Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'clearing reflecting group to have reborn'.
Other Suggestions:
creating reflecting group to have reborn
creating reflection group to have return
creating respecting group to have return
creating reflecting group to have return
creating reflection group to have reborn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action (see chapter 9, “Combat”). A character can only provide help if the task is one that he or she
character can help only when two or more individuals working together would actually be productive. Some tasks, such as threading a needle, are no easier with help. Group Checks When a number of individuals
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action. A character can only provide help if the task is one that he or she could attempt alone. For
more individuals working together would actually be productive. Some tasks, such as threading a needle, are no easier with help. Group Checks When a number of individuals are trying to accomplish
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world tree Yggdrasil, planted and nurtured by an enigmatic group of giants called the Worldroot Circle (described in chapter 2). Some tales speak of the world tree stretching through every plane and
perseverance of life. The life energy of the sapling suffuses the ground in the clearing, and the light it sheds soothes weariness and eases pain.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
Running the Adventure The adventure, which is designed for a group of four or five 5th-level player characters, gets under way the morning after the characters arrive in the vicinity of the ruins and
people moving through the woods toward the clearing around the pyramid.
Then, suddenly, the earth shudders and gapes open beneath your feet and you are falling amid the roar of collapsing masonry. Dust
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. CHARACTER ADVANCEMENT
If the party cleaned out each of the temples in chapter 4, the adventurers begin this chapter around 10th level. The Fane of the Eye is intended for a 10th-level group; the Howling
guideline, the party should gain one level after clearing the Fane, one level after finishing the first elemental node they explore, and one more level after completing the third node they explore.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
up and its units assigned to cities and strongholds across Breland. As an elite group of special forces, the Redcloaks don’t include inexperienced adventurers in their ranks. Considering that, there
are two ways to use the Redcloak Battalion as a group patron. First, the Redcloaks do sometimes take inexperienced adventurers under their wings. Existing Redcloaks proved themselves on the battlefields
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
group of serpentfolk. All these individuals are noncombatants, with no particular knowledge to be gained by communicating with them. Pond Mother Speaks The village’s leader, who holds the title of Pond
grippli vocal cords) to address outsiders, but she can speak Common if there are no Primordial speakers in the group. She informs the party that a small band of yuan-ti arrived in the area over a month
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
can also take other actions if their caregiver is incapacitated or if the companion enters a rampage (as discussed below). One Companion per Group
Companions are a lot of fun, but having more than
level, those statistics might fluctuate if the characters in a party are different levels, reflecting that a more experienced caregiver is more adept at directing a companion.
Charmed Caregiver A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mascot and would-be protector of a group of refugee aarakocra.
3 A silver dragon wyrmling practices precocious shape-shifting abilities among a colony of kobolds.
4 A hell hound watches
interlopers without violence.
4 Two silver dragons compete to see who is better at playing the part of a young noble.
5 A young silver dragon rules over a group of yuan-ti, claiming to be an
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. Gallio Elibro, a mage, has rebuilt it to perform his own studies into the Ethereal Plane. See “House of Thalivar” for more information. Before its fall, Leilon was defended by a loosely organized group of
House of Thalivar, a wizard tower, rises like a beacon, four times the height of every other building. The town lies in ruin, but the settlers from Neverwinter work quickly, clearing and reconstructing.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration
character earns inspiration by persuading her to abandon the cult and return home, as well as for clearing the spire of air cultists. The Fugitive The character is on the trail of a ruthless murderer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
section. Use the events you think the characters will enjoy, in any order. Dryad Dance In a clearing lit by energetic fireflies, a group of ten dryads sings and dances. The group welcomes anyone who comes
both bad at the game (which she’s never played) and far too competitive for this group. She might also attempt to use the Mosaic Mimir as a ball—which doesn’t harm it but might make some characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
wear complex tattoos reflecting their ambitions and achievements and their favored school of magic. In Thay, the Red Wizards have ultimate power, although they give governance of day-to-day affairs to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest. If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting
to learn the same information about that creature. Area Reading. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
evening, a group of goblins attacked the Miner’s Exchange. Halia was the only one at the trading post at the time, as the rest of the guild members were drinking at the Sleeping Giant. Stolen Stone
clearing about an hour’s walk from Phandalin. The uninjured goblins returned to Zorzula’s Rest with the shard in tow, while the others stayed at the camp to patch themselves up. Mike Schley Map 5.2: Goblin
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
8 Recruit the help of the shrine’s druids to defeat a group of poachers.
9 Acquire a beast companion from the shrine.
10 Defend the shrine from a group of harpies.
Forest Shrine
Map The forest shrine shown in map 4.11 is a clearing surrounded by a grove of wild olive trees. A pond at the center is fed by streams coming from the north and south. Arches of grapevines grow up from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Falls Clearing As the characters approach the series of waterfalls, read the following description: A gradually increasing roar drowns out the rain forest sounds long before the river turns
.
Dukha explains this is where he met the riverine Tinjhorna. He moors the boat amid the islands opposite the falls so the group can attempt to call upon the riverine—and to keep it safe in case the spirit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
acorn-scented smoke. These mushrooms appear to be homes—dozens of them—scattered around the clearing.
Moments before the characters emerged from the forest, the pixies and sprites that live in
folk, and he shares his supposition about the nighttime thunderclaps and lightning strikes in the distance. “Signs of a battle brewing,” he says. A group of vicious predators have been stalking
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, only to be abandoned again. It came to light again in 893 DR, when a group of adventurers who called themselves the Knights of the Silver Horn discovered the ruins. Over the next six years they
returned again and again, eventually founding strongholds of their own to safeguard the hidden entrances to the sprawling dungeon. The knights had some success in clearing small domains in the wild Sumber
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
House of Thalivar. The mage Gallio Elibro has now rebuilt the beacon and begun his own studies into the Ethereal Plane. Before its fall, Leilon was defended by a loosely organized group of adventurers
every other building. Some lots still lie in ruins, but the settlers work quickly, clearing and reconstructing.
Visitors with coin to spend are welcome in Leilon, and adventurers are the settlers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores
and each group of identical monsters, placed in Initiative order in a stack you cycle through A hidden list allows you to track combatants who haven’t been revealed yet, and you can use the list as a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
it. Savage Scavengers If the characters follow the movement through the field, they come to a clearing and see an old farmer fleeing three horse-sized coyotes. The farmer is about 30 feet ahead of
other. Uncle Polder’s farmhouse is one of the largest in the group, suggesting his importance to the community. Uncle Polder is glad to answer any questions the characters have about the area. Use the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with Paolo and his group, a character who succeeds on a DC 14 Wisdom (Perception or Survival) check notices booted tracks headed in the direction opposite them—the wrong way around the massive tree
punoView Player Version Map 10.2 represents Pangil ng Buwan’s lair. When the characters arrive, read the following description: Charred roots the size of buildings surround an open clearing with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
certain type of item. A fey crossing can be closed permanently if the land on either side is dramatically altered—for example, if a castle is built over the clearing on the Material Plane. Feywild
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chaos Incarnate Although sages group demons into types according to their power, the Abyss knows no such categories. Demons are spawned from the stuff of the Abyss in a near-infinite variety of
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
defeated in battle by Ophelia. He and his hunters attacked a group of reindeer, not realizing the group was under her protection. His group was in the wrong. He knows nothing of Oka’s death but is sad
characters have anything he’d be interested in. Once the characters have struck a deal with Parvaz, he shares the location of the Vile Hunt. Pursuing the Vile Hunt The Vile Hunt gnolls lurk in a clearing a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, they’re approached by a hound archon (see Morte’s Planar Parade). He’s one of the locals who’s been reflecting on the gate, and he introduces himself as Varrel, a member of the town guard. He asks if the
Excelsior. I’d love to get visitors’ insights on the situation and see if they reveal anything new. What do you say?”
Varrel is willing to pay the characters for their aid, offering the group 2,500 gp and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
of powerful entity or group of entities, posing as gods to accomplish their malign ends. Key. Ruxithid carries a key to his personal quarters (area Z10 in Zorzula’s Rest). Devon Cady-Lee Hostage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. The curtains are also distinguishable by texture and temperature, each one reflecting
. Roll 1d20 and consult the Ether Cyclone table to determine the effect on all creatures in the vicinity. Ether Cyclone 1d20 Effect 1–12 Extended journey. Each character in a group traveling
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
” section, roll a d6 instead of a d4, reflecting their increased ability to avoid the guards. If the characters spend more than 10 minutes in any room that’s part of the guard rotation, a guard
tell if a guard is present by listening at the door and succeeding on a DC 15 Wisdom (Perception) check. The party can make a DC 14 group Dexterity (Stealth) check to hide in their current room until the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, light-reflecting stone, and art depicting legendary heroes make every sun temple a bright, inspiring space. The rites conducted in sun temples include marriages, ceremonies to honor heroes, dawn worship
hero’s firsthand account of a battle with a unique monster among the temple’s records before a rival group of adventurers does.
Sun Temple Map The sun temple shown in map 4.4 presents a common design
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
group of persons will do their utmost to foil this leader because of it? Conversely, what is this leader’s greatest virtue, and who rises to the leader’s defense because of it? Who believes in this
people under this person’s power. What important fact didn’t they realize about this person or his or her reign, which will later come to light? Name one person or group that tries to fill the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cavern has a 10 percent chance of finding a sarcophagus. A group of characters working together must spend at least 10 minutes clearing the sand around the sarcophagus before it can be opened. Then
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
clearing. They each wear a brown patch on their cloaks or tunics as they stand listening to a trio of hooded priests who are leading them in strange prayer to “the Black Earth.”
The three hooded priests
occupying Westbridge, is a Black Earth priest. Two Black Earth guards, a hill giant named Lomm, and a gang of six hobgoblins aid him. (See chapter 7 for the cultists’ statistics.) The group has taken over
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
campsite shown on the right-hand side of the Pool of Eternal Spring map: Six huts circle the perimeter of a clearing. In the center of the open area, a large bonfire burns. Targets made of bones and
stuffed animals, as well as dummies made of hides and furs, complete the encampment.
A group of vicious-looking warriors are gathered around the fire. They clink together their bone mugs and rip into