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Returning 16 results for 'cleaning when required'.
Other Suggestions:
creating when require
creating when requires
creating when required
cleansing when require
cleansing when required
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Cleaning Supply Storage. Short hallways that hold cleaning supplies are concealed behind secret doors in areas V3, area V4, area V8, area V9, area V12, and area V13. Privies. The guards nominally check area
characters could pick the lock on the skylight to enter the building. Grappling hooks and ropes are required to scale the building. By the end of the gala, it is dark enough to allow characters to enter
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Cleaning Supply Storage. Short hallways that hold cleaning supplies are concealed behind secret doors in areas V3, area V4, area V8, area V9, area V12, and area V13. Privies. The guards nominally check area
characters could pick the lock on the skylight to enter the building. Grappling hooks and ropes are required to scale the building. By the end of the gala, it is dark enough to allow characters to enter
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the area. Once spotted, the tripwire is easily avoided and disarmed (no ability check required). Any creature that walks over or through the rubble without avoiding the tripwire triggers a cave-in of
and angry goblins arguing over whether the dishes need cleaning. The goblins aren’t keeping watch from these arrow slits. However, if the characters make a lot of noise or commotion, such as knocking
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ability check required). Any creature that walks over or through the rubble without avoiding the tripwire triggers a cave-in of wooden beams and heavy stones. (The area of the collapse is marked on map 3.4
angry goblins arguing over whether the dishes need cleaning. The goblins aren’t keeping watch from these arrow slits, but if the characters make a good deal of noise, the goblins will come and look. If
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The staircase climbs 15 feet to the upstairs hall (area N2l). N4c. Kitchen The house cook (see area N4h) rushes about this spotless kitchen most of the day, preparing meals or cleaning up after
. Consequently, no ability check is required to locate it. The door is soundproof and pivots open on a central axis. N4t. Cult Headquarters Flickering candles in iron holders fill this room with light
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The staircase climbs 15 feet to the upstairs hall (area N2l). N4c. Kitchen The house cook (see area N4h) rushes about this spotless kitchen most of the day, preparing meals or cleaning up after
. Consequently, no ability check is required to locate it. The door is soundproof and pivots open on a central axis. N4t. Cult Headquarters Flickering candles in iron holders fill this room with light
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the area. Once spotted, the tripwire is easily avoided and disarmed (no ability check required). Any creature that walks over or through the rubble without avoiding the tripwire triggers a cave-in of
and angry goblins arguing over whether the dishes need cleaning. The goblins aren’t keeping watch from these arrow slits. However, if the characters make a lot of noise or commotion, such as knocking
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ability check required). Any creature that walks over or through the rubble without avoiding the tripwire triggers a cave-in of wooden beams and heavy stones. (The area of the collapse is marked on map 3.4
angry goblins arguing over whether the dishes need cleaning. The goblins aren’t keeping watch from these arrow slits, but if the characters make a good deal of noise, the goblins will come and look. If
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rank-and-file of the Avowed are divided into acolytes, who are newcomers to the order, and scribes, who tend to the majority of the work in the keep. Acolytes provide labor, doing the cleaning, lifting
required of the Avowed, and often pitch in with hands-on efforts when a particularly large chore needs doing. The master readers are the sages and elder monks who oversee the scribes and teach the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rank-and-file of the Avowed are divided into acolytes, who are newcomers to the order, and scribes, who tend to the majority of the work in the keep. Acolytes provide labor, doing the cleaning, lifting
required of the Avowed, and often pitch in with hands-on efforts when a particularly large chore needs doing. The master readers are the sages and elder monks who oversee the scribes and teach the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, the characters can recover any of her three flasks of alchemist’s fire that weren’t used. Secret Exit. A successful DC 12 Wisdom (Perception) check is required to find the secret door on the west wall
cleaning their weapons and mending their gear; they spring to their feet and roar in challenge.
Creatures. Four orcs live in an old guardroom. These orcs fight dirty. They team up into pairs, each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Headquarters Features Acquisitions Incorporated Head Office provides the members of each franchise with a place to call their own. It might not be initially impressive (cleaning any old blood stains
. The DM should limit damaging effects to dealing 10 damage to a single target (5 damage for a multitarget or area effect) per franchise rank. When a saving throw is required, a good DC is 12
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Headquarters Features Acquisitions Incorporated Head Office provides the members of each franchise with a place to call their own. It might not be initially impressive (cleaning any old blood stains
. The DM should limit damaging effects to dealing 10 damage to a single target (5 damage for a multitarget or area effect) per franchise rank. When a saving throw is required, a good DC is 12
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, the characters can recover any of her three flasks of alchemist’s fire that weren’t used. Secret Exit. A successful DC 12 Wisdom (Perception) check is required to find the secret door on the west wall
cleaning their weapons and mending their gear; they spring to their feet and roar in challenge.
Creatures. Four orcs live in an old guardroom. These orcs fight dirty. They team up into pairs, each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
perfume on it. P40d. White Room. A handsome young male human (noncombatant) in a white nightshirt sleeps in the bed. P40e. Black Room. Six goblins (noncombatants) are in the midst of cleaning the room
conjure fey spell embedded in it, and that the spell can be cast as an action by knocking the jewel three times against a hard object or surface. No other components are required to cast the spell, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
perfume on it. P40d. White Room. A handsome young male human (noncombatant) in a white nightshirt sleeps in the bed. P40e. Black Room. Six goblins (noncombatants) are in the midst of cleaning the room
conjure fey spell embedded in it, and that the spell can be cast as an action by knocking the jewel three times against a hard object or surface. No other components are required to cast the spell, and