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                        Returning 35 results for 'class worse religious'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     9â10 Upper-class home 11â15 Crowded tenement 16â17 Orphanage 18 Hidden thievesâ den 19 Front for a secret cult 20 Lavish, guarded mansion   Religious Building   d20 Type   1â10 Temple to a good or
                                                
                                            
                                                
                                                     encounters distinct.  Building Type   d20 Type   1â10 Residence (roll once on the Residence table) 11â12 Religious (roll once on the Religious Building table) 13â15 Tavern (roll once on the Tavern table and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
                                                
                                            
                                                
                                                     effects don't get worse. A creature either has a condition or doesn't. The following definitions specify what happens to a creature while it is subjected to a condition.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     with religious ceremonies and other sacred duties. Priest
 Medium humanoid (any race), any alignment
 Armor Class 13 (chain shirt)
 Hit Points 27 (5d8 + 5)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
                                                
                                            
                                                
                                                     might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
                                                
                                            
                                                
                                                     effects don't get worse. A creature either has a condition or doesn't. The following definitions specify what happens to a creature while it is subjected to a condition.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Anchorite of Talos These religious recluses are granted spellcasting power by Talos, the god of storms. Their human ancestors bred with orcs, and now all anchorites of Talos are half-orcs. Anchorite
                                                
                                            
                                                
                                                     of Talos
 Medium humanoid (half-orc, shapechanger), neutral evil
  Armor Class 13 (hide armor)
 Hit Points 58 (9d8 + 18)
 Speed 30 ft.
   STR
  16 (+3)
 
  DEX
  13 (+1)
 
  CON
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns)   Cults and Religious Groups   d20 Cult or Religious Group   1
                                                
                                            
                                                
                                                       1 Beholder 2â4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5â8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12â15 Humans (roll on the NPC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     donât do is account for all the circumstances that shaped your character during the years between your birth and the start of your career as a member of a class. What did your character accomplish or
                                                
                                            
                                                
                                                     were the greatest influences on you during your formative years, for better or worse? To answer these questions and more, you can use the tables and the advice in this section to compose a well-developed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Knight Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knightâs alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
                                                
                                            
                                                
                                                     patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners. Knight
 Medium humanoid (any race), any alignment
 Armor Class 18 (plate)
 Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     embraced by such a thing, the victim experiences a flood of fear and panic as its mind buckles under the fury of this assault. The harder the victimsâ allies fight for release, the worse the experience
                                                
                                            
                                                
                                                     becomes. The Lost
 Medium monstrosity, neutral evil
 Armor Class 15 (natural armor)
 Hit Points 78 (12d8 + 24)
 Speed 30 ft.
   STR
 17(+3)
 
  DEX
 12(+1)
 
  CON
 15(+2)
 
  INT
 6(â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Humanoids or monsters might move in or out of the dragonâs territory. Cataclysmic Disaster. A dragon rampaging through inhabited lands can be worse than any natural disaster. What has stirred the dragonâs
                                                
                                            
                                                
                                                    , Overthrow. A dragon who is a political or religious leader might face a rebellion. Another dragon might even rise up to lead the freedom fighters. Extinction or Depletion. If dragons are on the verge of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Astral Elf Star Priest Star priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. Itâs common for them to serve aboard spelljamming ships
                                                
                                            
                                                
                                                    , not only as emissaries of the gods but also as spelljammers. Astral Elf Star Priest
 Medium Humanoid (Cleric), Any Alignment
 Armor Class 13 (chain shirt)
 Hit Points 90 (20d8)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to the devil or one of its subordinates. Fealty (Archdevils) Archdevils prize fealty almost as much as souls. One way in which a mortal can demonstrate fealty to an archdevil is to lead a religious
                                                
                                            
                                                
                                                     level in the warlock class, choosing the Fiend (represented in this case by the archdevil) as their otherworldly patron.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     like the Harpers. The Order of the Gauntlet The Church of the Silver Flame The Church of the Silver Flame is more narrowly religious than the Order of the Gauntlet, but its overall tone is similar
                                                
                                            
                                                
                                                    . Because the Silver Flame is Thraneâs state religion, characters of any class from that nation might work toward the Silver Flameâs ends. The Emerald Enclave The Wardens of the Word or the Gatekeepers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     prophecy, marking you as a servant of the gods or a chosen vessel of divine magic. A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who
                                                
                                            
                                                
                                                     commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                     have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your classâs feature table in chapter 3, and write down the level 1 features. The class features
                                                
                                            
                                                
                                                     are detailed in that same chapter. Some class features offer choices. Make sure to read all your features and make any offered choices. Fill In Numbers Note these numbers on your character sheet. Saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Step 5: Fill In Details Now fill in the rest of your character sheet. Record Class Features Look at your classâs feature table in âCharacter Classesâ, and write down the level 1 features. The class
                                                
                                            
                                                
                                                     features are detailed in that same chapter. Some class features offer choices. Make sure to read all your features and make any offered choices. Fill In Numbers Note these numbers on your character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     vines to feed its bloodlust. While razorvine blights are usually dangerous, in Sigil they sometimes mimic the behaviors of the cityâs other inhabitantsâfor better or worse. At least one blight, known as
                                                
                                            
                                                
                                                    .â
 âMorte
  Razorvine Blight Medium Plant, Typically Neutral Evil
 Armor Class 12
 Hit Points 27 (5d8 + 5)
 Speed 30 ft., climb 30 ft.
  STR
 10 (+0)
 DEX
 15 (+2)
 CON
 13 (+1)
 INT
 5 (â3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Subclasses  Class Subclass Level Available Description   Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
                                                
                                            
                                                
                                                     3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Lizardfolk Shaman Lizardfolk Leaders. Lizardfolk respect and fear magic with a religious awe. Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honor Semuanya. From
                                                
                                            
                                                
                                                    
 Medium humanoid (lizardfolk), neutral
 Armor Class 13 (natural armor)
 Hit Points 27 (5d8 + 5)
 Speed 30 ft., swim 30 ft.
   STR
  15 (+2)
 
  DEX
  10 (+0)
 
  CON
  13 (+1)
 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                     have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     subclass represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is the culmination of a Paladinâs training. Some characters with this class
                                                
                                            
                                                
                                                     themselves to the highest standards of conduct, and someâfor better or worseâhold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
                                                
                                            
                                                
                                                     creating a Tairnadal character, including a Valenar elf, think about your patron ancestor. Most Tairnadal pursue the same class as their patron, so if your character is a wizard, your ancestor was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
                                                
                                            
                                                
                                                     others than to make sure the value of faith is measured in gp. In addition to your franchiseâs regular operations, you always keep a sideline going in religious paraphernalia, selling specialized signature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
                                                
                                            
                                                
                                                    , providing a boon to your franchiseâs standing in the community. Any franchise could do worse than having you as its public face â especially when your sense of quiet resolve is needed to quietly resolve some unexpected business disaster.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     worse.â
 âMelthena Vellaine, 
wizard and spelljammer
 Hertilod Huge Monstrosity, Unaligned
 Armor Class 14
 Hit Points 241 (21d12 + 105)
 Speed 50 ft., climb 50 ft.
  STR
 23 (+6)
 DEX
 18 (+4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Leprechauns despise greed and are spiteful toward anyone who makes demands without first offering a gift or, worse, anyone who tries to steal from them. They delight in pranking such foolish creatures or
                                                
                                            
                                                
                                                    . These fashions compliment their bright green skin, exuberant hair, and upbeat demeanors. Leprechaun Small Fey, Typically Neutral
 Armor Class 13
 Hit Points 52 (8d6 + 24)
 Speed 30 ft.
  STR
 6 (â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     elemental fire in its worst incarnation. 
 Firenewt Warrior
 Medium humanoid (firenewt), neutral evil
 Armor Class 16 (chain shirt, shield)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 10(+0
                                                
                                            
                                                
                                                     pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , attack out of jealousy, or worse. The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly or selected as desired. Gray Render Quirks  d12 Quirk   1 Hates
                                                
                                            
                                                
                                                     it finds 12 Chases birds, leaping into the air to catch them, heedless of the destruction it causes  Gray Render
 Large Monstrosity, Typically Chaotic Neutral
 Armor Class 19 (natural armor)
 Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , annihilating most at once. The few who survive by sheer luck or by harnessing some rare form of protective magic soon discover that they canât leave as easily as they arrived. Worse, for each creature
                                                
                                            
                                                
                                                     make life extinct, and they prioritize anything associated with the trapped creature for destruction. Nightwalker
 Huge Undead, Typically Chaotic Evil
 Armor Class 14
 Hit Points 337 (25d12 + 175
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     try to mitigate the dangerâperhaps by casting a spell or using a class feature. If they canât, the box hits the student and deals damage as described above. Sick Leave During the hallâs preparation, a
                                                
                                            
                                                
                                                     student complains of having a headache thatâs suddenly gotten worse, and they head to the third-floor infirmary. Although the characters have no way of knowing it, this student is cursed by Murgaxorâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     more dramatic: Altered Magic. Spellcasting or other class features could function differently during the test. For example, perhaps each time the character casts a spell using a spell slot, they take
                                                
                                            
                                                
                                                     seems like things are going too fast, raise the stakes and make things worse to see if the character sticks with their choices.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Some of them believe that, by doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion
                                                
                                            
                                                
                                                     Greatwyrm
 Gargantuan Dragon (Gem), Typically Neutral
 Armor Class 21 (natural armor)
 Hit Points 507 (26d20 + 234)
 Speed 60 ft., burrow 60 ft., fly 120 ft. (hover), swim 60 ft.
   STR
  28 (+9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     cityâs middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
                                                
                                            
                                                
                                                     monthly basis. None can possibly keep track of all the foreign traditions or the dangerous â sometimes outright evil â religious practices observed in the Outer City. As a result, Baldurâs Gate has widely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     cityâs middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
                                                
                                            
                                                
                                                     disbanding on a monthly basis. None can possibly keep track of all the cultural conventions or the dangerous â sometimes outright evil â religious practices observed in the Outer City. As a result, Baldurâs
                                                
                                            
                                        






