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                        Returning 18 results for 'clean carrying'.
                    
                
                        
                            
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                                        cloak carrying
                                    
                                
                                    
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                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
                                                
                                            
                                                
                                                     by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     crushed gems, polished to a lustrous sheen. Four living unseen servants (see appendix A), each carrying a mop and a bucket of soapy water, stand outside the doors to areas 39 through 42, ready to clean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Having sensed that something is wrong with her beloved patron, Kettlesteam has come to the carnival seeking answers. The carnival owners refuse to speak to herâand until they come clean, she is
                                                
                                            
                                                
                                                     staff has been instructed by Mister Witch and Mister Light to ignore them. These thieves possess a preternatural awareness of who is a carnival worker and who is a ticket-carrying visitor. Every night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Characters who explore the mines come across three rust monsters scrounging for iron ore. The rust monsters, which came up from the Underdark, attack anyone wearing metal armor or carrying metal shields or
                                                
                                            
                                                
                                                     is a clean-up crew consisting of a female duergar with a horn and six hulking bipeds, their white fur stained with soot. They are tossing scraps into a cylindrical container. In the twenty-foot-high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     as you remain in the sovereignâs good graces, you are nearly immune to prosecution under the laws within their sphere of influence. When you are carrying out your orders, you have a great deal of
                                                
                                            
                                                
                                                     hands clean. 3 Administrator. This severe bureaucrat disagrees with many of the sovereignâs policies but takes loyal service seriously. 4 Executive Assistant. The responsibilities of an exacting butler or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     performance and âtag outâ someone currently on stage. Quentillius keeps the transitions narratively clean, while members of the crowd cheer, jeer, and shout ideas to the improvising actors. Other
                                                
                                            
                                                
                                                     stage props to the performers, move a set piece around the stage, or improvise sound effects to augment the improvised play. This might include carrying wooden cutouts of painted waves during a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     character learns that Fenthaza had a prophetic dream about the Black Opal Crown, a treasure which the yuan-ti believe has the power to usher forth Dendar the Night Serpent. 76â90 Clean the yuan-ti nests in
                                                
                                            
                                                
                                                     purebloods returning to the temple from an expedition or patrol. 46â60 4 yuan-ti broodguards (see appendix D) carrying a type 2 yuan-ti malison on a litter. 61â70 1 yuan-ti malison returning to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     noisy activity that attracts the attention of the Redbrands in area R2. Cistern. This rectangular reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet higher than
                                                
                                            
                                                
                                                     satchel hidden in the cistern contains a potion of healing, a potion of invisibility, 50 gp, and a clean set of ordinary travel clothing. This is Glasstaffâs emergency kit. R2: Barrack Most of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     carrying bagpipes asks you for directions to Kavarrah Concert Hall. 33â35 A flustered gnome carries a stack of papers taller than he isâunaware of the plume of smoke coming from inside a scroll case slung
                                                
                                            
                                                
                                                     spill down and out into the surrounding pool. 6 A team of handlers from House Vadalis walk alongside a small gelatinous cube. "We're trying it out, seeing if it can help keep things clean," they say. 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     tomb. Bookshelves carrying various tomes and scholarly implements stand against the walls. At the center is a stone, gold-painted sarcophagus, the sides of which bear a beautiful relief carving of two
                                                
                                            
                                                
                                                     in the area. To rededicate the shrine, a creature must first use an action to clean it. Once the filth is cleaned off, a creature can use an action to do one of the following: Make a DC 14 Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Howling Caves Locations N1. Entrance A subterranean wind blows north, up the tunnel, carrying distant screams from the south.
 The north end of the tunnel forms the bottom of a widening shaft that
                                                
                                            
                                                
                                                     deepest point. The water here is clear and clean. N13aâN13b. Whispering Caverns This cave has an uneven floor. Wind whispers through the flowstone formations here.
 These caves are empty. N14. Air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Shadowtop Cathedral. If the awakened plants spot a creature openly wearing or carrying the symbol of the Emerald Enclave, the plants move aside to reveal hidden trails. Other creatures searching the forest
                                                
                                            
                                                
                                                     approaching from the opposite direction. The fire giant, Stolvor, isnât carrying any rocks or valuables, but he clutches an enormous greatsword and has a rod of the Vonindod (see appendix B) tucked in his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     area P11. P11: Main Bathroom A porcelain bathtub sits against one wall of this room, which also contains two tables stacked with clean towels, scented bars of soap, and bottles. At the back of the room
                                                
                                            
                                                
                                                     turn, energy from the rift strikes the creature for 22 (4d10) force damage, then teleports the creature, along with anything it is wearing or carrying, to a random unoccupied space atop one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     drifts through its broken doors.
 A detect magic spell cast here reveals an aura of conjuration magic. The towerâs interior is ruined but surprisingly clean, thanks to permanent unseen servant
                                                
                                            
                                                
                                                     the adventurers enter, a bespectacled, jackal-headed humanoid paces into view carrying a bundle of scrolls. An eyeless, white, 5-foot-tall penguin in a leather harness shuffles behind it, dragging a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     rats flood in to eat the flesh, leaving (mostly) clean bones to be interred in the attached ossuary by Ilmaterâs faithful. While a somewhat ignoble end, itâs often the only holy-ground burial the cityâs
                                                
                                            
                                                
                                                     makes a sufficiently large transaction, Gilligunn secretly tracks the customer, leading an appropriately sized group of Guild toughs to ambush them days later, knowing theyâll be carrying either a large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     tomb, where hordes of sewer rats flood in to eat the flesh, leaving (mostly) clean bones to be interred in the attached ossuary by Ilmaterâs faithful. While a somewhat ignoble end, itâs often the
                                                
                                            
                                                
                                                     theyâll be carrying either a large sum of money or a valuable magic item they can sell back to Blackhand. Though the shopkeeper isnât happy with the arrangement, the Guild varies its patterns enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the cityâs center. The streets are clean and wide enough to accommodate large caravan vehicles
                                                
                                            
                                                
                                                     return to Hawkâs Nest with the hippogriffs. A hippogriff carrying a knight and one other rider must rest for 1 hour for every 3 hours it flies, and can travel about 54 miles per day. Suggested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     characters can sneak past the troglodytes with a successful DC 15 Dexterity (Stealth) group check. Characters carrying a light source have disadvantage on this check. If combat breaks out here, the
                                                
                                            
                                                
                                                     the party spends in the maze, roll on the Labyrinth Encounters table to see what, if anything, the characters meet. The labyrinthâs exit is a one-way portal at the end of a clean, misty tunnel
                                                
                                            
                                        






