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Returning 13 results for 'clients with room'.
Other Suggestions:
clients with roll
clings with roll
clings with room
Species
Eberron: Rising from the Last War
If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you arenât even in the room with whoeverâs
. Medani advisors specialize in risk assessment and management, protecting clients from both physical and social threats. While Medani overlaps with the inquisitives of House Tharashk and the bodyguards of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
alone on the starboard couch, his feet on the table and his eyes on the room. He keeps the port couch open for clients and employs two bodyguards. Kasharra, a spined devil, perches on the back of
warm, clear nights, Laraelra moves tables, chairs, and lanterns onto this deck so that clients can drink and gamble under the stars. L3. Aftcastle The captainâs wheel and rudder are gone, leaving holes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
despite scant evidence of wrongdoing, Emadâs usual clients and contacts are wary of being seen at his shop until things settle down. Additionally, Emad will show the characters his secret room if he
the front of his store, Emad sells all manner of rugs. At the shopâs rear, several hanging rugs hide a secret room containing Emadâs stock of foreign goods. Most of these wares are mundane, but all have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), doesnât meddle in his clientsâ affairs. The accommodations are meager, and the few private rooms lack hearths and are bitterly cold at night. Most of the clientele sleeps in the spacious common room
. Kelvinâs Comfort The most popular tavern in town, owing to its extensive stock of dwarven ales and brandies, is Kelvinâs Comfort. The common room is bedecked with dwarven craft of Battlehammer make
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
appropriate payment. Each chamber that exists inside Infernal Rapture is created for a specific purpose. When that purpose ends and the occupants of the chamber leave, that room ceases to exist unless
costs an additional soul coin. Mahadi consistently and laboriously upsells further services to clients at additional expense. He seeks to take possession of such individuals and make them permanent
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
body â souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
for the cityâs would-be warriors and a central hangout for the Bannerless Legion crew. Garmult assists crew leader Dezri âGutsâ Lamouer in matching clients with mercenaries. They also hire members to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
body â souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
â Lamouer in matching clients with mercenaries. They also hire members to teach classes in the buildingâs open-air atrium while other members lounge on the overlooking balconies. At any given time
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hermit in a corner room on the uppermost floor of the old inn. Rumor among the rabble has it that Stillmarsh swindled one or more prominent Waterdhavian families, and that the Black Network is sheltering
, the vampire is spoken of in whispers as the âWomford Bat.â Stillmarshâs earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a rotten body into the back of a wooden wagon. âIf ye need a ride to the Mortuary, thereâs room in the back!â he laughs. 7 A thieving musteval guardinal (see Morteâs Planar Parade) snatches a bag
sites in the Hive Ward. Bottle and Jug Raucous, booze-fueled brawls take place in the back room of the Bottle and Jug, one of the Hiveâs most infamous drinkeries. This mass of steel, barbed wire, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clientsâ behalf. He also trades and
and dim. There are no rowdy drinking songs, and most conversations take place telepathically or in hushed tones. In the center of the main room hovers an amorphous blob of primordial chaos that shifts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clientsâ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helmâs common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
clientsâ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
Sunite cloak draped over its porch. Both buildings are decorated with adventuring trophies both exotic and mundane, including a bronze-horned marble unicorn bust in the Helmâs common room. Its horn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
remember that Horn Enclave is a secure location. As we are responsible for our other clients, you are expected to remain at all times with your group in the areas indicated for your itinerary. Now
Cloaks the tabaxi (see â11:30 AMâ). Double Vaults. Some vaults are set up as two rooms, with the magically locked door of the second room also requiring a password to be spoken before the door can be






