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                        Returning 26 results for 'cleric were run'.
                    
                
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     Beyond). Hereâs a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
                                                
                                            
                                                
                                                     Presto, Human Wizard Niko, Human Cleric Hank, Human Ranger Eric, Human Fighter Diana, Human Monk Bobby, Human Barbarian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     heretical beliefs. A variation of this is that youâre hiding. As a devout cleric or paladin, you may have made enemies of the corrupt authorities in the local churches. If you use the haunted one background
                                                
                                            
                                                
                                                    , you may have seen something in the upper wards that has driven you into the darkness. Any character could have run afoul of the Sharn Watch, a powerful noble, or a sinister conspiracy; if you leave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     remaining Dragon Army forces from the field. Run scenario 12 from Dragonlance: Warriors of Krynn to represent this final conflict.
 If the characters attain a win or hold during this scenario, Darrett
                                                
                                            
                                                
                                                     approaches the characters and gives them something he found amid the rubble of the flying citadel. If there is a good cleric or paladin among the characters, this item is a talisman of pure good in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     built (either by you or your players) using the character creation and advancement rules in the Playerâs Handbook. Itâs easiest on you if you let the players create and run these supporting characters
                                                
                                            
                                                
                                                     options. Good candidates for supporting characters include a cleric with the Life domain, a fighter with the Champion archetype, a rogue with the Thief archetype, and a wizard specializing in Evocation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Dragonmarked Characters Here are a few examples of characters who carry the Mark of Healing. Noble Cleric. You are one of the heirs of Baron Ulara, the matriarch of House Jorasco. Your mark is
                                                
                                            
                                                
                                                     your parents must have been tied to Jorasco, but you found a different family: the Boromar Clan, a criminal guild run by halflings. Youâve learned how to heal and how to hurt people. Now you need to decide which path you want to follow.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Executionerâs Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
                                                
                                            
                                                
                                                     Beluarian. If the characters fail in this task, KwayothĂ© has Omala sentenced to Executionerâs Run (see area 2) for his crime. Help the Lordsâ Alliance. Lerek Dashlynd (LN male Illuskan human spy), an agent of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     also offer a member of the party a +1 warhammer, one of a handful of treasures held in trust by the order. He prefers to bestow this weapon on a good- or neutral-aligned cleric or paladin. Feel free to
                                                
                                            
                                                
                                                     chapter. If you donât want to control the veterans yourself, you can distribute the stat cards among the players and let them run the NPCs. Should Sir Lanniver come under attack, use the knight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Athreosâs Champions Alignment: Usually lawful, often evil Suggested Classes: Cleric, monk, rogue, wizard Suggested Cleric Domains: Death, Grave (described in Xanatharâs Guide to Everything) Suggested
                                                
                                            
                                                
                                                     Backgrounds: Hermit, sage, sailor, urchin Most worshipers of Athreos believe death is a natural part of life, to be neither rushed toward nor run from. They seek to do their part in fulfilling the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Nyleaâs Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
                                                
                                            
                                                
                                                     devotion to my god is more important to me than what she stands for. (Any) 
   2  Nature. The beauty of the natural world fills me with serenity. (Neutral) 
   3  Freedom. I yearn to run wild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     ability check is one type of D20 Test. Hereâs how to run the ability check in area A2:
  
Describe the Scene. Paint a mental picture of the kobold either by describing its words and actions or by
                                                
                                            
                                                
                                                     the centipedes act on their turns. Use the âCombatâ section in the D&D Beyond Basic Rules to run this encounter.   
  A4: Common Area  This common area contains straw beds and a pile of junk. Five
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , Forough (lawful good, human archmage who can cast cleric spells), looks after the gate-town. The venerable human chancellor is a kind-hearted and patient soul, but beneath her calm exterior pumps the
                                                
                                            
                                                
                                                     heart of a lion with a thunderous roar. The favored cleric of a deity of light, the Sunweaver, Forough is the voice of a god and can bring its might to bear. Those who mistake her mercy for weakness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     refute their arguments. You can run this scenario as a tense series of verbal thrusts and parries, with Xedalli prompting the characters as needed to recount the various episodes of their mission and
                                                
                                            
                                                
                                                     make a DC 16 Wisdom saving throw. On a failed save, the creature takes 24 (7d6) psychic damage. On a successful save, the creature gains the ability to cast one spell of their choice from the cleric
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     characters encounter. If this is your first time being the DM, run the encounters in the order presented.
   Trail Encounters    1d4 Encounter 
     1  Looted Wagon 
   2  Talkative Traveler 
   3  Game
                                                
                                            
                                                
                                                    . This is called a D20 Test. An ability check is one type of D20 Test. Hereâs how to run the ability check in the âLooted Wagonâ encounter:
  
Describe the Scene. Read the boxed text to paint a mental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Example of Play These pages present a short example of play, similar to the ones in the Playerâs Handbook, to illustrate how everything outlined in the âHow to Run a Sessionâ section works in
                                                
                                            
                                                
                                                    ), Phillip (playing Gareth, a Human Cleric), and Russell (playing Shreeve, a Goliath Fighter). The DM starts by asking the players to recap the action of the previous session, most of which consisted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    .
 The statues depict four historic leaders of the Knights of Solamnia and the bison-headed god Kiri-Jolith. A cleric of Kiri-Jolith or a character who succeeds on a DC 14 Intelligence (Religion) check
                                                
                                            
                                                
                                                     skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smithâs hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off
                                                
                                            
                                                
                                                    , +6 to hit with spell attacks). She has the following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, spare the dying
 1st level (4 slots): divine favor, guiding bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     stories and drink into the night. The Snapping Line is run by a young woman named Hanna Rist (NG female human commoner), who comes from a family of well-known lobster catchers. The Rist family also
                                                
                                            
                                                
                                                     it. The family once engaged in smuggling, and several hidden tunnels run from the cellars beneath the mansion to points out of town. Skerrin Wavechaser has discovered a few that are unknown even to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . If you want your campaign to move at a quick pace, run only these encounters. In doing so, you donât have to worry about random encounters and setting up details of the journey such as who keeps
                                                
                                            
                                                
                                                     party. When using the Random Encounter table below, roll once for travel during the day and once while the characters are resting at night. Or if you see an encounter that tickles your fancy, just run it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     fairy godmother to mortals. She created the carnival as a means by which mortals could enter her realm and beseech her aid. When Madryck last visited the carnival, it was run by a pair of shadar-kai
                                                
                                            
                                                
                                                     the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wizard known throughout the land. (You can replace this wizard with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     shares how the altar in area S4 functions. If refused or attacked, Alstare flees, then harasses the characters with hit-and-run tactics, seeking to make them his vampire spawn. This tomb is Alstareâs
                                                
                                            
                                                
                                                     resting place. Alstareâs Amulet. Alstare wears a medallion around his neck in the shape of a goatâs skull, which he offers to loan to a character who wishes to use Chemoshâs altar. A cleric of Chemosh or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in Goldenfields, you can run the âAttack on Goldenfieldsâ encounter (see chapter 2) when the characters visit the location. Grandfather Tree Deep within the High Forest is an oak tree of immense size
                                                
                                            
                                                
                                                     barters with the dragon can, with a successful DC 17 Charisma (Persuasion) check, convince Silixia to accept an uncommon magic item or 2,500 gp as payment. Grayvale Run The trail known as Grayvale Run
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
                                                
                                            
                                                
                                                     always a few inmates rotting in these cells, ranging from petty criminals to political prisoners locked away on trumped-up charges. Characters who run seriously afoul of the law in Baldurâs Gate might wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
                                                
                                            
                                                
                                                     locked away on trumped-up charges. Characters who run seriously afoul of the law in Baldurâs Gate might wind up in the Seatower. While the Fist treats the prison as something of an afterthought, any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     if given a chance. Otherwise, it remains motionless. Cell 10C. Seven gnolls caught stealing gold await their fate in this cell. They run away as fast as possible. Cell 11C. Two human skeletons lie on
                                                
                                            
                                                
                                                     cleric spells (DMâs choice), and a metal case holding six potions (healing, diminution, plus four more of the DMâs choice). A secret compartment in the lid of the box that contains the potions holds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . The kettle and the cauldron never run out of tea and hot soup, provided they remain inside the palace grounds. A creature that drinks both the tea and the soup gains 10 temporary hit pointsâa benefit
                                                
                                            
                                                
                                                     the chapter), known in Prismeer as Zybilna, stands near the cauldron alongside a human cleric named Mercion (see appendix B). Cauldron. Iggwilvâs Cauldron (see appendix A) is currently in its iron form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     other tribe members here are too young, too old, or too cowardly to defend themselves; they flee if combat breaks out and are worth no XP. Even the kobolds capable of fighting run away if they are
                                                
                                            
                                                
                                                    : Spellcasting. Grenl is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has the following cleric spells prepared:
 Cantrips (at will
                                                
                                            
                                        






