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Returning 35 results for 'cleansing wizards rest'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
each long rest:
Darkvision. The transmuter has darkvision out to a range of 60 feet.
Resilience. The transmuter has proficiency in Constitution saving throws.
Resistance. The transmuter has
/day: telekinesisTransmuters are masters at transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis.
Wizards
Wizards pursue magical
Monsters
Storm King's Thunder
experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind
;sticks of wood held by humans” for the rest of its life. A lucky, healthy tressym can live to be 20 years old.
With the DM’s permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.Poison
Monsters
Eberron: Rising from the Last War
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Monsters
Vecna: Eve of Ruin
points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the
.
In Vecna: Eve of Ruin, Kas fools Tasha and Alustriel, two incredibly powerful wizards. In addition to defeating Vecna, Kas desperately wants the wizards to witness and acknowledge his
Monsters
Tales from the Yawning Portal
occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell
next 24 hours.After failing in an earlier task for the Red Wizards, the lich Tarul Var is sequestered within the Doomvault (Dead in Thay), where he tries to avoid the attention of Szass Tam
Monsters
Icewind Dale: Rime of the Frostmaiden
followed her fellow wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and
her fellow wizards, Vellynne Harpell. Two of Vellynne’s kobold companions witnessed the theft, and Nass killed them with Melf's acid arrow spells before fleeing with the orb.
Nass fled Ten-Towns
Monsters
Icewind Dale: Rime of the Frostmaiden
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"psychic"} psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, Oozes, Plants, and
sharper the mind, the better the meal, so oblexes hunt targets more likely to be intelligent, such as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Memories", "rollDamageType":"psychic"} psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, Oozes
jelly are cunning hunters that feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes hunt targets more likely to be intelligent, such as wizards and other spellcasters. When
Monsters
Quests from the Infinite Staircase
cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime downriver that
water must succeed on a DC 15 Constitution saving throw or have the poisoned condition until it finishes a long rest.
Eerie Weather. The area within 10 miles of the lair experiences strange weather
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cleansing Touch Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cleansing Touch Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cleansing Touch Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cleansing Touch Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizards. Magic permeates many aspects of Aundairian life—more so than other nations. A cleansing stone (see chapter 5) graces every village, and you might encounter animated farming equipment in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizards. Magic permeates many aspects of Aundairian life—more so than other nations. A cleansing stone (see chapter 5) graces every village, and you might encounter animated farming equipment in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with high level wizards. Arcane magic is tied into many aspects of Aundairian life—more so than other nations. There’s a cleansing stone in every village, and you might encounter animated farming
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with high level wizards. Arcane magic is tied into many aspects of Aundairian life—more so than other nations. There’s a cleansing stone in every village, and you might encounter animated farming
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Wizards Three Three legendary archmages serve as the characters’ allies throughout the rest of this adventure, though one of these individuals is an impostor. (See the “Kas the Destroyer” section.) More information about each spellcaster follows.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Wizards Three Three legendary archmages serve as the characters’ allies throughout the rest of this adventure, though one of these individuals is an impostor. (See the “Kas the Destroyer” section.) More information about each spellcaster follows.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards subject the helpless
question was answered successfully, the character sleeps fitfully the rest of the night. If the last question was answered unsuccessfully, the character wakes up screaming and drenched in sweat. Blood
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
human empire ruled by wizards, whose mastery of the Weave remains unsurpassed to this day. Some of what the Netherese wizards learned came from the elves. The rest came from the study of artifacts
, Vellynne makes her bold proposition: “I need your help to find an ancient city buried under the ice. This city, Ythryn, is a lost fragment of the Empire of Netheril, whose wizards created many of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards subject the helpless
question was answered successfully, the character sleeps fitfully the rest of the night. If the last question was answered unsuccessfully, the character wakes up screaming and drenched in sweat. Blood
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
experiences a similar nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards
in total. If the last question was answered successfully, the character sleeps fitfully the rest of the night. If the last question was answered unsuccessfully, the character wakes up screaming and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
experiences a similar nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards
in total. If the last question was answered successfully, the character sleeps fitfully the rest of the night. If the last question was answered unsuccessfully, the character wakes up screaming and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
human empire ruled by wizards, whose mastery of the Weave remains unsurpassed to this day. Some of what the Netherese wizards learned came from the elves. The rest came from the study of artifacts
, Vellynne makes her bold proposition: “I need your help to find an ancient city buried under the ice. This city, Ythryn, is a lost fragment of the Empire of Netheril, whose wizards created many of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldn’t prevent other evil creatures from learning the temple’s location. The wizards
Chapter 13: The Amber Temple A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
colleagues who might help us determine the location. I’ll speak with them today, and hopefully we’ll have our answer.
“You’ve all been through a lot. You should rest in your quarters. In the meantime, I’ll
make sure the rod is properly reassembled and working to its full potential. You’re going to need your energy for when we face Vecna!”
Kas strongly encourages the characters to rest now and leave
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
colleagues who might help us determine the location. I’ll speak with them today, and hopefully we’ll have our answer.
“You’ve all been through a lot. You should rest in your quarters. In the meantime, I’ll
make sure the rod is properly reassembled and working to its full potential. You’re going to need your energy for when we face Vecna!”
Kas strongly encourages the characters to rest now and leave
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldn’t prevent other evil creatures from learning the temple’s location. The wizards
Chapter 13: The Amber Temple A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
to prevent parasites, and any sickly ones are disposed of. Common Room The lair’s common room serves as a gathering spot for the colony’s thralls. As they complete tasks, they come here to rest, eat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of