaster or a member of a certain class. A gift is a treasure the beholder can’t use itself but that would
                                                
                                            
                                                
                                                     involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
                                                
                                            
                                                
                                                     this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
                                                
                                            
                                                
                                                     setting. Race and class are only the skeleton of a character, though, and chapter 2 is aimed at helping you add flesh to those bones in order to make a character who is an integrated part of Ravnica’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or indifference, but for some, a spellbook is a gateway to a new way of
                                                
                                            
                                                
                                                     holder. A creature carrying the periapt can’t prevent communication from alhoons but can silence trapped souls. Alhoon
 Medium Undead (Mind Flayer, Wizard), Typically Neutral Evil
 Armor Class 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     you. 3 Former Law Enforcement. Your contact used to be (or maybe still is) a member of local law enforcement. They have sharp insight into the law’s workings in your area and a healthy dose of paranoia
                                                
                                            
                                                
                                                     swindles or pickpocketing. Someone with your skills cooperates with others for greater purposes that offer both dangerous risks and splendid rewards. The law of the land is your most persistent enemy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     bestowed magical gifts on Baba Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination
                                                
                                            
                                                
                                                     rot.” Flaw. “I will not rest until the last of my son’s enemies are destroyed.” Baba Lysaga
 Medium humanoid (human, shapechanger), chaotic evil
 Armor Class 15 (natural armor)
 Hit Points 120 (16d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
                                                
                                            
                                                
                                                     the sea, but also the rich rewards it can bring. The crimson flags of the ship referenced the brutal life of a pirate, blood spilled on the deck or in the water. The crisscrossing ropes and canted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
                                                
                                            
                                                
                                                    , including divine benefits they can gain as rewards for their piety. Chapter 3 turns to the mortal world, the lands in which the epic adventures of Theros unfold. It covers the three city-states of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and lions.
 
   Cloud Giant
 Huge giant, neutral good (50%) or neutral evil (50%)
 Armor Class 14 (natural armor)
 Hit Points 200 (16d12 + 96)
 Speed 40 ft.
   STR
  27 (+8)
 
  DEX
  10
                                                
                                            
                                                
                                                     treasures that bring esteem to a cloud giant’s household. Rather than steal from one another or fight over treasures, cloud giants are inveterate gamblers with a hunger for high risks and high rewards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
                                                
                                            
                                                
                                                    . Noteworthy in the scene is the replica of the enormous sculpture hanging from the ceiling above the stacks (see area F1 for a description of the sculpture). Shemshime Medium undead
 Armor Class 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     powers to override senses, granting creatures, such as its followers, the illusion of promised rewards. Enemies of the Gods. The aboleths’ fall from power is written in stark clarity on their
                                                
                                            
                                                
                                                    
 Armor Class 17 (natural armor)
 Hit Points 135 (18d10 + 36)
 Speed 10 ft., swim 40 ft.
   STR
  21 (+5)
 
  DEX
  9 (−1)
 
  CON
  15 (+2)
 
  INT
  18 (+4)
 
  WIS
  15 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
                                                
                                            
                                                
                                                     turbulent dangers of the sea, but also the rich rewards it can bring. The crimson flags of the ship referenced the brutal life of a pirate, blood spilled on the deck or in the water. The crisscrossing
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
                                                
                                            
                                                
                                                     remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
                                                
                                            
                                                
                                                     add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
                                                
                                            
                                                
                                                     Wand of Orcus, which is described in the Dungeon Master’s Guide. Orcus
 Huge Fiend (Demon), Chaotic Evil
 Armor Class 17 (natural armor), 20 with the Wand of Orcus
 Hit Points 405 (30d12 + 210
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
 Armor Class
                                                
                                            
                                                
                                                     role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    .
 Meenlock
 Small fey
 Armor Class 15 (natural armor)
 Hit Points 31 (7d6 + 7)
 Speed 30 ft.
   STR
  6 (−2) 
 
 DEX
  15 (+2) 
 
 CON
  12 (+1) 
 
 INT
  11 (+0) 
 
 WIS
  10 (+0
                                                
                                            
                                                
                                                     authority. Through the writings of the wizard who penned it, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
 Gargantuan dragon, chaotic evil
 Armor Class 22 (natural armor)
 Hit Points 367 (21d20 + 147)
 Speed 40 ft., fly 80
                                                
                                            
                                                
                                                     dragon, chaotic evil
 Armor Class 19 (natural armor)
 Hit Points 195 (17d12 + 85)
 Speed 40 ft., fly 80 ft., swim 40 ft.
   STR
  23 (+6)
 
  DEX
  14 (+2)
 
  CON
  21 (+5)
 
  INT
  14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     characters use it. Use the statistics for the apparatus of Kwalish from chapter 7 of the Dungeon Master’s Guide: Armor Class: 20 Hit Points: 200 Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the
                                                
                                            
                                                
                                                     character who succeeds on a DC 14 Intelligence (Arcana) check determines that the workings of the panels derive from strange sources — some taken from the planar craft that became the monastery, but also from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     rings are rewards from Zybilna for faithful service, and others were gifted to him by guests who learned about his obsession. The collection includes the following: Sixty-one ornate silver rings (10 gp
                                                
                                            
                                                
                                                     of the League of Malevolence, but he is certain Warduke will slay him if he openly betrays Kelek. Glasswork Golem Medium Construct, Unaligned
 Armor Class 13 (natural armor)
 Hit Points 36 (8d8
                                                
                                            
                                        






