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Returning 18 results for 'cleansing rebuke grand to have resolve'.
Other Suggestions:
clanging rebuke giant to have remove
cleansing reduce giant to have remove
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cleaning refuge giant to have resolve
cleansing reduce ground to have remove
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Towers district has the grandest temples in Sharn. The Pavilion of the Host is a complex of nine towers devoted to the Sovereign Host, and the Cathedral of the Cleansing Flame is the seat of the
religion. Although these temples are the locations of grand ceremonies and celebrations, many of the most devout priests serve in the city’s smaller shrines.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Xen’drik. Ambassador Towers, Middle Central Cathedral of the Cleansing Flame The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and
, Middle Central Pavilion of the Host The center for worship of the Sovereign Host is a grand open tower surrounded by nine temples, each dedicated to one of the Sovereigns. Sovereign Towers, Middle Central
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
that’s probably as good an explanation as any. The residents of Port Nyanzaru shop for their daily needs at the Red Bazaar. Unlike the Grand Souk, which deals heavily in durable goods and luxury items
meals. Prices are higher in the morning, when quality and selection are also better. 20. Grand Coliseum This stone arena is the site of gladiatorial games (usually nonlethal, but accidents happen
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
thirty feet tall, spreading enormous wings, crowned with fire and swinging a flaming scythe, Rakdos demands the spotlight. His every entrance is a showstopper. Sometimes after his grand entrance
can innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Doctor Goodcheer—conducts special cleansing sessions. With the aid of illithid technology, the good doctor siphons “impurities” from his patients—hatred, malice, and other loathsome emotions—for use
the town from Fortitude’s gate stands a grand, milk-white arena: the Pavilion of Purity. Several times a week, locals admit their faults within the radiant stadium, confessing their wrongdoings on a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Grand Dame The Grand Dame (shown on map 11.1) is an ornately decorated riverboat owned by Lord Khaspere Drylund of Yartar (NE male Tethyrian human). Lord Drylund has the statistics of a noble
go with food and other supplies throughout the day, watched closely by crew on deck. Map 11.1: The Grand Dame View Player Version The ship’s crew consists of a captain named Nelvin Storn (LE male
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
generations, and influence most of the daily life there. They set the market days, help resolve disputes among families, and broker purchases when a farmer or businessperson dies without an heir. They settle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
borders to refugees, and Prince Oargev serves as de facto ruler in the area now called New Cyre. Despite its grand name, New Cyre is little more than a vast refugee camp. Other refugees scattered across
way to lay these spirits to rest? Do they have unfinished business they want you to resolve? As a sorcerer, your magical powers could be the result of your exposure to the Mourning. Were you physically
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Eternal Flame Priest Eternal Flame priests see the world around them as impure and unworthy, and believe that only cleansing by fire can set
rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots): counterspell, fireball, hypnotic pattern
4th level (3 slots): wall of fire
5th
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
into the grand foyer have been broken open by the invading devils (see “Cathedral Assault”) and remain ajar. Four guards lie dead in the doorways, eviscerated by one of those devil-led groups. H2
. Grand Foyer The foyer holds two circular stairwells, each leading up to area H7 on the choir level. Decorated pillars here depict symbols and scenes representative of Torm. Curtains, some of them shredded
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
love, and go to war with each other. To join one is a mark of honor and continues a grand tradition that Luskar associate with democracy, self-determination, and individuality. Each Ship has its own
thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that lies at its center, this district is dedicated to wealth and finance. Moneychangers, banks, and grand vaults are found here, in addition to the estates of powerful merchants. Upper Central
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
tells her rescuers that the Vanthampurs were planning to use her to keep the Hhunes from opposing Duke Vanthampur’s bid to become the new grand duke. If Satiir is allowed to escape, she informs her
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mounted a grand, strategic effort to extend their sway, but they have fought countless skirmishes and other tactical engagements, mainly to solidify their hold on territory they have already claimed
dead or diseased slaves; they’re tough enough to deter most intruders; and their susceptibility to fire makes them little threat to a fire giant. SURTUR'S CLEANSING FIRE
Surtur, the chief deity of fire
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
except woven grass mats. 2. Cleansing Chambers Aarakocra ritually cleanse themselves in this building before visiting the monastery. This is also where they leave offerings for Teacher and their mysterious
house. 3. Elder’s House Asharra and an elderly female aarakocra servant named Yingmatona (pronounced ying-mah-TOE-nah) live in this grand structure. No other aarakocra ever set foot inside. Mwaxanaré
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spacious dining room (area C9) Three unmarked doors on the east wall (to areas C6, C7, and C8) A grand staircase that ascends to the second floor (area C13) An unassuming door under the stairs that
characters if they need aid. C16. Piano Room A gleaming grand piano is pushed against the wall of this dusty room. Behind it are several unmarked closets. This room is generally empty unless a social event is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
the walls of this monumental building, their spires arching over its shattered roof.
This grand academy was a place of study for novice mages, where each one learned which schools of magic would