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Returning 27 results for 'cleansing watch replaces'.
Other Suggestions:
cleansing which replaced
clanging with replaces
cleansing with replicas
cleansing with replaced
cleansing with replace
Backgrounds
Baldur’s Gate: Descent into Avernus
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-worshipers to lend the weight of truth to all the rumors and suspicion. Tieflings who revere a god other than Asmodeus often worship deities who watch over and care for outsiders, including Ilmater
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-worshipers to lend the weight of truth to all the rumors and suspicion. Tieflings who revere a god other than Asmodeus often worship deities who watch over and care for outsiders, including Ilmater
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
worldly savvy and local blindness characterizes almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
worldly savvy and local blindness characterizes almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
worldly savvy and local blindness characterizes almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
worldly savvy and local blindness characterizes almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the surrounding regions. Highest Towers,
Upper Central Council Hall The seat of city government and the site of City Council meetings. The council meets weekly, and visitors can watch from the gallery
Xen’drik. Ambassador Towers, Middle Central Cathedral of the Cleansing Flame The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the surrounding regions. Highest Towers,
Upper Central Council Hall The seat of city government and the site of City Council meetings. The council meets weekly, and visitors can watch from the gallery
Xen’drik. Ambassador Towers, Middle Central Cathedral of the Cleansing Flame The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
used again until 1d4 hours have passed. Frost-Locked Hull This upgrade replaces a ship’s hull with supernatural ice drawn from the elemental planes. The hull and the other components of the ship are
Watch A row of crystal orbs, each filled with viscous liquid and a beholder’s eyeball, is mounted along this ship’s hull. Invisible creatures are visible while on the ship or within 120 feet of it.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
used again until 1d4 hours have passed. Frost-Locked Hull This upgrade replaces a ship’s hull with supernatural ice drawn from the elemental planes. The hull and the other components of the ship are
Watch A row of crystal orbs, each filled with viscous liquid and a beholder’s eyeball, is mounted along this ship’s hull. Invisible creatures are visible while on the ship or within 120 feet of it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
explorers and fortune hunters. It is the home base of the Clifftop Adventurer’s Guild. Upper Dura Daggerwatch Daggerwatch holds garrisons for both the Sharn Watch and the Brelish army, along with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
explorers and fortune hunters. It is the home base of the Clifftop Adventurer’s Guild. Upper Dura Daggerwatch Daggerwatch holds garrisons for both the Sharn Watch and the Brelish army, along with
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister’s residents are dressed in simple clothes, and no one carries a visible
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character who makes a successful DC 17 Dexterity check with thieves’ tools picks the chain’s lock. A bystander who catches a character trying to steal the skycoach shouts for the Sharn Watch (see “Sharn
Watch Personalities”). T2. Commerce Stair This 10-foot-wide outdoor spiral staircase wraps around a tower containing several taverns and shops that sell souvenirs and gifts for the city’s visitors to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister’s residents are dressed in simple clothes, and no one carries a visible
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character who makes a successful DC 17 Dexterity check with thieves’ tools picks the chain’s lock. A bystander who catches a character trying to steal the skycoach shouts for the Sharn Watch (see “Sharn
Watch Personalities”). T2. Commerce Stair This 10-foot-wide outdoor spiral staircase wraps around a tower containing several taverns and shops that sell souvenirs and gifts for the city’s visitors to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and
fire giant priests stoke the flames of this expectation when they address Surtur as “the All-Consuming Flame” or “the Cleansing Fire.” Some priests stockpile weapons—ranging from ordinary swords and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and
fire giant priests stoke the flames of this expectation when they address Surtur as “the All-Consuming Flame” or “the Cleansing Fire.” Some priests stockpile weapons—ranging from ordinary swords and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
dwarves don’t keep a close watch from the arrow slit to the north, since they know that the gargoyles in area B1 and Nartham’s guards in area B4 stand watch. If alerted by serious fighting or unusual
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
dwarves don’t keep a close watch from the arrow slit to the north, since they know that the gargoyles in area B1 and Nartham’s guards in area B4 stand watch. If alerted by serious fighting or unusual
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones — the control gems for the gray slaadi that guard the ship’s upper
, relying on their darkvision to keep watch. 13b. Cargo Hold Ladder. A ladder bolted to a wall climbs to the upper deck (area 13a). Hanging upside down on the ladder is a dead orog in plate armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones — the control gems for the gray slaadi that guard the ship’s upper
, relying on their darkvision to keep watch. 13b. Cargo Hold Ladder. A ladder bolted to a wall climbs to the upper deck (area 13a). Hanging upside down on the ladder is a dead orog in plate armor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
anyone suggested he would make a better monarch than Mwaxanaré. WHEN GARGOYLES ATTACK
The gargoyles of Omu and the aarakocra of Kir Sabal are bitter enemies. Aarakocra scouts watch over the distant
except woven grass mats. 2. Cleansing Chambers Aarakocra ritually cleanse themselves in this building before visiting the monastery. This is also where they leave offerings for Teacher and their mysterious
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
anyone suggested he would make a better monarch than Mwaxanaré. WHEN GARGOYLES ATTACK
The gargoyles of Omu and the aarakocra of Kir Sabal are bitter enemies. Aarakocra scouts watch over the distant
except woven grass mats. 2. Cleansing Chambers Aarakocra ritually cleanse themselves in this building before visiting the monastery. This is also where they leave offerings for Teacher and their mysterious
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill