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                        Returning 35 results for 'class worse reason'.
                    
                
                        
                            
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                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     action. He otherwise uses the possessed targetâs statistics but doesnât gain access to the targetâs knowledge, class features, or proficiencies.
The possession lasts until the body
                                                
                                            
                                                
                                                    âs swiftly pulled back if caught beyond its walls without a host.
Personality Trait. âI might be dead, but thereâs no reason I canât live it up a little.â
Ideal. &ldquo
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     guildless masses of the city.
Consider why youâre embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
                                                
                                            
                                                
                                                    .
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think Iâm following in their footsteps.
2
Iâve been assigned to track this guild&rsquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Cultural Melancholy The reason that elves are seldom frivolous and carefree is rooted in an inborn malaise or sorrow that infused the primal elves when they chose to stop following Corellonâs path
                                                
                                            
                                                
                                                     on all elves. When the primal elves cast aside formlessness and impermanence for the promise of greatness, they forsook the part of their nature that Corellon most cherished â and, worse still, by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     enacted a protection ritual against all spells and effects cast against him by a faculty member.
 âIt gets worse. Murgaxorâs influence over Dean Tullus coerced her into tainting the spell components, food
                                                
                                            
                                                
                                                     for no other reason than the characters carry the evil mageâs corruption, and theyâre likely to be gravely injured or die once he completes his ritual.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
                                                
                                            
                                                
                                                     effects don't get worse. A creature either has a condition or doesn't. The following definitions specify what happens to a creature while it is subjected to a condition.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
                                                
                                            
                                                
                                                     effects don't get worse. A creature either has a condition or doesn't. The following definitions specify what happens to a creature while it is subjected to a condition.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     villains to add to their terrifying menagerie. To what end, no one knows. The Dark Powers donât move in the shadows of Ravenloft; they are the shadows. Theyâre the Mists and the darkness. Theyâre the reason
                                                
                                            
                                                
                                                     ignored or worse. For residents of Ravenloft, ignorance provides a well-defended shelter against unfathomable truths. The Secret of the Dark Powers The true nature of the Dark Powers is for you to decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     often have no sign at all. You either know where you are going and have reason to be there â or you are lost, and a likely mark for pickpockets or worse. Streetlamps donât fare well in the Dock Ward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     knots around itself. âI unearthed this in the Fortress Badlands during my most recent expedition. Its creator and use remain uncertain. But by investigating the reason for its creation, we stand to
                                                
                                            
                                                
                                                     much about it yet. She suspects it was used as a magical focus by an ancient wizard she has yet to identify. A character who subtly casts detect magic in class learns the object exudes an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     donât do is account for all the circumstances that shaped your character during the years between your birth and the start of your career as a member of a class. What did your character accomplish or
                                                
                                            
                                                
                                                     were the greatest influences on you during your formative years, for better or worse? To answer these questions and more, you can use the tables and the advice in this section to compose a well-developed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
                                                
                                            
                                                
                                                     effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     embraced by such a thing, the victim experiences a flood of fear and panic as its mind buckles under the fury of this assault. The harder the victimsâ allies fight for release, the worse the experience
                                                
                                            
                                                
                                                     becomes. The Lost
 Medium monstrosity, neutral evil
 Armor Class 15 (natural armor)
 Hit Points 78 (12d8 + 24)
 Speed 30 ft.
   STR
 17(+3)
 
  DEX
 12(+1)
 
  CON
 15(+2)
 
  INT
 6(â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     a Check To...   Strength Lift, push, pull, or break something Dexterity Move nimbly, quickly, or quietly Constitution Push your body beyond normal limits Intelligence Reason or remember Wisdom Notice
                                                
                                            
                                                
                                                     you have proficiency in the Acrobatics or Athletics skill. See âProficiencyâ later in this chapter for more information about skill and tool proficiencies. Difficulty Class The Difficulty Class of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Ogre Zombie A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path
                                                
                                            
                                                
                                                     Zombie
 Large undead, neutral evil
 Armor Class 8
 Hit Points 85 (9d10 + 36)
 Speed 30 ft.
   STR
  19 (+4)
 
  DEX
  6 (â2)
 
  CON
  18 (+4)
 
  INT
  3 (â4)
 
  WIS
  6 (â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     a Check To...   Strength Lift, push, pull, or break something Dexterity Move nimbly, quickly, or quietly Constitution Push your body beyond normal limits Intelligence Reason or remember Wisdom Notice
                                                
                                            
                                                
                                                     you have proficiency in the Acrobatics or Athletics skill. See âProficiencyâ later in this chapter for more information about skill and tool proficiencies. Difficulty Class The Difficulty Class of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Zilargo. Worse still, several of the wealthiest and most influential members of the board are associated with the Aurum, a shadowy cabal whose primary interest seems to be increasing its members
                                                
                                            
                                                
                                                    â wealth and influence. Whose interest, then, does the Chronicle serve?
 All the more reason, loyal readers, to rely on the Voice of Breland for unbiased news you can use.
 Civilian. Some groups include
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                     have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the fortress when there is reason to suspect danger from the east. More than once, though, patrols have reached the fort only to find something else has taken up residence, whether it be rowdy satyrs
                                                
                                            
                                                
                                                    , grim Returned, or worse. Hunterâs Crossing. Setessa once extended its claim over more of the Nessian Wood, establishing military outposts like those of Akros. At the western end of the forest, along
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     midst of all this tragedy, thereâs no reason you would have heard about the fate of my master, Leosin Erlanthar, but itâs important you know. He is a monk from Berdusk. He disappeared last night
                                                
                                            
                                                
                                                    . I fear that he might have tried to infiltrate their group when they retreated, or worse, was captured and carried away as a prisoner. No one understands these bandits better than he does, and his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     creature, much like the effect of rapid aging. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their
                                                
                                            
                                                
                                                     lives explodes outward when they die, incinerating the creatures and much of their possessions.
 
    Darkling
 Small Fey, Typically Chaotic Neutral
 Armor Class 14 (leather armor)
 Hit Points 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     vines to feed its bloodlust. While razorvine blights are usually dangerous, in Sigil they sometimes mimic the behaviors of the cityâs other inhabitantsâfor better or worse. At least one blight, known as
                                                
                                            
                                                
                                                    .â
 âMorte
  Razorvine Blight Medium Plant, Typically Neutral Evil
 Armor Class 12
 Hit Points 27 (5d8 + 5)
 Speed 30 ft., climb 30 ft.
  STR
 10 (+0)
 DEX
 15 (+2)
 CON
 13 (+1)
 INT
 5 (â3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     midst of all this tragedy, thereâs no reason you would have heard about the fate of my master, Leosin Erlanthar, but itâs important you know. He is a monk from Berdusk. He disappeared last night, after
                                                
                                            
                                                
                                                     fear that he might have tried to infiltrate their group when they retreated, or worse, was captured and carried away as a prisoner. No one understands these bandits better than he does, and his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Improvising Ability Checks The adventure often tells you what ability checks characters might try in a certain situation and the Difficulty Class (DC) of those checks. Sometimes adventurers try
                                                
                                            
                                                
                                                     training â to pull off a hard task. The outcome of a successful check is usually easy to determine: the character succeeds at whatever he or she set out to accomplish, within reason. Itâs usually equally easy to figure out what happens when a character fails a check: the character simply doesnât succeed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                     have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     subclass represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is the culmination of a Paladinâs training. Some characters with this class
                                                
                                            
                                                
                                                     themselves to the highest standards of conduct, and someâfor better or worseâhold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , moving in her social circle, and dancing to the music of her first-class orchestra are delights to be savoredâand entirely worth the risk of discovery. To adventurers, though, these delights might
                                                
                                            
                                                
                                                     not be sufficient motivation to take that risk. The Grand Masquerade is a fantastic adventure backdrop, but not a complete adventure. Adventurers need a good reason to attend; you can give them one by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     a workweek of fine food, strong drink, and socializing. A character can attempt to carouse among lower-, middle-, or upper-class folk. A character can carouse with the lower class for 10 gp to cover
                                                
                                            
                                                
                                                     expenses, or 50 gp for the middle class. Carousing with the upper class requires 250 gp for the workweek and access to the local nobility. A character with the noble background can mingle with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     reason, kobolds hate gnomes and pranks of any kind. Kurtulmakâs most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze. Kobold
 Small humanoid (kobold
                                                
                                            
                                                
                                                    ), lawful evil
 Armor Class 12
 Hit Points 5 (2d6 â 2)
 Speed 30 ft.
   STR
  7 (â2)
 
  DEX
  15 (+2)
 
  CON
  9 (â1)
 
  INT
  8 (â1)
 
  WIS
  7 (â2)
 
  CHA
  8 (â1)
Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
                                                
                                            
                                                
                                                     buried under the Reghed Glacier (see âVellynneâs Questâ at the end of the chapter). If youâre unable to save Vellynne for whatever reason, have the characters discover a journal in her belongings that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     class are also available here. And some of the items in this section represent a new type of wondrous item: magic tattoos. The Magic Items table lists all the magic items in this chapter and notes the
                                                
                                            
                                                
                                                     tattoos are a reason robes are so popular with wizards. Robes cover the ankle and lower-back tattoos so many of us got as apprentices. Donât even ask.
 Tasha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
                                                
                                            
                                                
                                                    , providing a boon to your franchiseâs standing in the community. Any franchise could do worse than having you as its public face â especially when your sense of quiet resolve is needed to quietly resolve some unexpected business disaster.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Helmed Horror  This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its makerâs demise. Resembling an
                                                
                                            
                                                
                                                     Class 20 (plate, shield)
 Hit Points 60 (8d8 + 24)
 Speed 30 ft., fly 30 ft.
   STR
  18 (+4)
 
  DEX
  13 (+1)
 
  CON
  16 (+3)
 
  INT
  10 (+0)
 
  WIS
  10 (+0)
 
  CHA
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is Strahd, and his
                                                
                                            
                                                
                                                     amid the clutter of the witchesâ lairs, seldom wandering far from their vile masters. Barovian Witch
 Medium humanoid (human), chaotic evil
 Armor Class 10
 Hit Points 16 (3d8 + 3)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     instructed to kill, a canoloth merely holds onto its prisoner, but if given the order to do so, it tears its prey limb from limb. Canoloths are fundamentally lazy creatures. Given no reason to attack
                                                
                                            
                                                
                                                    , they rarely rise to the bait. Canoloth
 Medium fiend (yugoloth), neutral evil
 Armor Class 16 (natural armor)
 Hit Points 120 (16d8 + 48)
 Speed 50 ft.
   STR
 18(+4)
 
  DEX
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     foremost â because they believe that the gods have strength beyond reason, and physical might is all they respect. Servants of Darkness. Mistrusted by orcs, some orogs form independent mercenary war
                                                
                                            
                                                
                                                    . Orog
 Medium humanoid (orc), chaotic evil
 Armor Class 18 (plate)
 Hit Points 42 (5d8 + 20)
 Speed 30 ft.
   STR
  18 (+4)
 
  DEX
  12 (+1)
 
  CON
  18 (+4)
 
  INT
  12 (+1)
 
  WIS
                                                
                                            
                                        






