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Returning 8 results for 'claws constrict'.
Other Suggestions:
claws construct
class constrict
Monsters
Mythic Odysseys of Theros
without provoking opportunity attacks.Multiattack. Hythonia makes three attacks: one with her claws, one to constrict, and one with her snaky hair.
Claws. Melee Weapon Attack: +11;{"diceNotation
damage plus 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Claws","rollDamageType":"poison"} poison damage.
Constrict. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType
Monsters
Mythic Odysseys of Theros
level or lower, the spell has no effect on the chimera and instead targets the caster.Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its
breath weapon is available, it can use the breath in place of its head or its claws.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but can’t speak
Challenge 1/4 (50 XP)
Actions
Claws. Melee Weapon Attack: +3
motionless, it is indistinguishable from a dead shrub.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Vine Blights Appearing as masses of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
provoking opportunity attacks.
Actions
Multiattack. Hythonia makes three attacks: one with her claws, one to constrict, and one with her snaky hair.
Claws. Melee Weapon Attack: +11 to hit
, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 4 (1d8) poison damage.
Constrict. Melee Weapon Attack: +11 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (2d10 + 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large
or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
Hurl Flame. Ranged Attack Roll: +5
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
effect on the chimera and instead targets the caster.
Actions
Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is
available, it can use the breath in place of its head or its claws.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Head. Melee Weapon Attack: +7 to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Piercing damage, and the target has the Poisoned condition until the end of the couatl’s next turn.
Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5
Spellcasting.
Swarm of Crawling Claws Medium Swarm of Tiny Undead, Neutral Evil
AC 12 Initiative +2 (12)
HP 49 (11d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
multiple attacks against one or more foes. Choose the type of damage based on how you imagine the damage being delivered. For example, if the monster is attacking with razor-sharp claws, the damage it deals
is probably slashing damage. If its claws are poisonous, some portion of the damage might be poison damage instead of slashing damage. If you want the damage output to vary slightly from round to






