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Returning 35 results for 'cleansing working rules'.
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cleaning warning rules
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cleaning working rules
Equipment
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Equipment
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Monsters
The Wild Beyond the Witchlight
Raezil, who started working for Zybilna shortly after the archfey carved out her domain in the Feywild. Raezil spends most of her time abroad, in the courts of other archfey, and hasnât kept up
on the politics of Prismeer.
Once she is no longer petrified, Raezil is bound by the rule of reciprocity (see âRules of Conductâ in chapter 2) to help the characters complete any
Backgrounds
Ghosts of Saltmarsh
You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village
fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to
Backgrounds
Baldurâs Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Acolyte Shrines and temples can be found across Sharn. The Pavilion of the Host is Brelandâs largest temple to the Sovereign Host, and the Cathedral of the Cleansing Flame is the bastion of the
, graft, and politics. Youâre playing the game, working with a patron within the church. Do you hope you can improve things once you rise up in hierarchy? Or are you only interested in power and influence?
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Rules House rules include optional rules, such as those presented in chapter 9 of the Dungeon Masterâs Guide, and rules you create. If you plan to use any house rules, session zero is a good time to
discuss those rules with the players and solicit their input. House rules are best presented as experiments, and time will tell if theyâre good for your game. If you introduce a house rule in session
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Downtime Activities Downtime activities are tasks that usually take a workweek (5 days) or longer to perform. These tasks can include buying or creating magic items, pulling off crimes, and working
at a job. A character selects a downtime activity from among those available and pays the cost of that activity in time and money. You, as DM, then follow the rules for the activity to resolve it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Jobs Working in gainful employment while at school can provide a character with a modicum of cash and help forge connections with student coworkers.
Getting or Losing a Job A character can hold
works a Job, they gain a positive or negative Relationship Point (the playerâs choice) with one student NPC at that Job. This represents a coworker with whom the character is often scheduled and with whom they can easily form a connection (see the Relationship rules later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who arenât normally violent, have raided the village. Black smoke billows from buildings
older human is Vatri Whistlebaum (Medium, Neutral Good Commoner), the owner of the burning Morkoth Tavern. The characters might respond by entering the tavern to free the trapped villagers or by working to extinguish the fire.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros God of the Forge Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force that infuses sapient minds. Purphoros is also the god of artisans
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Crafting Magic Items The Playerâs Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, âyouâ refers
by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants. Raw Materials. The cost in the table represents the raw materials
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, working magic, and making jests. A Bardâs life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bardsâ depth of
, and training with Light armor. Gain the Bardâs level 1 features, which are listed in the Bard Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
create an item by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants. Raw Materials. The cost in the table represents the
cost (such as a weapon or a suit of armor), you must also pay that entire cost or craft that item using the rules in âEquipmentâ. For example, to make +1 Armor (Plate Armor), you must pay 3,500 GP or
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
masters of many things, including performing music, working magic, and making jests. A Bardâs life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like
, proficiency with one Musical Instrument of your choice, and training with Light armor. Gain the Bardâs level 1 features, which are listed in the Bard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
âCoverâ in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
arenât likely to attack the party if they claim to be working in the Black Spiderâs interest.
If the characters try to perpetrate a deception as a group, have them each make a Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
Features table. As a Multiclass Character Gain the Hit Point Die from the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge
Die from the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
Healing, while only someone with House Lyrandarâs Mark of Storms can pilot an airship. Chapter 3 provides more details about dragonmarks and the dragonmarked houses, along with rules for creating
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
bandit ambush interrupts their journey. The exploration rules in the Playerâs Handbook give guidelines for determining travel time based on the charactersâ pace. In most cases, itâs fine to estimate
minutes after an alarm is sounded. If the characters spend time working out a puzzle or talking to an NPC, you can estimate the time spent by keeping track of how much real time passes. Most combat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. To learn the peculiarities of any guildâs rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents â penned by Ahghairon himself â and the rules of Guild Law are respected by wise city folk. Guilds
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
process that involves one or more adventures to track down rare materials and the lore needed to create the item. Potions of healing and spell scrolls are exceptions to the following rules. For more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
has no chance of working. But the sacrifices performed in this area have saturated the cave with evil power, such that any humanoid that makes a weapon attack in this area must succeed on a DC 18 Wisdom
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
creatures do the best they can, working within rules but not feeling bound by them. A kindly person who helps others according to their needs is probably Neutral Good. Chaotic Good (CG). Chaotic Good
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
other playersâ adventurers. Working together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple, a lava-filled mountain, or another location described by the DM. The
, either in physical form or on DnDBeyond.com: Playerâs Handbook. This book is your essential reference for the gameâs rules, and it guides you through making an adventurer of your own. Dungeon Masterâs
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
items, itâs using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith canât
significant amount of time working on it; creating a legendary item can take a year of effort! Magic Item Crafting Time and Cost Item Rarity Work weeks* Cost*
Common 1 50 gp
Uncommon 2 200 gp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Masterâs Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
, due to the fact that many businesses are reluctant to hire warforged foreigners. The pair became desperate for money. A month ago, Razor told Coal she had a job working on a long-term secret mission
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
without hesitation is probably Lawful Good. Neutral Good (NG). Neutral Good creatures do the best they can, working within rules but not feeling bound by them. A kindly person who helps others






