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                        Returning 31 results for 'cleansing warnings reach'.
                    
                
                        
                            
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                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                     Daggersword Flourish with Cleansing Touch if itâs available.
Daggersword. Choose the attack that corresponds to the daggerswordâs current form (see Daggersword Shift below):
Longsword. Melee
                                                
                                            
                                                
                                                     Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesnât re-form, and the horn slowly dissolves, sending corrupting slime downriver that
                                                
                                            
                                                
                                                     Tentacle attacks, one Bite attack, and one Gore attack.
Barbed Tentacle. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Barbed Tentacle"} to hit, reach 20 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     guardian is almost always a suit of plate armor. To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles
                                                
                                            
                                                
                                                     unconscious for 1 minute.
 False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
 Actions
 Multiattack. The armor makes two melee attacks.
 Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                    . He can replace Daggersword Flourish with Cleansing Touch if itâs available.
 Daggersword. Choose the attack that corresponds to the daggerswordâs current form (see Daggersword Shift below
                                                
                                            
                                                
                                                    ):
 Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage.
 Shortsword and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     resorts to extreme measures on his next turn to scare them off. Read: Seeing his warnings fall on deaf ears, Harshnag swings his greataxe at the statue of Annam the All-Father and chips it. The
                                                
                                            
                                                
                                                    !â sidebar in chapter 12). Whether or not Iymrithâs efforts to reach the oracle succeed, the adventurers meet her again at Maelstrom (see chapter 10, âHold of the Storm Giantsâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Choose a target the characters have to travel to reach and allow enough time that the party can get there just in time. The Warning. While the characters rest, the cultists use a dream spell to
                                                
                                            
                                                
                                                     contact the most prominent or recognizable character in the party. Your sleep is troubled this night. Half-remembered figments and warnings seem to hover in your mind. Then a shadowy figure strides into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     underground, and within easy reach of humanoids and their succulent brains. No two lairs are the same, as the resident elder brain drives the form and function of each one. The lair shown in the
                                                
                                            
                                                
                                                     much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     as warnings, knowing that the basilisk that created them is likely to be nearby. âNo one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open.â
 â X the
                                                
                                            
                                                
                                                     basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     is 25 feet below the level above. The balcony is 5 feet wide. 7A. We Are Not Alone The first character to reach this point on the map glimpses a tomb dwarf on the level below: A hunched figure glares
                                                
                                            
                                                
                                                     east wall of the balcony on level 2, engraved with another of Acererakâs cryptic warnings in Common. (Give the players a copy of handout 18 in appendix E.) It reads as follows: The ring is a path to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath donât appear until you reach 3rd level
                                                
                                            
                                                
                                                    
 1
 â
 14th
 +5
 Cleansing Touch
 4
 3
 3
 1
 â
 15th
 +5
 Sacred Oath Feature
 4
 3
 3
 2
 â
 16th
 +5
 Ability Score Improvement
 4
 3
 3
 2
 â
 17th
 +6
 â
 4
 3
 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     above. Ancient, forgotten sanctuaries hold wonders beyond imagination, and divine whispers reach those with the minds and hearts to listen. The gods havenât wholly abandoned Krynn, and as threats
                                                
                                            
                                                
                                                     magic Black circle or sphere Sargonnas LE Fire, vengeance Stylized red condor Zeboim CE Seas, storms Turtle shell   Itâs easy to blame the gods for the Cataclysm. They sent the Thirteen Warnings and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesnât re-form, and the horn slowly dissolves, sending corrupting slime
                                                
                                            
                                                
                                                    . Zargon makes two Barbed Tentacle attacks, one Bite attack, and one Gore attack.
 Barbed Tentacle. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) piercing damage. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays. At the end of its service, a spectator might discorporate back into
                                                
                                            
                                                
                                                     spectator uses Eye Rays twice.
 Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
 Eye Rays. The spectator randomly shoots one of the following magical rays at a target it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     opportunities to trade, catch up with friends, and share both news and warnings of dangers ahead or behind. Vistani Magic and the Mists Vistani pass their varied teachings through their families as
                                                
                                            
                                                
                                                     stories and songs, detailing lessons learned from generations of travelers, warnings specific to visited domains, and traditional magic. Spellcasters arenât uncommon among Vistani bands, with many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     warnings or instructions.
 Mind Flayer
 Medium aberration, lawful evil
 Armor Class 15 (breastplate)
 Hit Points 71 (13d8 + 13)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  12 (+1)
 
  CON
                                                
                                            
                                                
                                                    , requiring no components:
 At will: detect thoughts, levitate
 1/day each: dominate monster, plane shift (self only)
 Actions
 Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    . Fresh as I was from Evereska, Iâd never heard the warnings of the wise regarding this site. I am either extraordinarily beloved of Solonor, or stupidly lucky, to have made it back out alive. Tragically
                                                
                                            
                                                
                                                     brutal and bloodthirsty, as inimical to life as any plague or poison, and they take delight in the suffering of those who come into their reach. This place is rife with undead, of all varieties. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . The guard makes two melee attacks.
 Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
 Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100
                                                
                                            
                                                
                                                    /400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
  Eternal Flame Priest Eternal Flame priests see the world around them as impure and unworthy, and believe that only cleansing by fire can set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     under a century ago, thanks to the maneuverings of the noble families that control its lands. Where once it was simply an example of the extent of Waterdeepâs reach, Amphail became the playground of that
                                                
                                            
                                                
                                                    . Visitors to Amphail often get a polite admonishment to âmind the high bornâ or âware silver saddlesâ from the locals, but those who ignore such warnings should expect no help if they get into trouble with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
                                                
                                            
                                                
                                                     telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     doors throughout the shrine open easily. Water. The Wash is low when the characters reach the shrine, but each room is filled with 2 feet of standing water, except for area C5. Areas with standing
                                                
                                            
                                                
                                                     escarpment of the ravine. Once the characters reach the entrance, read the following text: An ancient, algae-covered double door made of white granite stands here. It is etched with an eroded image of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . It then makes three attacks: one with its bite and two with its claws.
 Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage
                                                
                                            
                                                
                                                    .
 Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
 Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Path of the Pilgrim climbs past shrines to each of Annamâs children to reach the All-Fatherâs temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
                                                
                                            
                                                
                                                     fire giant priests stoke the flames of this expectation when they address Surtur as âthe All-Consuming Flameâ or âthe Cleansing Fire.â Some priests stockpile weaponsâranging from ordinary swords and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Sword Coast and the islands of the Trackless Sea. The main city stands on the southern side of the River Mirar. North of Reaverâs Run is the Reach, where most of the homes and smaller businesses are
                                                
                                            
                                                
                                                     thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     take to the sky.
  Kir Sabal (map 2.11) is home to a flock of aarakocra and a peaceful sanctuary where heroes can find rest and safety â if they can reach it. The aarakocra are also sheltering the
                                                
                                            
                                                
                                                     walkways are rotting or missing entirely in many places. The aarakocra donât need them and have no reason to repair them. To reach the monastery from the ground, a character must make three ability checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     with a successful DC 10 Wisdom (Survival) check. To reach area 17 from this cave, a Medium or larger character must crouch down and then wade or crawl through the stream. Torches and lanterns are
                                                
                                            
                                                
                                                     weaponâa freshly captured giant subterranean lizard (see appendix B). Although the lizard is chained, it can attack anyone who comes within its reach. It strikes with its tail first, hoping to knock a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
                                                
                                            
                                                
                                                     arrive. When the characters reach this room, read the following: The walls of this bedchamber are covered with drapes of scarlet cloth. The furnishings include a small writing desk with matching chair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isnât magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
                                                
                                            
                                                
                                                     Maliniaâs work. The cultist is quick to send the gemmules into battle, supporting them from her high perch with Nightmare Blast attacks. T18: Cleansing Chamber Standing in a circle in the middle of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     combatants. While Qunbraxel fights, the mind flayer telepathically berates the characters with dire warnings and predictions such as the following: âThe ritual will devastate Phandalin! You bear witness to
                                                
                                            
                                                
                                                    , reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it has the grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the following changes: A thunderbeast skeleton can attack with its bite instead of its tail. Its bite attack has a +7 bonus to hit, has a reach of 5 feet, and deals 18 (4d6 + 4) piercing damage on a hit
                                                
                                            
                                                
                                                     to these poles as warnings to others. Sky Pony warriors patrol the woods surrounding the spirit mound. Adventurers are likely to encounter one or more of them as they traverse the forest (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     stretches toward a toppled leather pouch just out of reach. Glittering, blue gemstones have spilled from the bag onto the dusty floor.
 A dishonest member of the Guardians of Gorm stole riches from the
                                                
                                            
                                                
                                                     since. Treasure. The dead guardian wears a brass mask of Gorm worth 10 gp. The mask is out of reach of the green slime. B9: Abandoned Priestâs Quarters This neglected room contains a ragged bed, an oaken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     vegepygmies hiss at them territorially. If the characters donât heed their warnings, the vegepygmies attack. S5: Kitchens Outside the entrance to each kitchen, two dark glass plates flicker with alternating
                                                
                                            
                                                
                                                     characters refuse Aphelionâs offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In
                                                
                                            
                                        






