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                        Returning 15 results for 'clients would range'.
                    
                
                        
                            
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                                                     Monsters
                                                    Baldurās Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage
                                                
                                            
                                                
                                                     signal them to deliver drinks to the table. If he wants poison added to his clientsā drinks, he has a secret sign for that. Hidden behind the bar is a small bottle containing four doses of
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     bears the mark can feel words as though they are living creatures, struggling to make their meaning known. The mark provides a range of gifts. It translates languages, but it also allows its bearer to
                                                
                                            
                                                
                                                     pains to maintain the trust of its clients and holds a position of absolute neutrality in all disputes, whether between houses or nations. Sivis gnomes are typically friendly, curious, and engaging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     warm, clear nights, Laraelra moves tables, chairs, and lanterns onto this deck so that clients can drink and gamble under the stars. L3. Aftcastle The captainās wheel and rudder are gone, leaving holes
                                                
                                            
                                                
                                                     and empty fixtures where they used to be. As with area L2, Laraelra sometimes moves tables, chairs, and lanterns onto this deck so that clients can be outdoors on nights when the weather is nice. Amrik
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     addition to standard games, itās said that the host can cover a wide range of unusual wagers. Dragoneyes, Lower Tavickās Landing Terminus Station An enclave of House Orien, this site contains the lightning
                                                
                                            
                                                
                                                     fantasies; both the staff and the rooms can be adapted to fit any scenario. Though some clients have romance in mind, others come to Velvetās to relive triumphs, to prepare for debates or trials, or for help in developing a new identity. Dragoneyes, Lower Tavickās Landing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     collateral damageā thing. Now letās get down to business. The utility that a wizard brings to an Acquisitions Incorporated operation is obvious to franchise members, staff, clients, and rivals alike
                                                
                                            
                                                
                                                    , the study of arcane magic lends itself to a broad range of specialization. As such, itās not enough to simply dedicate yourself to being the best wizard you can be. Itās about figuring out which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     folk who band together for mutual protection. Depending on the crew, this protection can range from taking someoneās side in a tavern brawl or guarding each otherās shops to price fixing or inter-crew
                                                
                                            
                                                
                                                    , is one of the most powerful in the city, thanks to the information it gathers from its clients. Some crews are simply neighborhood-based, their association based on territory rather than trade, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaās Cauldron of Everything
                                                    
                                                
                                            
                                                     syndicates range from the local thievesā guild, to a corrupt consortium of merchant princes, to a ring of otherworldly invaders infiltrating all levels of society for a nefarious purpose. Whatever form it
                                                
                                            
                                                
                                                     syndicate as your groupās patron, you gain the following perks. Assignments. The syndicate doesnāt pay you directly, but it assigns you to particular tasks on behalf of its clients or the organization
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurās Gate Gazetteer
                                                    
                                                
                                            
                                                     folk who band together for mutual protection. Depending on the crew, this protection can range from taking someoneās side in a tavern brawl or guarding each otherās shops to price fixing or inter-crew
                                                
                                            
                                                
                                                    , is one of the most powerful in the city, thanks to the information it gathers from its clients. Some crews are simply neighborhood-based, their association based on territory rather than trade, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.
 Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Augrek carries ten
                                                
                                            
                                                
                                                     target. Hit: 6 (1d6 + 3) piercing damage.
 Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Sirac carries six darts.
 Reactions
 Parry. Sirac
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    .
 Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (3d6) poison damage.
 Bonus Actions
 Change
                                                
                                            
                                                
                                                     with powerful clients, most guild members spend far more time with Kathra than they do with either Delour or Augustus. She trains members and leads high-priority assignments, always expecting her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     chamber where they may lounge on pillows, cushions, and divans as they place orders for extravagant dishes from across the planes of existence and enjoy a variety of spa services that range from the
                                                
                                            
                                                
                                                     costs an additional soul coin. Mahadi consistently and laboriously upsells further services to clients at additional expense. He seeks to take possession of such individuals and make them permanent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     throws against being poisoned. He has darkvision out to a range of 60 feet. He wields a battleaxe instead of a greataxe that deals 7 (1d8 + 3) slashing damage on a hit. Hew canāt wield the weapon with two
                                                
                                            
                                                
                                                     no fees or fealty to any merchant prince; they keep their business quiet, meeting potential clients only in Malarās Throat or seedier houses in Tiryki Anchorage. They refer to one another as River and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
                                                
                                            
                                                
                                                     caustic, gelatinous ooze. Portions range from bite-sized nibbles to bottomless portal buffets worthy of a giantās appetite. Grease Pit Grub. The following are some of the vendors one might encounter in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clientsā behalf. He also trades and
                                                
                                            
                                                
                                                     purchases new skulls. His prices range from 1 gp for a person who knew a single valuable story to upward of 10,000 gp for the skull of a factol or the high priest of a dead god. The library is well
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ). Accustomed to doing business with shady traders and contraband, he doesnāt trouble his clients with too many questions. He simply takes their money while assuring them that the gates and walls of the
                                                
                                            
                                                
                                                     damage on a hit, or 8 (1d10 + 3) bludgeoning damage if used with two hands. Each knight has a walking speed of 25 feet and darkvision out to a range of 60 feet. Each knight has advantage on saving throws
                                                
                                            
                                        






