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                        Returning 35 results for 'clean form'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cloak form
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a
                                                
                                            
                                                
                                                     misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
3rd
gaseous form, meld into stone, nondetection
4th
arcane eye, freedom of movement
5th
modify memory
Your magic is meant to be subtle and undetectable, but
                                                
                                            
                                                
                                                     people’s nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
                                                
                                            
                                                
                                                    .
3
When I give an order, I expect it to be obeyed.
4
I just want things the way I like them: neat, orderly, and clean.
5
No wrongdoing can escape my watchful gaze.
6
I always say
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     ship finally slammed against the rocks and sank, all of the slaves drowned. Three sections of shattered hull form a triangle, and most of the Carcerius is buried in the sand. The wreck is completely
                                                
                                            
                                                
                                                     submerged at high tide, and two sections are half-exposed at low tide. Scavengers have picked clean the wreck, but one can still find rusty manacles bolted to rotten beams alongside skeletal remains.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    38. Glittering Hall The halls on this level join to form a circuit, with crystal-barred windows looking down on the central courtyard (area 23). The floor is made of tiny bits of colored glass and
                                                
                                            
                                                
                                                     crushed gems, polished to a lustrous sheen. Four living unseen servants (see appendix A), each carrying a mop and a bucket of soapy water, stand outside the doors to areas 39 through 42, ready to clean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     wreckage and debris scoured clean by the oozes.
 This area once contained a stockade fashioned from zurkhwood and trillimac fungi. Here, the deep gnomes kept their deep rothé (Underdark cattle). The place
                                                
                                            
                                                
                                                     was ransacked during the drow invasion, and the Pudding King’s oozes have dissolved most of what the drow left behind, including the bones of the slaughtered rothé. Two freshwater pools form along the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     this area, the rug attacks intruders. It stops fighting if one of the jackalweres commands it to. Development. Noise from fighting the rug of smothering causes Marliza, a jackalwere in hybrid form, to
                                                
                                            
                                                
                                                     run into the room from area A2, scimitar at the ready. This jackalwere is willing to command the rug to stop if the characters explain themselves. A2. Kitchen This kitchen is small but clean and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     when the pudding ebbs over them. Stone remains behind, wiped clean. Black Pudding
 Large ooze, unaligned
 Armor Class 7
 Hit Points 85 (10d10 + 30)
 Speed 20 ft., climb 20 ft.
   STR
  16 (+3
                                                
                                            
                                                
                                                     as narrow as 1 inch wide without squeezing.
 Corrosive Form. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . 10a. Skull in the Cube Clean. This 30-foot-high room is swept clean, with no trace of dust or debris.
 Frescoes. The walls are carved with frescoes depicting horrific cyclopean cities of black stone
                                                
                                            
                                                
                                                    -high room is a limestone altar topped with a misshapen mound of gold that looks like it was poured on the altar in molten form and left there until it cooled and hardened. (The mound of gold is an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     necklace in the form of entwined serpents (250 gp), and a spell scroll of modify memory. 15d. Unused Laboratory A wooden table covered with alchemist’s supplies stands against the north wall of this
                                                
                                            
                                                
                                                    . This spring provides clean water. 15f. Troll Guard Post Two trolls charmed by the nagas’ rod of rulership are crammed in this alcove until they are drawn elsewhere.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Having sensed that something is wrong with her beloved patron, Kettlesteam has come to the carnival seeking answers. The carnival owners refuse to speak to her—and until they come clean, she is
                                                
                                            
                                                
                                                     committed to causing trouble. Kettlesteam uses disguise self to assume whatever form best enables her to mingle in crowds. Characters can encounter Kettlesteam in more than one location; if they corner her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . He can cast the prestidigitation cantrip at will and uses it to make his dirt-stained garments look clean. Sladis Vadir has always felt a strange attraction to the Underdark, but the demonic incursion
                                                
                                            
                                                
                                                     has broken his sanity. He kills and eats other humanoids he encounters or, as he calls it, “culls the herd to maintain the natural order.” This is considered a form of indefinite madness (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    General Features The work carried out by the sahuagin and their slaves on the fortress interior shows expert craftsmanship. The rock is clean and dressed; all surfaces are smooth, all corners are
                                                
                                            
                                                
                                                    . MALEVOLENT DWELLERS OF THE DEEP
 The sahuagin are cruel and vicious in equal measure. Although they are humanoid in form, they have a mindset closer to that of predatory sharks than the outlook of humans or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Caves of the River Coven All the caves in this area are cold and damp, with water dripping from the ceiling to form shallow pools of water everywhere. 10a. Black Pebble Cave This 8-foot-high cave
                                                
                                            
                                                
                                                     walls of this cave are stacked neatly with goblin, hobgoblin, troglodyte, and giant spider bones that have been picked clean by the sea hags. 10g. Larder The sea hags shackle their food here. Old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     his dungeon. Other times, he appears before them in the form of a spectral eye or some other magical force. Why does he tolerate adventurers in his home? What’s his aim? That’s for you to decide. This
                                                
                                            
                                                
                                                     Mage, after all. 
Goal 1: Clean House. Halaster wants adventurers to clear out parts of his dungeon so that he can restock the tunnels with new threats from across the planes. He’s unhappy about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     like the insubstantial image of a handsome, clean-shaven man of knightly bearing clad in plate armor. These undead attack any living creatures but can’t leave the crypt or approach within 5 feet of
                                                
                                            
                                                
                                                     sarcophagus occupies this crypt, its plaster lid carved in the likeness of a handsome, clean-shaven nobleman clutching a chalice engraved with the symbol of the sun. The likeness resembles the ghost of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     remains in contact with the throne for 1 hour gains a random form of indefinite madness (see “Madness” in the Dungeon Master’s Guide). If this madness isn’t cured within 24 hours, it becomes permanent
                                                
                                            
                                                
                                                     is a clean-up crew consisting of a female duergar with a horn and six hulking bipeds, their white fur stained with soot. They are tossing scraps into a cylindrical container. In the twenty-foot-high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     line the walls, as do mounted collections of insects and reptiles. Three pteranodons form the room’s centerpiece—all of them magically immobile in midair, positioned as if engaging in a strange dance
                                                
                                            
                                                
                                                     the room, two crates containing ink jars have been knocked over, a mishap that faculty members intend to program the Earl in area C3 to clean up the next day. The ink has drawn power from a number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     numerous smaller paintings, mostly of young people.
 During the day, characters are most likely to encounter Vordell, the housekeeper (commoner), here, setting the table or returning clean dishes and
                                                
                                            
                                                
                                                     cutlery to the sideboard. Depending on the time of day, the characters might find Sythian Skalderang (see the end of the adventure), Joster the incubus in tiefling form, and students here as well (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Harpers, the Lords’ Alliance, or the Order of the Gauntlet. Alternate punishments for lesser crimes include the following: The character must make beds and clean bedsheets at local orphanages for a
                                                
                                            
                                                
                                                     its true form when it dies.) Speak with dead spells can be cast on the cell block guards slain by the doppelganger to obtain testimony that clears the characters of the guards’ murder. Next Encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     into the form of a woman, but the image is fleeting.
 A detect magic spell reveals a powerful aura of abjuration magic around the 3-foot-high stone brazier, which rises naturally from the floor and is
                                                
                                            
                                                
                                                     unless he’s lured outside the cave. Q7. Meat Storage Shallow trenches carved into the stone floor are filled with snowpack. Clean haunches of meat are nestled in these trenches.
 Treasure. Eighty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     large tables and racks lined with hanging pots, pans, and cooking utensils. Everything is sparkling clean.
 The kitchen is run by two homunculi named Cumin and Coriander. Most homunculi can’t speak
                                                
                                            
                                                
                                                     dragons in area M9 to cook for or clean up after for ages, so they practically trip over themselves in their eagerness to provide any service to the characters. They pester the characters for tasks to do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     either direction. Use the boxed text to describe the cave’s other features: Benches and tables are set up as workspaces where miners clean any gemstones they find. Gravel and pebbles are strewn on the
                                                
                                            
                                                
                                                    . M5. Underdark Shaft, Level 1 Wooden planks and struts form a walkway along the wall of a seemingly bottomless vertical shaft. A narrow waterfall cascades down the northeast wall, and the sound of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     character learns that Fenthaza had a prophetic dream about the Black Opal Crown, a treasure which the yuan-ti believe has the power to usher forth Dendar the Night Serpent. 76–90 Clean the yuan-ti nests in
                                                
                                            
                                                
                                                     tribute in the form of treasure (roll once on the Treasure Hoard: Challenge 0–4 table in chapter 7 of the Dungeon Master’s Guide). 86–00 2d6 tribal warriors (N male and female Chultan humans) delivering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , either perched on the rooftop in raven form or huddled inside in human form. These wereravens are loyal friends of the Martikovs and help protect the inn. If the characters earn the trust of the
                                                
                                            
                                                
                                                     they complete the quest and return with his wine shipment. Urwin sends a wereraven in raven form to observe the party’s progress from a distance. If the characters get in trouble, the wereraven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     brass posts to form a railing around the balcony.Against the southwest wall sits a humming metal console with several switches and a flashing red bulb on its slanted top. Mounted on the wall above it is
                                                
                                            
                                                
                                                     sliding glassteel door betraying its presence. The githyanki used bound air elementals to help clean the luxury suites. After the githyanki abandoned Starglass Waypoint, these elementals coalesced into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     legendary lost city of Daoine Gloine spreads out within a narrow mountain vale. Ancient and intricate stone towers rise up from the valley floor, though many of those have toppled against one another to form
                                                
                                            
                                                
                                                    , resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
 Below that strange barrier, the buildings of the city are unnaturally clean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     takes his leave and shacks up with some friends in Bargewright Inn until Nalaskur gives him a new assignment. Grateful for their assistance, Nalaskur offers the characters a warm dinner and clean
                                                
                                            
                                                
                                                     a halfling-run tavern in town. If the adventurers visit the tavern, a female adult bronze dragon in half-elf form buys them a round of drinks. The dragon, Zirazylym (“Zira” for short), is on the Black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     choose, as long as their way of contributing combines with the others to form a grand display of reverence. Such a gathering has the atmosphere of a festival rather than of an organized worship service
                                                
                                            
                                                
                                                     underlies the multiverse. Corellon is not magic tamed or shaped — not the Weave, as some name it — but magic in its original form: a well of endless, splendid possibilities. Do not mistake respect for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     coffin is a mimic left to guard this area by agents of the Six. In its current form, this monster is indistinguishable from an object, so it surprises any group that has no means to detect it before
                                                
                                            
                                                
                                                     it attacks. Bones. When the mimic attacks, the bones spread across the floor begin to rattle and move, as if attempting to form into undead skeletons. A character who succeeds on a DC 15 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     goblin who likes keys or an awakened hill with talking trees.”
 Bond. “Jingle Jangle keeps her keys shiny and clean.”
 Flaw. “Jingle Jangle is frightened by locked doors!”
    Mister Light 
 CHAPTER
                                                
                                            
                                                
                                                     landscaper, laying down silk ribbons to form rivers and planting acorns that grow rapidly into splendid oak trees.
 Alignment. Chaotic good.
 Personality Trait. “I love to hear stories. Tell me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     goblin who likes keys or an awakened hill with talking trees.”
 Bond. “Jingle Jangle keeps her keys shiny and clean.”
 Flaw. “Jingle Jangle is frightened by locked doors!”
    Mister Light 
 CHAPTER 1
                                                
                                            
                                                
                                                     landscaper, laying down silk ribbons to form rivers and planting acorns that grow rapidly into splendid oak trees.
 Alignment. Chaotic good.
 Personality Trait. “I love to hear stories. Tell me everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     room is furnished with a wooden operating table positioned below two hanging lanterns. Stone shelves along the walls hold bandages, clean sheets, and other medical supplies.
 Characters who examine the
                                                
                                            
                                                
                                                     wounded come here to rest and recuperate. Under each bed sits an empty chamber pot. M9: Library Freestanding bookcases form neat rows in this room. Narrow stained-glass windows depicting pastoral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     warrior (see appendix C) is inside each barn, overseeing two humans (commoners) as they gather eggs, feed the animals, and clean up the stalls. If intruders confront the yakfolk in the barn, it uses an
                                                
                                            
                                                
                                                    . Two rock gnomes (commoners) clean the hut during the day and are confined in an iron cage outside at night. Treasure. Characters who search the hut find, amid the clutter, a basket containing ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
                                                
                                            
                                                
                                                     encounter 2d4 wolves and 1d4 + 1 werewolves in wolf form. The werewolves are members of the Gray Wolf tribe. Red Larch Named for a distinctive stand of red larch trees that were cut down when the village was
                                                
                                            
                                        






