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                        Returning 35 results for 'clients watch reflect'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to some imaginary or extinguished patriar lineage.
Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldur’s Gate
                                                
                                            
                                                
                                                    . You might be able to bluff others through with you, or even convince members of the Watch that you’re a patriar. However, any true test of your authenticity is likely to reveal your deception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Tarkanan Operations House Tarkanan provides two basic services to clients: theft and murder. Fees for jobs are based on the task’s complexity and riskiness; a simple cutpurse contract costs far
                                                
                                            
                                                
                                                     less than the assassination of a Sharn Watch captain in Skyway. What differentiates the assassins of House Tarkanan from those of House Phiarlan and Thuranni is their accessibility. The dragonmarked
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
                                                
                                            
                                                
                                                     watch might follow a tiefling around for a while, and demagogues blame tieflings for strange happenings. The reality, though, is that a tiefling’s bloodline doesn’t affect his or her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Sharn Watch A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower
                                                
                                            
                                                
                                                     wards, it doesn’t work at all. This assessment is close enough to the truth. There’s an important undercurrent in the situation, however. Although most officers of the Watch take bribes, that doesn’t mean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the Sharn Watch. As long as the Tyrants focus their crimes on foreigners and tourists—and donate generously to the local Watch—the officers will look the other way. In addition to pursuing their own
                                                
                                            
                                                
                                                     schemes for gold, Tyrant charlatans offer a host of services to their clients; they can help to frame innocents for crimes, or make it possible for a criminal to seem to be in two places at once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     set up outside to handle the overflow. People don’t appear to mind, even as heavy snow begins to fall. Members of the City Watch are on hand to make sure everyone behaves. Nothing violent happens during
                                                
                                            
                                                
                                                     establishment for a tenday to facilitate the work. The closure has no effect on business in the long term, however, since the feast fosters such goodwill that clients return in force when the tavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    V6: Elysian Springs Beside a small alpine lake, an elegant mansion stands untouched by wildfire. A handful of armed people patrol around the building, keeping a nervous watch on the fires to the
                                                
                                            
                                                
                                                     south and the sky overhead.
 Elysian Springs is a luxury resort that attracts rich clients who seek to relax in beautiful surroundings. The fires have not yet reached it, but the mansion is mostly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Patron Benefits With an inquisitive agency as your group’s patron, you gain the following benefits: Compensation. You can collect fees from your clients when you undertake investigations on their
                                                
                                            
                                                
                                                     behalf. You can set those fees, and clients will often pay higher fees as your reputation and prestige increase. A fee of 5 sp to 10 sp per inquisitive per day, plus expenses incurred as part of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    . Both the Watch and the Flaming Fist have the right to dispense immediate justice, should they witness a crime in progress. In unclear situations, or when a person of influence is involved, the accused
                                                
                                            
                                                
                                                    . Lawyers must belong to the Barrister’s Guild to practice, and the associated fees means they prefer to represent wealthy clients. Poorer citizens often must throw themselves on the mercy of the courts, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Both the Watch and the Flaming Fist have the right to dispense immediate justice, should they witness a crime in progress. In unclear situations, or when a person of influence is involved, the accused
                                                
                                            
                                                
                                                    . Lawyers must belong to the Barrister’s Guild to practice, and the associated fees means they prefer to represent wealthy clients. Poorer citizens often must throw themselves on the mercy of the courts, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     felt today. On the positive side, Watch Commander Iyanna ir’Talan has gone to great efforts to purge corruption in the local garrisons of the Sharn Watch; as a result, this is one of the few districts
                                                
                                            
                                                
                                                     where the Watch is both helpful and competent. On the downside, visitors from any nation that fought against Breland during the war might be greeted with suspicion or hostility.  Tavick’s Landing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     warm, clear nights, Laraelra moves tables, chairs, and lanterns onto this deck so that clients can drink and gamble under the stars. L3. Aftcastle The captain’s wheel and rudder are gone, leaving holes
                                                
                                            
                                                
                                                     and empty fixtures where they used to be. As with area L2, Laraelra sometimes moves tables, chairs, and lanterns onto this deck so that clients can be outdoors on nights when the weather is nice. Amrik
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body
                                                
                                            
                                                
                                                     game fun to watch? Three Pillars. How much of the session was taken up by combat, exploration, or social interaction? Tone and Mood. How would you describe the tone and mood of the game? Did it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body
                                                
                                            
                                                
                                                     game fun to watch? Three Pillars. How much of the session was taken up by combat, exploration, or social interaction? Tone and Mood. How would you describe the tone and mood of the game? Did it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
                                                
                                            
                                                
                                                     phenomenon: long-standing cults that worship members of the Dark Six alongside the Sovereign Host.
 Most of you know of the Restful Watch, the priests who tend Vassal cemeteries. What you may not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Bad Time to Be a Zhent Within days after the events that local broadsheets dub the “Gralhund Villa Bloodbath,” the City Watch cracks down on the Black Network. Even members of the Zhentarim who have
                                                
                                            
                                                
                                                     boxed text to help set the scene, embellishing it to reflect the season: Ahghairon’s Statue is a well-known landmark in the city’s parkland cemetery: a tall, marble sculpture of a bearded, robed wizard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     criminal behavior by drubbing both accuser and accused, it’s important that common folk have someone to watch their backs. That’s why the people of Baldur’s Gate created crews — collections of likeminded
                                                
                                            
                                                
                                                    , is one of the most powerful in the city, thanks to the information it gathers from its clients. Some crews are simply neighborhood-based, their association based on territory rather than trade, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     criminal behavior by drubbing both accuser and accused, it’s important that common folk have someone to watch their backs. That’s why the people of Baldur’s Gate created crews — collections of like-minded
                                                
                                            
                                                
                                                    , is one of the most powerful in the city, thanks to the information it gathers from its clients. Some crews are simply neighborhood-based, their association based on territory rather than trade, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     rare spell components that he imagined Yantha needing to make Krimgol go away. A gargoyle assigned to watch for thieves spotted the gem and wrested it from Flink, who hid for fear of incurring Yantha’s
                                                
                                            
                                                
                                                     streams flowing through the cavern and into the Darklake.
 Light. Mantol-Derith is brightly lit by continual flame spells and crystals in the walls that reflect the light. A network of walkways and small plazas crisscross the rocky ground of the outpost, paved with crushed crystals that also reflect light.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     ninunos, spirits of the dead who have taken on new, dryad-like forms and serve as intercessors between mortals, the gods, and the land. Ninunos watch over their bloodlines, bestowing good fortune on
                                                
                                            
                                                
                                                    . Personal names are varied and often reflect a characteristic that a ninuno connected to an individual or their family found desirable. However, some personal names are relics of colonization and have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     to as one. The Watch doesn’t patrol this area, however, and many crimes go uninvestigated. The City Guard oversees the Field Ward from the walls around it, but its members get involved only when folk
                                                
                                            
                                                
                                                     focused on farming and animal husbandry, and which caters to travelers. It is also the site of a large and well-protected training camp for the City Guard, and a prison farm run by the City Watch (called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     her parties. Lacking Watch tokens, Nysene’s guests face a night in the Citadel’s cells or worse if they’re caught in the Upper City after dark. They therefore have little choice but to let her and her
                                                
                                            
                                                
                                                     clients’ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     her parties. Lacking Watch tokens, Nysene’s guests face a night in the Citadel’s cells or worse if they’re caught in the Upper City after dark. They therefore have little choice but to let her and her
                                                
                                            
                                                
                                                     clients’ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     are filled with spire-topped manors and grand estates. A host of rooftop parks and gardens provide lovely spaces to sit and reflect.  Shae Lias is arguably the most remarkable district of Upper
                                                
                                            
                                                
                                                     High Hope. The most notable feature of the district is Daca’s Watch. Twelve feet high, this pillar is thought to have once held a statue or monument. Over a century ago, a gnome named Daca climbed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
                                                
                                            
                                                
                                                     Encounters    d12† Encounter 
     1  2d4 gargoyles (attitude: 1d8) keeping watch, crouching utterly still 
   2  2 galeb duhrs (attitude: 1d10) singing a rumbling bass duet to an audience of boulders 
   3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     threshold of 10, and immunity to psychic and poison damage. Forcing open a set of barred gates requires a successful DC 28 Strength check. Two 30-foot-tall cylindrical stone towers flank each gate and watch
                                                
                                            
                                                
                                                     of the guards are human, with a sprinkling of shield dwarves, half-orcs, and other races. A sheriff’s deputy named Augrek Brighthelm (see appendix D) often stands watch at the southwest gate. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Hags Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts
                                                
                                            
                                                
                                                     also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror. Dark Bargains. Arrogant to a fault, hags believe themselves to be the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     chest while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to
                                                
                                            
                                                
                                                     add the relevant modifier. This is typically the modifier derived from one of the six ability scores, and it sometimes includes a proficiency bonus to reflect a character’s particular skill. (See
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     based on their contents.
  
 A2: Guard Nook   Sam Keiser   
   A small, bipedal reptile stands guard in this nook.
  A Kobold Warrior keeps watch in this nook. The guard is initially Indifferent
                                                
                                            
                                                
                                                    ’ recommendation.
 
   Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     slipped past the basilisk can use the mirror to reflect the basilisk’s gaze. Treasure. Characters who search the room thoroughly find a chest behind the bed. The chest has been made invisible by a spell
                                                
                                            
                                                
                                                     wizard’s words as follows: “Behold my masterpiece! Here can illusions be made real, shadows become substance! Create your illusion, let it stand atop the crystal disk, and watch my rune chamber do its work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     would invite Teremini’s wrath. V19: White Tower Lookout A single human lookout in dented armor stands watch in the southern portion of this area.
 The guard is a lawful evil, human veteran. The veteran
                                                
                                            
                                                
                                                     armor, each carrying hollowed-out goat’s horns, keep watch here.
 Two veterans (lawful evil humans) keep watch atop the turret. If they see or hear the characters approach, they sound their horns, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     floor in the western half of the area is of porphyry, and the pillars are made of serpentine. Their well-polished surfaces reflect the strange light that permeates the place. The scenes on the west
                                                
                                            
                                                
                                                     Chamber Two cloud giants, a noble and his traveling companion, have come to hear from King Snurre why his warfare will profit them and make them more powerful. The giants have two lions serving as watch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     more ravens watch from the rafters.
 The man is an oni named Gwish. Guildmaster Dusk is the only other guild member who knows Gwish’s true nature. Gwish is reclusive and rarely interacts with the
                                                
                                            
                                                
                                                     guildhouse complex.
 
 G27: Tower Peak This room is situated at the top of the tower and is off limits to everyone except Guildmaster Dusk, who comes here to reflect, doodle in her diary, and gaze
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     watch over it, two of her offspring have made separate lairs for themselves inside a couple of the great stone ships. These adult blue dragons, Anaxaster and Chezzaran, frequently accost each other
                                                
                                            
                                                
                                                     doors. Innkeeper Nalaskur Thaelond (N male half-elf spy) keeps watch over who comes and goes, for this is where Zhentarim operatives meet to broker deals involving smuggled goods, poisons, dangerous magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    . These eyes watch the characters, and creatures within the region can’t be surprised by the characters for as long as the eyes exist. An eye closes and disappears if it takes any damage. Reroll if you’ve
                                                
                                            
                                                
                                                     hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
                                                
                                            
                                        





