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                        Returning 7 results for 'cleaning charm'.
                    
                
                        
                            
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                                        creating charm
                                    
                                
                                    
                                        cleansing charm
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    The Northern Light Inn The inn gets its name from a magic lantern that once hung above the front door. An invisible duergar stole it recently, depriving the establishment of some of its charm. The
                                                
                                            
                                                
                                                     inn is kept by the Shorard sisters (neutral good human commoners). The younger, Allie, is lithe and charming; she greets guests and does all the cleaning. The older, Cori, is stout and scowling; she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    2: Pool A young aboleth named Th’kogga is contained in the 80-foot-deep pool of water here. Aware of the room’s controls but unsure how they operate, Th’kogga attempts to charm any creature that
                                                
                                            
                                                
                                                     yellow key card can use an action to flip the lever on the south wall to disable or reenable the seal. Buttons around the lever control the pool’s salinity, temperature, and automatic cleaning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     new spells. Apprentice Wizard Apprentices are novice arcane spellcasters who serve more experienced wizards or attend school. They perform menial work like cooking or cleaning in exchange for
                                                
                                            
                                                
                                                     (spell save DC 14):
 At will: friends, mage hand, message
 2/day each: charm person, mage armor, hold person, invisibility, suggestion, tongues
 Reactions
 Instinctive Charm (Recharge 4–6). When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the manor. See “Finding Quill” later in the adventure for more information.  Treasure. The silver place setting is worth a total of 750 gp. M4. Storage This cluttered space holds cleaning supplies
                                                
                                            
                                                
                                                    ). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     much of their time cleaning up the mess they made and partaking of their own cuisine. 9. Golden Goose Casino This large cabin has been transformed into a gambling hall, the centerpiece of which is a
                                                
                                            
                                                
                                                     retreating to his cabin (area 13) to count his money or spend time with one guest in particular — usually a “new catch” whom he tries to charm or bribe into supporting his political ambitions. Pow Ming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
 Alessia’s curly brown hair is tied into
                                                
                                            
                                                
                                                     the mummy lord from re-forming. T8. Antechamber Both doors to this area are locked, and each can be opened with the key charm from area T2. The walls of this room converge in a high peak overhead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     perfume on it. P40d. White Room. A handsome young male human (noncombatant) in a white nightshirt sleeps in the bed. P40e. Black Room. Six goblins (noncombatants) are in the midst of cleaning the room
                                                
                                            
                                                
                                                     mirror has been destroyed and they have no clear route of escape, the lamias use charm person, suggestion, or geas spells to persuade the characters to leave them alone. Treasure. The chessboard was a
                                                
                                            
                                        






