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Returning 27 results for 'clay slot'.
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Spells
Player’s Handbook
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay
. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell
Summon Construct
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Spells
Tasha’s Cauldron of Everything
a material: Clay, Metal, or Stone. The creature resembles a golem or a modron (your choice) made of the chosen material, which determines certain traits in its stat block. The creature disappears when
spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
CONSTRUCT Spirit
Medium construct
Armor Class 13 + the level of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Create Undead 6th-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx
you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Create Undead 6th-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx
you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Create Undead 6th-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx
you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Create Undead 6th-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx
you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Elemental 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for
uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental’s statistics. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Elemental 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for
uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental’s statistics. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
material: Clay, Metal, or Stone. The creature resembles a golem or a modron (your choice) made of the chosen material, which determines certain traits in its stat block. The creature disappears when it
slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block. Construct Spirit
Medium construct
Armor Class 13 + the level of the spell (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
material: Clay, Metal, or Stone. The creature resembles an animate statue (you determine the appearance) made of the chosen material, which determines certain details in its stat block. The creature
after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Elemental 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for
uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental’s statistics. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Elemental 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for
uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental’s statistics. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
material: Clay, Metal, or Stone. The creature resembles a golem or a modron (your choice) made of the chosen material, which determines certain traits in its stat block. The creature disappears when it
slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block. Construct Spirit
Medium construct
Armor Class 13 + the level of the spell (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the city fell. As soon as a character approaches, magical energy swirls within the arch. The magic kicks up nearby debris that animates as a hostile clay golem. Few can survive the flood-prone
a character spends a spell slot of 1st level or higher or succeeds on a DC 18 Intelligence (Arcana) check, the gate stabilizes and serves as a permanent teleportation circle linked to its partner gate
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the city fell. As soon as a character approaches, magical energy swirls within the arch. The magic kicks up nearby debris that animates as a hostile clay golem. Few can survive the flood-prone
a character spends a spell slot of 1st level or higher or succeeds on a DC 18 Intelligence (Arcana) check, the gate stabilizes and serves as a permanent teleportation circle linked to its partner gate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slots): blight, wall of fire
5th level (1 slot): telekinesis
When the characters arrive, Withers is working at his desk. Seven crawling claws follow him around and obey his commands. Withers is
scholar’s pack. A manual of golems (clay) lies open on his desk next to a spellbook containing all the spells he has prepared. On the inside back cover of the spellbook is what appears to be a name
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slots): blight, wall of fire
5th level (1 slot): telekinesis
When the characters arrive, Withers is working at his desk. Seven crawling claws follow him around and obey his commands. Withers is
scholar’s pack. A manual of golems (clay) lies open on his desk next to a spellbook containing all the spells he has prepared. On the inside back cover of the spellbook is what appears to be a name
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
clay urns line the walls of this room, which is shaped like a quarter circle. On the wall above each urn is a painting depicting a monk in a meditative pose.
After a hierarch’s death, a clay urn
containing the deceased’s ashes is stored here under a portrait the monks have painted of the deceased. Each clay urn is etched with the name of the hierarch whose ashes it contains. (Examples include
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
clay urns line the walls of this room, which is shaped like a quarter circle. On the wall above each urn is a painting depicting a monk in a meditative pose.
After a hierarch’s death, a clay urn
containing the deceased’s ashes is stored here under a portrait the monks have painted of the deceased. Each clay urn is etched with the name of the hierarch whose ashes it contains. (Examples include
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. The vapors linger for a month unless they are cleared away by a strong wind. Treasure. The seal on the
the skeleton lie two small containers, apparently of glazed clay, one fitted with flower-shaped plugs in both ends (it contains the dried remains of a potion of invisibility), the other holding a 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
powdered silver, and requires the caster to expend a 1st-level spell slot. Hunting Trap. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps
. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. The vapors linger for a month unless they are cleared away by a strong wind. Treasure. The seal on the
the skeleton lie two small containers, apparently of glazed clay, one fitted with flower-shaped plugs in both ends (it contains the dried remains of a potion of invisibility), the other holding a 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
powdered silver, and requires the caster to expend a 1st-level spell slot. Hunting Trap. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps
. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. Equipment Packs
The starting equipment you get from your class
in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. Equipment Packs
The starting equipment you get from your class
in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, tipping over a clay pot of offal, garbage, and dragon droppings that falls on any creature in the doorway and splatters in a 5-foot radius. A creature hit by the stuff must succeed on a DC 10
: +5 to hit, 4 (1d8) slashing damage. The blade is concealed in a slot in the ceiling, 10 feet up. A character who succeeds on a DC 20 Wisdom (Perception) check can find the slot before the trap is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, tipping over a clay pot of offal, garbage, and dragon droppings that falls on any creature in the doorway and splatters in a 5-foot radius. A creature hit by the stuff must succeed on a DC 10
: +5 to hit, 4 (1d8) slashing damage. The blade is concealed in a slot in the ceiling, 10 feet up. A character who succeeds on a DC 20 Wisdom (Perception) check can find the slot before the trap is