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Returning 35 results for 'client rebuke guard to have relative'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting &mdash
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Backgrounds
Guildmasters’ Guide to Ravnica
-Boros Contacts table.
Boros Contacts
d8
Contact
1
A former comrade in arms was promoted into the prestigious Sunhome Guard.
2
One of my parents is a ranking Boros officer
.
5
An adolescent relative ran off to join the Gruul in an act of rebellion and has not yet returned.
6
I once befriended an Izzet scientist, and we’re still cordial though the
Kenku
Legacy
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she made a key for a client who bought one of her excellent locks. She even installed the lock for him. Elaspra won’t easily divulge the name of the client or his place of residence. She has
they’re polite, Ambrose escorts them out of the City of the Dead and warns them not to trespass again. Otherwise, he attempts to subdue them and turn them over to the City Guard. Next Encounter Once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she made a key for a client who bought one of her excellent locks. She even installed the lock for him. Elaspra won’t easily divulge the name of the client or his place of residence. She has
they’re polite, Ambrose escorts them out of the City of the Dead and warns them not to trespass again. Otherwise, he attempts to subdue them and turn them over to the City Guard. Next Encounter Once
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild lands of the North can certainly oblige them. Or you might wish to have the journey pass in relative peace while the players coordinate franchise tasks left over from the previous episode. Luskan
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild lands of the North can certainly oblige them. Or you might wish to have the journey pass in relative peace while the players coordinate franchise tasks left over from the previous episode. Luskan
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Guild Artisan, Noble, Sailor Saboteur Charlatan, Criminal, Guild Artisan, Soldier, Urchin Guard Criminal, Folk Hero, Outlander, Sailor, Soldier Explorer Acolyte, Folk Hero, Guild Artisan, Outlander
or on behalf of an influential client. Competition is fierce in the business world, and the challenges presented by rivals or circumstances can pressure you into dealings you find distasteful. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Guild Artisan, Noble, Sailor Saboteur Charlatan, Criminal, Guild Artisan, Soldier, Urchin Guard Criminal, Folk Hero, Outlander, Sailor, Soldier Explorer Acolyte, Folk Hero, Guild Artisan, Outlander
or on behalf of an influential client. Competition is fierce in the business world, and the challenges presented by rivals or circumstances can pressure you into dealings you find distasteful. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting — but what you learn you pass on
as you know it will be over. 6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them. 7 You’ve
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting — but what you learn you pass on to the
life as you know it will be over.
6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting — but what you learn you pass on to the
life as you know it will be over.
6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting — but what you learn you pass on
as you know it will be over. 6 A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower ranks hoping to find out what happened to them. 7 You’ve
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Gray Alchemist The Gray Ghosts have claimed this cave as both a safe house and a laboratory, where their alchemists can work in relative peace and isolation. This area is surprisingly clean and
information each time a character succeeds on a DC 13 Charisma (Intimidation) check: Gorglak is a warrior of the Stone Guard stationed at one of the outer gates near the Darklake District. Gorglak is an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
camp at Fort Tamal never seemed to need such a robust guard before. Even the relative nearness of Najara seems to provide little reason for so many of Elturgard’s mightiest defenders to be squandered
power of the gods for a reason, and surely that reason can’t be to stand guard while merchants sleep. Then again, the High Observer is, by all reports, a wise and effective ruler. Perhaps he perceives
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Gray Alchemist The Gray Ghosts have claimed this cave as both a safe house and a laboratory, where their alchemists can work in relative peace and isolation. This area is surprisingly clean and
information each time a character succeeds on a DC 13 Charisma (Intimidation) check: Gorglak is a warrior of the Stone Guard stationed at one of the outer gates near the Darklake District. Gorglak is an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
camp at Fort Tamal never seemed to need such a robust guard before. Even the relative nearness of Najara seems to provide little reason for so many of Elturgard’s mightiest defenders to be squandered
power of the gods for a reason, and surely that reason can’t be to stand guard while merchants sleep. Then again, the High Observer is, by all reports, a wise and effective ruler. Perhaps he perceives
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
the land looking for deeds to enact, though they bring no honor upon themselves. A knight without a chapter has no authority recognized by the Crown. The Vermeil Guard acts as a personal guard of the
its environments, which inevitably leads to conflict with the Spirits of Nature. The Dark Mist After generations of relative peace between the cultures of the Charneault Kingdom, relations took a grim
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
council. Dissent in the Ranks Under Severin’s leadership, most cultists are devoted to Tiamat—but not all. Some of the old guard dislike the cult’s new direction, and long for the established
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mirabar more advantageous relationships with Waterdeep and Baldur’s Gate, something which has not gone unappreciated by the council. The city’s guard, the Axe of Mirabar, exists primarily to deter
and prevent sabotage of the mines, without which Mirabar would collapse. The guard also provides swift and capable defense and law enforcement within the city. The wealth of Mirabar is so great that it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
council. Dissent in the Ranks Under Severin’s leadership, most cultists are devoted to Tiamat—but not all. Some of the old guard dislike the cult’s new direction, and long for the established
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mirabar more advantageous relationships with Waterdeep and Baldur’s Gate, something which has not gone unappreciated by the council. The city’s guard, the Axe of Mirabar, exists primarily to deter
and prevent sabotage of the mines, without which Mirabar would collapse. The guard also provides swift and capable defense and law enforcement within the city. The wealth of Mirabar is so great that it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
wicked contraptions. They also hide and guard schematic diagrams for new contraptions in their mine. (The korreds are mistaken. The hag terrorizes the brigganocks and has kidnapped their chief
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locations of all nine spirit mounds. He can take an hour to draw a crude map that shows where the spirit mounds are located relative to key landmarks and terrain features. He doesn’t know what relics are
characters on their quest to retrieve the giant relics, opting instead to wait for them in Annam’s temple (area 6) and guard the portal. Before the characters leave, he cautions them that defiling the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
wicked contraptions. They also hide and guard schematic diagrams for new contraptions in their mine. (The korreds are mistaken. The hag terrorizes the brigganocks and has kidnapped their chief
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locations of all nine spirit mounds. He can take an hour to draw a crude map that shows where the spirit mounds are located relative to key landmarks and terrain features. He doesn’t know what relics are
characters on their quest to retrieve the giant relics, opting instead to wait for them in Annam’s temple (area 6) and guard the portal. Before the characters leave, he cautions them that defiling the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a pack of 3 guard drakes. The dragonsoul rides a warhorse, but the other cultists are on foot. See appendix D for the cultists and drakes. Devilish Demands Though the Cult of the Dragon and the Red
of the Dragon and her escape from the stronghold at the caldera of the Well of Dragons. (If possible, make Cylanestriel an associate, mentor, or relative of someone in the party.) Use this encounter
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a pack of 3 guard drakes. The dragonsoul rides a warhorse, but the other cultists are on foot. See appendix D for the cultists and drakes. Devilish Demands Though the Cult of the Dragon and the Red
of the Dragon and her escape from the stronghold at the caldera of the Well of Dragons. (If possible, make Cylanestriel an associate, mentor, or relative of someone in the party.) Use this encounter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)
Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in
flame. The guard is unharmed by this fire, which lasts until the end of the guard’s next turn. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)
Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in
flame. The guard is unharmed by this fire, which lasts until the end of the guard’s next turn. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
local orc thug, gettin’ some information for a client. But in the meantime, that orc kills somebody on that very same night Oppal’s pretendin’ to be him. The guards know the orc, then they find Oppal
message her indirectly through a third party (a bribed guard or worker, for instance), Oppal’s response makes it clear that she is willing to pass along “the information” only if she is liberated. She
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
local orc thug, gettin’ some information for a client. But in the meantime, that orc kills somebody on that very same night Oppal’s pretendin’ to be him. The guards know the orc, then they find Oppal
message her indirectly through a third party (a bribed guard or worker, for instance), Oppal’s response makes it clear that she is willing to pass along “the information” only if she is liberated. She
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
within these tunnels and on the surface around the outside of the area. They guard the territory around the mine for miles, sending out patrols of hunters equipped with war horns and using wolves as
perimeter guards, without giving away the fact that a tribe of goblins lives nearby. Hunters take up guard posts in tall trees and atop high rocky outcrops from where they can view the terrain while