Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 32 results for 'climbing call'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        climbing cast
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
                                                
                                            
                                                
                                                     of 22.
Temple. A deity or entity of similar power becomes bound to aid you. At any point in time between drawing the card and when you die, you can use your action to call on this entity for divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Sedgemoor Encompassing Witherbloom College’s campus, Sedgemoor is a wild bayou known for the range of strange creatures that call it home. It is also a rich source of fungi, herbs, spider silk, and
                                                
                                            
                                                
                                                     slippery and unstable surfaces mean that climbing onto a stump without falling requires a successful DC 15 Strength (Athletics) check as part of the move.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     west and south. In an act of desperation, Phi climbed Avyrn Mountain and pleaded with the spirits to protect the land’s people. The spirits answered Phi’s call. With their combined power, they shifted
                                                
                                            
                                                
                                                    . Phi’s magical power lives on in the mountains and is supposedly the force that gives lau-pop flowers their remarkable glow. To this day, many honor the spirits of Siabsungkoh by tending gardens of lau-pop flowers or climbing Avyrn Mountain to leave offerings to Phi.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Leaving Elturel Inventive characters have a number of different options to reach the surface of Avernus from Elturel, but none of those options is without risk. Climbing Down The jagged posts and
                                                
                                            
                                                
                                                     along. The posts of infernal iron that anchor Elturel to the ground likewise offer numerous handholds for climbing. If the characters navigate the chains and the posts carefully, no ability checks are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     tricky as the ship rocks back and forth. Treat the floor as difficult terrain. Climbing stairs or a ladder requires a DC 10 Strength (Athletics) check, unless a character has a climbing speed. On a failed
                                                
                                            
                                                
                                                     check, a character falls prone in the space where the climb began. Rescue Once the characters reach area 1 and call for help, the sailors in the rowboat try to rescue them. It takes 10 rounds for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     anyone who succeeds on a DC 12 Wisdom (Perception) check and can be reached by climbing with a successful DC 12 Strength (Athletics) check. These caves serve as the lairs of the harpies that use the pool
                                                
                                            
                                                
                                                     notice anyone who approaches the pool. Under the pretense of being dream interpreters, the harpies call out and flap close to visitors, encouraging them to drink from the supposedly magical pool so the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     Kythkyr tries to prevent intruders from climbing to the balcony. A character who uses an action and succeeds on a DC 14 Charisma (Persuasion) check can convince Beltha to call off her gang and talk (see
                                                
                                            
                                                
                                                     and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
                                                
                                            
                                                
                                                     might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
                                                
                                            
                                                
                                                     might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. When you jump, you can make a
                                                
                                            
                                                
                                                     that you can see. The target takes 2d12 psychic damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Call the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     quickly if sliced off. The slaadi call this mysterious area Spawn Hollow and guard it fiercely. They know about the rift and worry that the mind flayers of Illithinoch might try to expel them. They don’t
                                                
                                            
                                                
                                                     tadpoles cavort in the pit, climbing in and out of the whirlpool. A single red slaad carefully watches over them, giving them a whack when they nip at each other. The slaadi are eager to attack intruders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     sheer cliffs can be scaled, but only with a climbing kit, proficiency in the Athletics skill, and at least 300 feet of rope. The path is a much easier route to the top. It begins on the north side of
                                                
                                            
                                                
                                                     the villagers. Nanny Pu’pu isn’t entirely alone. With a whistle, she can call forth 2d6 flying monkeys (see appendix D) that live in the trees, and she has a flesh golem buried in a shallow grave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , damaging their equipment, insulting them, or showing how ineffectual their attacks are. 
   5  The dragon has a way to call for help hidden deep inside the lair, such as a magic horn that summons
                                                
                                            
                                                
                                                     of the dragon’s special movement modes (typically flight, but possibly burrowing, swimming, or climbing). 
   9  It’s been so long since anyone has dared to intrude on the dragon’s lair that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     spellcasting ability (your choice). Campfire. You immediately gain the benefits of finishing a long rest. Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up
                                                
                                            
                                                
                                                     power becomes bound to aid you. At any point in time between drawing the card and when you die, you can use your action to call on this entity for divine intervention, and the entity is bound to answer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
                                                
                                            
                                                
                                                     Spaceship Trinkets table to determine the trinket. Lift. The lift from the cargo hold above (area S33b) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     beneficial properties (see appendix A). The hags hope to buy time until they can turn the tables on the characters and make them suffer for their insolence. Leader of Valor’s Call. The helmed knight, named
                                                
                                            
                                                
                                                     weight (240 pounds with all his gear), thus preventing him from falling when the temporal stasis ends. If rescued and questioned, Strongheart explains his role in leading Valor’s Call to the palace (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     dome can be read only by climbing to the mezzanine, but the decrepit condition of the stairs and balcony makes this venture risky. A character who climbs the steps must make a successful DC 10 Dexterity
                                                
                                            
                                                
                                                    . Without the steps, climbing the inward-curving wall requires a climbing kit and a successful DC 15 Strength (Athletics) check. The message, scrawled in Old Omuan, states, “True love, faithful general
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     stone. Its gaze looks up toward the sphere, and the pattern of bird droppings around its eyes gives it the appearance of weeping. All about the statue, climbing up its chest and on its knee and
                                                
                                            
                                                
                                                    , and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statue’s wings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ,” both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
                                                
                                            
                                                
                                                     tend herds of mastodons and where reptiles from Earth’s ancient past still roam the sea and sky. The English fairy tale of Jack climbing a beanstalk to a giant’s cloud castle is a similar example of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters search the room or call out for Naxa, she reveals herself. Naxa is Vaeve’s twin sister. She doesn’t want to fight and is looking for a safe exit from the citadel. As Vaeve feared, Naxa snuck into
                                                
                                            
                                                
                                                     Daggers, a +2 Longbow, three Potions of Poison, and a Potion of Giant Strength (stone). One banner bearing Lolth’s symbol is bordered with a thick silk rope. This is a Rope of Climbing that functions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
                                                
                                            
                                                
                                                     beanstalk without needing magic or climbing gear, but doing so requires a successful DC 15 Strength (Athletics) check. On a check that fails by 5 or more, the creature falls. The beanstalk has AC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Torrents Locations P1. Waterfall Basin The waterfall here can be heard from quite a distance. A loud waterfall pours into this mossy cavern. Wet stairs hug the western wall, climbing higher than the
                                                
                                            
                                                
                                                     replace Gar Shatterkeel as Olhydra’s prophet. Encounter with Gar Shatterkeel Gar Shatterkeel (see chapter 7) stands on the island before the water portal, beginning his ritual to call forth Olhydra. He is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
                                                
                                            
                                                
                                                     of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
                                                
                                            
                                                
                                                     of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     a successful DC 15 Wisdom (Perception) check, a character notices the slits. Developments. If they are attacked or confronted by more than one character, Wark and Thark call out a warning that’s
                                                
                                            
                                                
                                                     orcs aren’t particularly vigilant, but they do start shooting if the sentries in area 1 call for help. The orcs are armed with longbows instead of javelins: +3 to hit (range 150/600 ft.); 5 (1d8 + 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Gauntlet first brought its war against undead to Chult, its members established this base camp (map 2.3) around an ancient Chultan shrine, which local guides call the House of the Crocodile. The
                                                
                                            
                                                
                                                     crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the bowls spread their leaves like wings and take flight in all directions like insects. There are fifty flying fruits in all. A character more than 20 feet off the ground—such as one climbing a palm
                                                
                                            
                                                
                                                     call, fends off a horde of ghasts P48: Priest Catacombs A giant block of black stone lined with twelve upright sarcophagi sits in the center of this huge room. The faces that were carved into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     is unable to move. If the check fails by 5 or more, a slab of masonry below the character shifts, dumping the character into a debris-lined cavity. Climbing back out requires a successful DC 10
                                                
                                            
                                                
                                                     (Medium [6 feet long], 16 hit points, +5 to hit, challenge rating 1/4 [50 XP]) that the goblins call Guthash (Bloated One). The giant rats that hunt in the Sunless Citadel all descend from her. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fortress wall. The pier is in good shape, with wooden pilings raising it well above the high tide line of the rocky beach. The area is deserted, with no other boats or people in sight. The call of gulls, the
                                                
                                            
                                                
                                                    ) check notices the weak rung. Any character who breaks the rung while climbing falls 10 feet and has a 50 percent chance of landing in the waste pile. Pile of Waste. Any character who makes substantial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
                                                
                                            
                                                
                                                     character who descends into the fissure. The chest contains 160 sp, 120 gp, five malachite gems worth 12 gp each, a potion of healing, a potion of climbing, and a potion of growth. The chest also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     call for the guest in the hostel. The guards then escort the visitor across the bridge, through the entrance chamber, and into the Questioner’s Hall. The guards remain with the visitor until the
                                                
                                            
                                                
                                                     walls of this room are smooth, wet, and slippery. A character can climb along the wall to the other side with climbing gear and a successful DC 15 Strength (Athletics) check. On a failed check, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Black Earth priest Qarbo uses this space as his personal quarters. Qarbo keeps two Black Earth guards at his beck and call to serve as bodyguards. See chapter 7 for the cultists’ statistics. Qarbo
                                                
                                            
                                                
                                                     prone. While the stairs are collapsed, climbing back up requires a successful DC 15 Dexterity (Acrobatics) check. Typically, the Black Earth cultists shove victims down the stairs and pull the lever
                                                
                                            
                                        






