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                        Returning 35 results for 'clients wind rage'.
                    
                
                        
                            
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                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    -foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrikâs next turn.Second son of Duke Thalamra
                                                
                                            
                                                
                                                     signal them to deliver drinks to the table. If he wants poison added to his clientsâ drinks, he has a secret sign for that. Hidden behind the bar is a small bottle containing four doses of
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     action), Gust of Wind, Mirror Image, Nondetection
1/day each: Greater Invisibility, Polymorph, Scrying (as an action)Strahd can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                                
                                                     rage he murdered his brother, Sergei. Sergeiâs betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Lyrandar
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
House Lyrandar
Leader: Esravash dâLyrandar
                                                
                                            
                                                
                                                     controls the air in a literal way. The Raincallersâ Guild can use the Mark of Storms to control the weather for its clients.
For many of the houseâs members, the house is more than a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     rage, and itâs sometimes hard to stop.
3
Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee.
4
I derive genuine pleasure from
                                                
                                            
                                                
                                                     even if I wanted to.
3
I throw caution to the wind.
4
I resent the rich and powerful.
5
When Iâm angry, I lash out in violence.
6
Thereâs no such thing as too much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
                                                
                                            
                                                
                                                     characters cast a silence spell around the drider, it enjoys the respite and allows them to pass through its cave unharmed. Otherwise, it attacks them in a demented rage. 8c. Pirate Rhyme This cave abuts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     warm, clear nights, Laraelra moves tables, chairs, and lanterns onto this deck so that clients can drink and gamble under the stars. L3. Aftcastle The captainâs wheel and rudder are gone, leaving holes
                                                
                                            
                                                
                                                     and empty fixtures where they used to be. As with area L2, Laraelra sometimes moves tables, chairs, and lanterns onto this deck so that clients can be outdoors on nights when the weather is nice. Amrik
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
                                                
                                            
                                                
                                                     the sky. Airships can move in all three dimensions, with or without the aid of the wind. Unlike most flying creatures, they donât rely on wings for lift thanks to their soarwood hulls. They are able to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , infiltration, security, and, of course, killing. Storm Sorcery Harnessing the energy of wind and lightning makes you great fun in combat. But as a storm sorcerer, you have even greater utility when your
                                                
                                            
                                                
                                                     of rage and your proclivity for blowing things up first and asking questions later. But you take it all in stride, because itâs not like you have a temper or anything. Wild Magic In business, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    âOld White Deathâ The white dragon Arauthator haunts the Sea of Moving Ice like an avenging wind. Personifying the brutality and savagery of his kind, Arauthator is a solid ally of the Cult of the
                                                
                                            
                                                
                                                     spellcasting power that makes him a particularly dangerous foe. More than a century ago, during one of the cyclical periods of draconic violence known as the Rage of Dragons, Arauthator joined with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Chapter 1: Playing the Game ANTONIO JOSĂ MANZANEDO  While adventuring in the Dragonlance setting, the siblings Caramon
 Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern
                                                
                                            
                                                
                                                     drawbridge spans the chasm, its chains creaking in the wind. Stone gargoyles stare down at you from the high walls, and a pale light spills into the courtyard from the open castle doors beyond.
 Phillip (as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    ; sometimes it originates from groups of elf musicians, but just as often the faint tune is merely the wind curling through the boles of the great trees.  Layers of Arborea   Layer Description
                                                
                                            
                                                
                                                    . Rage is as common and as honored as joy in Arborea. An adventure in Arborea can be an opportunity for characters to discover who they are when masks fall away and the honesty of unfettered emotion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     points and doesnât regenerate.
 Vaprakâs Rage (Recharges after a Short or Long Rest). As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the
                                                
                                            
                                                
                                                     other creatures are within its reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.
 4â5. The giant makes one attack with its fist against every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    âOld White Deathâ The white dragon Arauthator haunts the Sea of Moving Ice like an avenging wind. Personifying the brutality and savagery of his kind, Arauthator is a solid ally of the Cult of the
                                                
                                            
                                                
                                                     spellcasting power that makes him a particularly dangerous foe. More than a century ago, during one of the cyclical periods of draconic violence known as the Rage of Dragons, Arauthator joined with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     14: The ritual brought our minds together. I was assailed simultaneously by hunger and rage, as if some great force from beyond had reached out and commanded me only to kill and eat. Though it lasted
                                                
                                            
                                                
                                                     the hunger of all of them. 
 Day 15: Used the ritual to join our minds again. This time I realized where the hunger began. I was consumed by the infinite hunger and boundless rage of great Yeenoghu
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cultâs subtle indoctrination, surrendering
                                                
                                            
                                                
                                                     Perception 9
 Languages Common
 Challenge 1/8 (25 XP)
 Guiding Wind (Recharges after a Short or Long Rest). As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahdâs evil deepened, until in a jealous rage he murdered his
                                                
                                            
                                                
                                                     each: Animate Dead (as an action), Gust of Wind, Mirror Image, Nondetection
 1/day each: Greater Invisibility, Polymorph, Scrying (as an action)
 Bonus Actions
 Bite. Melee Weapon Attack: +9 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    . Mark one victory and advance to Event 2: âThe Storm Breaks.â The party retreats. The undead spill into the town. Proceed to Event 5: âStreets of Rage.â Event 2. The Storm Breaks If the defenders hold
                                                
                                            
                                                
                                                     docks! The party holds the line. Mark one victory and advance to Event 6: âRolling Thunder.â The party retreats. The cultists of Talos surge into the town. Go to Event 5: âStreets of Rage.â Event 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     for the cityâs would-be warriors and a central hangout for the Bannerless Legion crew. Garmult assists crew leader Dezri âGutsâ Lamouer in matching clients with mercenaries. They also hire members to
                                                
                                            
                                                
                                                     private meeting place. Its longtime proprietor, a neutral female moon elf spy named Merilyn Allaryr, ensures that clients enter the baths bearing nothing but the thin robes she provides, leaving all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    â Lamouer in matching clients with mercenaries. They also hire members to teach classes in the buildingâs open-air atrium while other members lounge on the overlooking balconies. At any given time
                                                
                                            
                                                
                                                     special niche in Baldurian politics due to its status as a neutral, safe, and private meeting place. Its longtime proprietor, a neutral female moon elf spy named Merilyn Allaryr, ensures that clients
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a mated pair of white dragons who turned it into a nursery. Now the frost giants have reclaimed the place and trapped one of the dragons inside. 4A. Statue of Thrym The wind has carried a great deal
                                                
                                            
                                                
                                                     the characters once they have done what she asks. Clever characters can hold her at bay by threatening one or more of her eggs (or wyrmlings). Isendraug flies into a murderous rage if she witnesses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    : arcane lock, continual flame, gust of wind, invisibility, knock, mirror image
 3rd level: dispel magic, glyph of warding, haste, hypnotic pattern, lightning bolt, sending
 4th level: fabricate, ice
                                                
                                            
                                                
                                                     easily moved to violence. Only those who harm his plants or his sisterâs children stir the deep-seated rage inside him. Unlike other cloud giant nobles, Thullen doesnât wear a mask to illustrate his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     foreign traders sell their wares. Tents and covered wagons provide some shelter against the cold wind, but not much. In a few places, campfires with people huddled around them crackle and smoke. One
                                                
                                            
                                                
                                                    ), doesnât meddle in his clientsâ affairs. The accommodations are meager, and the few private rooms lack hearths and are bitterly cold at night. Most of the clientele sleeps in the spacious common room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     waterfalls. Icy fog fills the cavern. The cave and the passageway are both Heavily Obscured by frigid fog. A strong wind (like that created by Gust of Wind) disperses the fog, but it returns after 1
                                                
                                            
                                                
                                                     of rage. A campfire flickers on the ground between the frozen figures, somehow burning on the bare cave floor.
 Challidax ambushed five would-be dragon slayers here, freezing them to death before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously threatened, it wields thunder and wind to demolish its enemies
                                                
                                            
                                                
                                                     magical effects.
 Siege Monster. The cradle deals double damage to objects and structures.
 Actions
 Multiattack. The cradle makes three Slam or Wind Javelin attacks in any combination.
 Slam. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     wind, choking smoke, and pyroclastic ash. Within the fire-filled caldera of Phlegethosâs largest volcano rises Abriymoch, a fortress city cast of obsidian and dark glass. With rivers of molten lava
                                                
                                            
                                                
                                                     in hand. Asmodeus is the most cunning and well-mannered of archdevils. The ultimate evil he represents can be seen only when he wills it so, or if he forgets himself and flies into a rage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     wind, choking smoke, and volcanic ash. Within the fire-filled caldera of Phlegethosâs largest volcano rises Abriymoch, a fortress city made of obsidian and dark glass. With rivers of molten lava
                                                
                                            
                                                
                                                     himself and flies into a rage. Zoltan Boros  Asmodeus, the Lord of the Nine, maintains a veneer of pleasantry while inflicting agony on imprisoned souls Infernal Hierarchy The Nine Hells has a rigid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     wilderness need to learn to coexist.â
 Bond: âMake fun of me all you like, but donât speak ill of my inn or my employees!â
 Flaw: âWhen something upsets me, I have a tendency to fly into a rage
                                                
                                            
                                                
                                                     cares about his business, his clients, and his good name.
 Ideal: âFind what you do well, and do it to the best of your ability.â
 Bond: âI wonât allow my name to be tarnished.â
 Flaw: âI get angry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
                                                
                                            
                                                
                                                     the battlefields of Acheron, marinating in a bath of rage and zeal. Meanwhile spicy dishes rise to infernal heats in devil-owned rotisseries, where sadistic pitmasters boast literal kicks that sear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     chance to prepare for the next assault. Development. Any characters captured by the orcs eventually wind up in the cage, unless they demonstrate that theyâre too much trouble to be left alive. Their gear
                                                
                                            
                                                
                                                     black robe looks up from her work, her face twisted in an expression of rage.
 Creatures. Burdug the shaman, an orc Eye of Gruumsh, has commandeered a chamber as her private domain. She lives here with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     while avoiding contact with the fog. Pulsing with arcane power, she blows the fog away before collapsing. She recovers after 1 minute with only a hazy memory of what she did. A gust of wind spell or
                                                
                                            
                                                
                                                     damage and is not poisoned on a success. 3 The worm thrashes about in rage. Each Large or smaller creature in the cave must succeed on a DC 16 Dexterity saving throw or be moved 20 feet closer to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     lean in and pledge
 To throw yourself into the wind with abandon,
 A thrill unmatched and she takes your cold hand, andâ
 Ach! The emotion was gone, snuffed out by a breeze,
 And Whit gripped the
                                                
                                            
                                                
                                                     me rage, terror, righteous fury! Snarl at me so that I may savor it! Sustain me until the city is no more!â She then affixes her raging gaze upon you. âI can smell your soul-fires! They will be mine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
                                                
                                            
                                                
                                                     person against a giant can bring furious retribution down on an entire community. A storm giant that destroys a town and kills innocents in a fit of rage is likely to regret it afterward and might offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     clientsâ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
                                                
                                            
                                                
                                                     Undercellar is rumored to run throughout much of the Upper City. Its secret tunnels wind beneath numerous patriar manors, banks, businesses, and even the High Hall itself, connecting through false walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     clientsâ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
                                                
                                            
                                                
                                                     Undercellar is rumored to run throughout much of the Upper City. Its secret tunnels wind beneath numerous patriar manors, banks, businesses, and even the High Hall itself, connecting through false walls in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Yeti. If the characters encounter only one yeti, itâs an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
                                                
                                            
                                                
                                                     called the Iron Trail connects Ironmaster to the Ten Trail, but it virtually disappears in the winter, buried under snow. It crosses wind-blasted hills and tundra, offering precious little shelter
                                                
                                            
                                        






