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Returning 10 results for 'climb with recording'.
Other Suggestions:
crime with reforming
crime with regarding
claim with recording
clump with recording
crime with recording
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
section in the middle. Carved stone stairs climb to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing
determine their worth. Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. Spyglass. Objects viewed through a spyglass are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
section in the middle. Carved stone stairs climb to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing
determine their worth. Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. Spyglass. Objects viewed through a spyglass are
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
on almost every page. A character who searches through these books and succeeds on a DC 15 Intelligence (Investigation) check finds a legible passage scribbled in a book recording Arthur’s magical
they climb. Calor. If he hasn’t been previously disturbed, one of the fire giant toddlers, Calor, is playing here. His half-finished bottle of milk sits on the floor near him. Calor responds to
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
on almost every page. A character who searches through these books and succeeds on a DC 15 Intelligence (Investigation) check finds a legible passage scribbled in a book recording Arthur’s magical
they climb. Calor. If he hasn’t been previously disturbed, one of the fire giant toddlers, Calor, is playing here. His half-finished bottle of milk sits on the floor near him. Calor responds to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
minute, spreading from the churning water toppling down the cliffs. A character must succeed on a DC 15 Strength (Athletics) check to climb up or down the slippery cliffs. On a failure, the character
14 Strength (Athletics) check to climb the tripod. On a failure, the creature falls 20 feet. D13: Experimentation Room Several passages with natural stairs lead out of this cavern. The floor is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kit as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the point where you anchored yourself, and you can’t climb more than 25 feet away from that point without
their worth. Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. Spyglass. Objects viewed through a spyglass are magnified
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
minute, spreading from the churning water toppling down the cliffs. A character must succeed on a DC 15 Strength (Athletics) check to climb up or down the slippery cliffs. On a failure, the character
14 Strength (Athletics) check to climb the tripod. On a failure, the creature falls 20 feet. D13: Experimentation Room Several passages with natural stairs lead out of this cavern. The floor is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kit as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the point where you anchored yourself, and you can’t climb more than 25 feet away from that point without
their worth. Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. Spyglass. Objects viewed through a spyglass are magnified