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Returning 35 results for 'client well release'.
Other Suggestions:
cement well release
cling well release
Monsters
The Wild Beyond the Witchlight
Coven. People come to her to learn about their futures, which she spells out through grotesque theatrical pageants. As payment, she snatches away a portion of each client’s free will, preventing
the next as well. Nothing surprises me.”
Ideal. “Each of us gets to play the lead in our own tragedy, but if you can’t be bothered to put on a good show before you die, don’t
Magic Items
Baldur’s Gate: Descent into Avernus
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
evil and good on the shield has a 1 percent chance of freeing the pit fiend, or automatically succeeds if the spell is cast by a solar, a planetar, or an archdevil. A god can release the pit fiend by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
things take a deadly turn. Such a Client is often a nonplayer character whose connection with the party is dissolved at the end of an adventure, but sometimes a Client develops a taste for excitement and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
things take a deadly turn. Such a Client is often a nonplayer character whose connection with the party is dissolved at the end of an adventure, but sometimes a Client develops a taste for excitement and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she made a key for a client who bought one of her excellent locks. She even installed the lock for him. Elaspra won’t easily divulge the name of the client or his place of residence. She has
. A character pretending to be a Harper can fool her with a successful DC 16 Charisma (Deception) check. Otherwise, the characters must either compel Elaspra to release the information using magic, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she made a key for a client who bought one of her excellent locks. She even installed the lock for him. Elaspra won’t easily divulge the name of the client or his place of residence. She has
. A character pretending to be a Harper can fool her with a successful DC 16 Charisma (Deception) check. Otherwise, the characters must either compel Elaspra to release the information using magic, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Chromatic Dragonborn A red dragonborn sell-sword waits for a client Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green
lightning storms, as well as the subtle whisper of swamp and forest, toxic and corrosive. Chromatic Dragonborn Traits You have the following racial traits. Creature Type. You are a Humanoid. Size. You
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Chromatic Dragonborn A red dragonborn sell-sword waits for a client Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green
lightning storms, as well as the subtle whisper of swamp and forest, toxic and corrosive. Chromatic Dragonborn Traits You have the following racial traits. Creature Type. You are a Humanoid. Size. You
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
the guild knows who the contact is, or if they do, they aren’t telling you. Regardless, the contact’s information is good, and they pay on time. 4 Discerning Mentor. No matter how well you perform, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Stables The Blacktongue bullywugs raise “livestock” in this 20-foot-high, torch-lit cavern. If the bullywug handlers here are attacked, they release their carrion crawlers and shout for aid from
carrion crawler eggs to the hydra in area 21a. The carrion crawlers are not treated well. If released, they are as likely to attack the bullywugs as they are the characters. Wood scraps gathered from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Stables The Blacktongue bullywugs raise “livestock” in this 20-foot-high, torch-lit cavern. If the bullywug handlers here are attacked, they release their carrion crawlers and shout for aid from
carrion crawler eggs to the hydra in area 21a. The carrion crawlers are not treated well. If released, they are as likely to attack the bullywugs as they are the characters. Wood scraps gathered from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
the guild knows who the contact is, or if they do, they aren’t telling you. Regardless, the contact’s information is good, and they pay on time. 4 Discerning Mentor. No matter how well you perform, or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable.
Timber merchants, woodsfolk
, and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, area 3, and area 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Village Well and Square A well stands at the center of the village square. Four buildings surround it: an empty shrine, a wheelwright’s shop, a tavern, and a stable.
Timber merchants, woodsfolk
, and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, area 3, and area 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
get into a flying citadel that a cloud giant placed at the cult’s disposal and prevent it from reaching its destination at the Well of Dragons.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
get into a flying citadel that a cloud giant placed at the cult’s disposal and prevent it from reaching its destination at the Well of Dragons.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fey creatures. Bards and archfey warlocks are often found among the Greensingers, and the Circles of Dreams works well for Greensinger druids. The Gatekeepers protect the natural world from unnatural
to release bound elementals. Barbarians are often found among the Ashbound, and Berserker and Storm Herald are logical paths. The Children of Winter believe that death is a natural part of life. This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
assumes that the characters visit this location next. If the characters require an additional incentive to go after Amrik, Mortlock assures them that his mother values Amrik’s well-being enough to
negotiate for his release if the characters capture him. He suggests that it would be most unwise to oppose a duke of Baldur’s Gate without leverage. If the characters decide to attack Vanthampur Villa
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
research goes missing, is the Concordian to blame? 3 A member of the Gold Concord is on the run from the Aurum after learning a terrible secret. 4 An imprisoned Concordian mobilizes a network of contacts and well-placed Aurum members in order to secure their own release.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on a DC 14 Dexterity saving throw or be struck by flying broken blades for 9 (2d8) slashing damage. A character proficient with thieves’ tools can use them to try to safely release the pressure and
named Xelba Shunlight. She clutches a shortsword and wears torn and bloody studded leather armor, as well as a dungeoneer’s pack (with no rations), a mess kit, a miner’s pick, and a random trinket
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
research goes missing, is the Concordian to blame? 3 A member of the Gold Concord is on the run from the Aurum after learning a terrible secret. 4 An imprisoned Concordian mobilizes a network of contacts and well-placed Aurum members in order to secure their own release.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fey creatures. Bards and archfey warlocks are often found among the Greensingers, and the Circles of Dreams works well for Greensinger druids. The Gatekeepers protect the natural world from unnatural
to release bound elementals. Barbarians are often found among the Ashbound, and Berserker and Storm Herald are logical paths. The Children of Winter believe that death is a natural part of life. This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
assumes that the characters visit this location next. If the characters require an additional incentive to go after Amrik, Mortlock assures them that his mother values Amrik’s well-being enough to
negotiate for his release if the characters capture him. He suggests that it would be most unwise to oppose a duke of Baldur’s Gate without leverage. If the characters decide to attack Vanthampur Villa
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on a DC 14 Dexterity saving throw or be struck by flying broken blades for 9 (2d8) slashing damage. A character proficient with thieves’ tools can use them to try to safely release the pressure and
named Xelba Shunlight. She clutches a shortsword and wears torn and bloody studded leather armor, as well as a dungeoneer’s pack (with no rations), a mess kit, a miner’s pick, and a random trinket
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
tunnel can release the rope and drop into the well, taking no immediate damage (other than being covered in the liquid light), or it can swing its body outward and drop onto the floor, taking falling
enclose an intricately carved well that seems to be illuminated from within. Beyond the well, mounted on the wall, is a blackened mirror with a richly ornamented frame. Directly above the well, in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
tunnel can release the rope and drop into the well, taking no immediate damage (other than being covered in the liquid light), or it can swing its body outward and drop onto the floor, taking falling
enclose an intricately carved well that seems to be illuminated from within. Beyond the well, mounted on the wall, is a blackened mirror with a richly ornamented frame. Directly above the well, in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tented palanquin occupied by demonic soldiers swarming like insects.
The hulking goristro is flanked by two vrocks. Inside the goristro’s palanquin are two hezrous and five quasits, as well as the
with powerful infernal war leaders. The unicorn desperately wishes to be freed and says as much in Celestial and Elvish. Characters who try to convince the erinyes to release the unicorn must make a DC
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen sprites riding stirges attack. (The sprites’ invisibility extends to the stirges as well while
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ledges, and can be climbed with a successful DC 15 Strength (Athletics) check. The stalagmite tower is impervious to damage, as well as to magic that would alter its form (such as a stone shape spell
outside the stalagmite tower long enough might see Ezzat open the outer door to release his pseudodragon, Ipses (see area 17). The lich stands in the open doorway while Ipses hunts vermin and gathers up