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Returning 35 results for 'clear warryn rules'.
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clever warrens rules
clan warryn rules
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Monsters
Van Richtenâs Guide to Ravenloft
vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed
by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Baroviaâs original site, and the inquisition sends its members throughout the multiverse, seeking
Monsters
Van Richtenâs Guide to Ravenloft
days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to
members became the inquisitionâs scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Baroviaâs original site, and the
Monsters
Van Richtenâs Guide to Ravenloft
;s souls.
In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had
orderâs members became the inquisitionâs scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Baroviaâs original site
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Monsters
Fizban's Treasury of Dragons
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Monsters
Fizban's Treasury of Dragons
of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Backgrounds
Ghosts of Saltmarsh
nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk donât know the satisfaction of hard work.
5
I
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules â now
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
you have a clear line to its space? No. If you canât see something, itâs not within your line of sight. Speaking of âline of sight,â the game uses the English meaning of the term, which has no special meaning in the rules.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you arenât solely responsible for how
zero.â Tashaâs Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the gameâs content, social contract, and house rules, and to create
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in âCreating Encountersâ in chapter 3 of the Dungeon
Masterâs Guide. This approach uses the same math that underlies the rules presented in that book, but it makes a few adjustments to the way that math is presented to produce a more flexible system. This
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Weather Conditions The dragon begins its attacks under dark, clear skies. That changes shortly after it leaves Termalaine, its sixth target, for thatâs when a winter storm sweeps down from the Reghed
contend with strong wind and heavy snowfall (for rules, see âStrong Windâ and âHeavy Precipitationâ in the Dungeon Masterâs Guide). The dragon ignores these effects, having been built by Xardorok to overcome such debilitating weather.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The gameâs rules
are meant to help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The gameâs rules are meant to
help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tunnel. A buried creature is blinded and restrained, has total cover against attacks, and begins to suffocate when it runs out of breath (see âSuffocationâ in the Basic Rules). Only a creature that is
not trapped in the tunnel can clear away the collapse, using an action to open up the 5-foot-deep section of tunnel closest to it. A creature in that space is no longer buried.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
â interface to the D&D world, who reads (and sometimes also writes) the adventure and describes what happens in response to the charactersâ actions. The DM is a referee. When itâs not clear what ought
to happen next, the DM decides how to apply the rules and keep the story going. The DM is a roleplayer. The DM plays the monsters in the adventure, choosing their actions and rolling dice for their attacks. The DM also plays all the other people the characters meet, including helpful ones.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
way that will make the game fun for everyone. Referee. When itâs not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the charactersâ actions in a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
way that will make the game fun for everyone. Referee. When itâs not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the charactersâ actions in a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
section offers three variant dragonborn race options that can be used to create a character with clear connections to a specific draconic ancestry. When youâre making a new character using one of these races, use the rules under âCreating Your Characterâ to fill out the details.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Dungeon Master The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee. When itâs not clear what ought to happen next, the DM decides how to apply the rules
and the DM isnât adversarial. The DMâs job is to challenge the characters with interesting encounters and tests, keep the game moving, and apply the rules fairly. The most important thing to remember
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, you need to know them. You donât have to memorize these rules or the Playerâs Handbook, but you should have a clear idea of their contents so that, when a situation requires a ruling, you know where
Part 3: Master of Rules Dungeons & Dragons isnât a head-to-head competition, but it needs someone who is impartial yet involved in the game to guarantee that everyone at the table plays by the rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
âKnow Your Playersâ in chapter 2), but it can cross a line into being exploitative, interfering with everyone elseâs fun. Setting clear expectations is essential when dealing with this kind of rules
(with their input), arbitrate the rules, and settle arguments. And when youâre narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
everyone elseâs fun. Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind: Rules Arenât Physics. The rules of the game are meant to
(with their input), arbitrate the rules, and settle arguments. And when youâre narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
tools for you. This section offers guidance to help you use the Perception rules in the Playerâs Handbook. When to Call for a Check An important time to call for a Wisdom (Perception) check is when
opening the desk drawer, suggesting the presence of a hidden compartment in the back or bottom of the drawer) or obvious (clear footprints lead across the room to a blank wall that is actually a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Acquisitions and Retrieval. Your job is to acquire assets for the syndicate. You might steal important documents or clear out a location for use as a hideout. 2 Heists. You plan and execute elaborate
your territory. 4 Internal Affairs. Your task is to keep all the corrupt, headstrong, and avaricious members of your syndicate in line with the goals and rules of the group. 5 Assassination. Your work
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cobwebs, without fear of being restrained or slowed down. A character can clear away the cobwebs from a 10-foot square as an action. Webs woven by giant spiders are a different matter; see âDungeon Hazardsâ in chapter 5 in the Dungeon Masterâs Guide for rules on giant spider webs.
through the gates or skirts around them when they are closed (see âMists of Ravenloftâ earlier in this chapter). If Strahd is defeated, the gates of Barovia swing open, and the road east becomes clear
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Using and Tracking Conditions Various rules and features in the game are clear about when they apply a condition to a creature. You can also apply conditions on the fly. Theyâre meant to be intuitive
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Basic Rules). Sound. The sound of water in the cave muffles noises to any creatures that arenât listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity
in nearby chambers. Stalagmites. These upthrust spires of rock can provide cover (see âCoverâ in the Basic Rules). Stream. The stream that flows through the complex is only 2 feet deep, cold, and slow
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Underwater See chapter 9 of the Playerâs Handbook for rules on underwater combat. Random Undersea Encounters You can check for random undersea encounters as often as you would check for them on land
swim all day without penalty and uses the normal forced march rules in the Playerâs Handbook. Swimming through deep water is similar to traveling at high altitudes, because of the waterâs pressure and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
text of the spell yourselfâhow a spell is supposed to work is usually pretty clear. The general rules of spellcasting are also essential for resolving a spellâs effects. Exceptions Supersede General
information the players need to make choices comes from you. Within the rules of the game and the limits of the charactersâ knowledge and senses, tell players everything they need to know. Published adventures
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the spell yourselfâhow a spell is supposed to work is usually pretty clear. The general rules of spellcasting in the Playerâs Handbook are also essential for resolving a spellâs effects. Exceptions
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the charactersâ knowledge
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Role of the Dungeon Master The Dungeon Master (also called âthe DMâ) has a special role in the D&D game. The DM is a referee. When itâs not clear what ought to happen next, the DM decides how to
apply the rules and keep the story going. The DM is a storyteller. The DM sets the pace of the story and presents the various challenges and encounters that the players must overcome. The DM is the






