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Returning 5 results for 'cleansing with rolls'.
Other Suggestions:
clanging with rules
cleaning with rules
clearing with rules
cleansing with rules
Monsters
Thieves’ Gallery
Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Melee
(2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Shortsword and Dagger", "rollDamageType":"piercing"} piercing damage and has disadvantage on attack rolls until the start of Xenk&rsquo
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
. He can replace Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below
, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk’s next turn. On a successful save, the creature takes half as much damage and suffers no other
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
. He can replace Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below
, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk’s next turn. On a successful save, the creature takes half as much damage and suffers no other
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Malinia’s work. The cultist is quick to send the gemmules into battle, supporting them from her high perch with Nightmare Blast attacks. T18: Cleansing Chamber Standing in a circle in the middle of this
sound rolls through the room. Creatures in the room must make a DC 14 Constitution saving throw, taking 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one. This
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Malinia’s work. The cultist is quick to send the gemmules into battle, supporting them from her high perch with Nightmare Blast attacks. T18: Cleansing Chamber Standing in a circle in the middle of this
sound rolls through the room. Creatures in the room must make a DC 14 Constitution saving throw, taking 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one. This