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                        Returning 32 results for 'class worsens regions'.
                    
                
                        
                            
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                                        class worsens regains
                                    
                                
                                    
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
                                                
                                            
                                                
                                                     soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
                                                
                                            
                                                
                                                     university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Wolf Wolves are found in subarctic and temperate regions of the world, running in packs through hills and forests. Wolf
 Medium beast, unaligned
 Armor Class 13 (natural armor)
 Hit Points 11 (2d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Sea Lion These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy. Sea Lion
                                                
                                            
                                                
                                                    
 Large monstrosity, unaligned
 Armor Class 15 (natural armor)
 Hit Points 90 (12d10 + 24)
 Speed 10 ft., swim 40 ft.
   STR
  17 (+3)
 
  DEX
  15 (+2)
 
  CON
  15 (+2)
 
  INT
  3 (-4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. Some of these humanoid amphibians live in a militaristic theocracy that
                                                
                                            
                                                
                                                     reveres Imix, the Prince of Evil Fire. Imix-worshiping firenewts are aggressive, wrathful, and cruel. Firenewt Warrior Medium humanoid (firenewt), neutral evil
 Armor Class 16 (chain shirt, shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill. In some regions
                                                
                                            
                                                
                                                    , swooping in to make attacks with its beak and claws before flying out of reach. Dragonnel
 Large Dragon, Typically Neutral
 Armor Class 13 (natural armor)
 Hit Points 58 (9d10 + 9)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     at distant enemies. They are most often found in tropical, volcanically active areas or regions that similarly provide sources of both water and extreme heat. Firenewts prize giant striders and seek
                                                
                                            
                                                
                                                    , Unaligned
 Armor Class 14 (natural armor)
 Hit Points 22 (3d10 + 6)
 Speed 50 ft.
   STR
  18 (+4) 
  DEX
  13 (+1) 
  CON
  14 (+2) 
  INT
  4 (−3) 
  WIS
  12 (+1) 
  CHA
  6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
                                                
                                            
                                                
                                                     features that allow them to make more attacks or to do more impressive things with those attacks. These adventurers often confront threats to whole regions. Tier 4 (Levels 17–20) At tier 4, characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
                                                
                                            
                                                
                                                     features that allow them to make more attacks or to do more impressive things with those attacks. These adventurers often confront threats to whole regions. Tier 4 (Levels 17–20) At tier 4, characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Blade Scout Blade scouts are responsible for exploring and charting Mournland regions not yet claimed by the Lord of Blades’ legions. Blade Scout Medium Construct (Warforged), Typically Lawful Evil
                                                
                                            
                                                
                                                    
 Armor Class 18 (natural armor)
 Hit Points 105 (14d8 + 42)
 Speed 30 ft.
  STR
 14 (+2)
 DEX
 20 (+5)
 CON
 16 (+3)
 INT
 10 (+0)
 WIS
 19 (+4)
 CHA
 10 (+0)
 
 Saving Throws Dex +8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     communities to ever-increasing depths of cruelty and violence, but if the cultists’ apostasy is revealed and they are exiled, they often end up as leaders of Olhydra’s cults in colder regions. Olhydra grants
                                                
                                            
                                                
                                                     barbed harpoons, which the giants use to drag enemies into or through the water. Frost Giant of Evil Water Huge Giant, Typically Neutral Evil
 Armor Class 16 (scale mail)
 Hit Points 172 (15d12 + 75
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
                                                
                                            
                                                
                                                     battle with their prodigious strength and druidic magic. Ogre Chitterlord Large Giant (Druid), Any Alignment
 Armor Class 12 (hide armor)
 Hit Points 52 (7d10 + 14)
 Speed 40 ft.
  STR
 19 (+4)
 DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     elite champions who train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the
                                                
                                            
                                                
                                                    , sea, or tundra. Your aura’s effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class. If your aura’s effects require
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     defined by what I consume.”  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
 10(+0)
 
  CON
                                                
                                            
                                                
                                                     penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.
 Legendary Actions
 Juiblex can take 3 legendary actions, choosing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     is irrelevant. I am defined by what I consume.”  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
                                                
                                            
                                                
                                                     to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.
 Legendary Actions
 Juiblex can take 3 legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Skull Lord The skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of undead in a bid to
                                                
                                            
                                                
                                                    
 Armor Class 18 (plate)
 Hit Points 105 (14d8 + 42)
 Speed 30 ft.
   STR
 14(+2)
 
  DEX
 16(+3)
 
  CON
 17(+3)
 
  INT
 16(+3)
 
  WIS
 15(+2)
 
  CHA
 21(+5)
Skills Athletics +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dwell in fiery regions such as volcanoes and the burning expanses of the world’s deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the
                                                
                                            
                                                
                                                    , lawful evil
 Armor Class 17 (natural armor)
 Hit Points 200 (16d10 + 112)
 Speed 40 ft., fly 60 ft.
   STR
  22 (+6)
 
  DEX
  12 (+1)
 
  CON
  24 (+7)
 
  INT
  16 (+3)
 
  WIS
  15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Skull Lord Skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of the undying in a bid to
                                                
                                            
                                                
                                                     leaders who betrayed their masters. Skull Lord
 Medium Undead (Sorcerer), Typically Lawful Evil
 Armor Class 18 (plate)
 Hit Points 112 (15d8 + 45)
 Speed 30 ft.
   STR
  14 (+2) 
 
  DEX
  16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     regions under their control. Tasha once likened histachii to the bees that tend to larvae in beehives. It is a fanciful view of a horrific process.
 —Mordenkainen
 Yuan-ti Anathema
 Huge Monstrosity
                                                
                                            
                                                
                                                    , Typically Neutral Evil
 Armor Class 16 (natural armor)
 Hit Points 189 (18d12 + 72)
 Speed 40 ft., climb 40 ft., swim 40 ft.
   STR
  23 (+6) 
 
  DEX
  13 (+1) 
 
  CON
  19 (+4) 
 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
                                                
                                            
                                                
                                                     elemental fire in its worst incarnation. 
 Firenewt Warrior
 Medium humanoid (firenewt), neutral evil
 Armor Class 16 (chain shirt, shield)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (Demon), Chaotic Evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft., climb 30 ft.
   STR
  24 (+7) 
  DEX
  10 (+0) 
  CON
  23 (+6) 
  INT
  20 (+5
                                                
                                            
                                                
                                                     carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions. JUSTICE
                                                
                                            
                                                
                                                    .
 Metallic Greatwyrm
 Gargantuan Dragon (Metallic), Typically Lawful Good
 Armor Class 22 (natural armor)
 Hit Points 565 (29d20 + 261)
 Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.
   STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Market Ward The Market Ward is where most of Port Nyanzaru’s regular shops are located and where most of its tradesfolk, merchants, and other middle-class residents live and work. 18. Red Bazaar No
                                                
                                            
                                                
                                                     back to the regions where the cloth originated. Local tailors craft the fabric into the long shirts, knee-length pants, sarongs, and kilts favored in Port Nyanzaru. The cliff below the dye works and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     damage, depending on their makers’ whims.  Clockwork Dragon
 Medium construct, neutral
  
 Armor Class 16 (natural armor)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft., fly 60 ft.
  
   STR
 14 (+2
                                                
                                            
                                                
                                                    
  
 Armor Class 17 (natural armor)
 Hit Points 133 (14d10 + 56)
 Speed 20 ft., fly 80 ft.
  
   STR
 20 (+5)
 
  DEX
 16 (+3)
 
  CON
 18 (+4)
 
  INT
 8 (−1)
 
  WIS
 15 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     food. Chwinga
 Tiny elemental
 Armor Class 15
 Hit Points 5 (2d4)
 Speed 20 ft., climb 20 ft., swim 20 ft.
   STR
  1 (–5) 
 
 DEX
  20 (+5) 
 
 CON
  10 (+0) 
 
 INT
  14 (+2
                                                
                                            
                                                
                                                     chwingas living in Icewind Dale or other cold regions can bestow using their Magical Gift action. Charm of Biting Cold. This charm has 3 charges. As a bonus action, you can expend 1 of the charm’s charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     soldiers and civilians alike, whose actions then weakened the overlord’s bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
                                                
                                            
                                                
                                                     Class 23 (natural armor; 25 versus ranged attacks)
 Hit Points 478 (33d12 + 264)
 Speed 40 ft., climb 40 ft., fly 80 ft.
   STR
  29 (+9)
 
  DEX
  19 (+4)
 
  CON
  27 (+8)
 
  INT
  21 (+5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Character Advancement In this adventure, the characters can gain a level by exploring different regions. After the characters complete at least one encounter in all four regions, everyone in the
                                                
                                            
                                                
                                                    . The Difficulty Class (DC) for each listed ability check is 13. This number represents the difficulty of the task. If the total of the d20 and its modifiers equals or exceeds 13, the check succeeds. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     doing so. THE WARDS OF WATERDEEP
 Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
                                                
                                            
                                                
                                                     class of people to any specific ward.
 Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeiron’s Palace, and many other public buildings of the city. This ward is home to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Lady Illmarrow Lady Illmarrow is a legend—an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a
                                                
                                            
                                                
                                                     champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
 Lady Illmarrow
 Medium undead, neutral evil
 Armor Class 19
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to
                                                
                                            
                                                
                                                     appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to shrug off spells cast against them. Theran Chimera
 Large monstrosity, unaligned
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
                                                
                                            
                                                
                                                     creature of challenge rating 2. Juvenile Mimic
 Tiny monstrosity (shapechanger)
 Armor Class 11
 Hit Points 7 (2d4 + 2)
 Speed 10 ft., climb 10 ft.
   STR
  1 (-5)
 
  DEX
  12 (+1)
 
  CON
  13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     consists of three foliage-lush regions with a swamp to the southeast (area S58). S57a: Mutated Frogs. Dozens of three-eyed frogs croak ominously along the banks of streamlets. The frogs are harmless
                                                
                                            
                                                
                                                     still alive when the characters enter this chamber, it whips at the windows with its tentacles and long, prehensile tongue to get at the tender morsels within. Each window has Armor Class 13, 10 hit
                                                
                                            
                                        






