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Returning 35 results for 'climbing channel whether'.
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claiming channel whether
clinging change whether
Equipment
A Holy Symbol takes one of the forms in the Holy Symbol table and is bejeweled or painted to channel divine magic. A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus.
The table
indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield.
Holy Symbols
Symbol
Weight
Cost
Amulet (worn or held)
1 lb.
5 GP
Emblem (borne on fabric or a Shield)
—
5 GP
Reliquary (held)
2 lb.
5 GP
Monsters
Strixhaven: A Curriculum of Chaos
teachers channel the elements of wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating
lightning strikes and searing lashes of flame meet the professors’ foes head on.
Professors who embrace the Prismari philosophy of expression focus on magic becoming art in the moment. Whether to
Monsters
Spelljammer: Adventures in Space
. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through
. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike
Monsters
Spelljammer: Adventures in Space
Intelligence as the spellcasting ability:
1/day each: fly, mislead, sendingAn astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and
faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the
Monsters
Spelljammer: Adventures in Space
pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they
, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
Monsters
Fizban's Treasury of Dragons
, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for healing and
quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards
Monsters
Spelljammer: Adventures in Space
deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf
gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse
Monsters
Spelljammer: Adventures in Space
power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea
. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them
Monsters
Fizban's Treasury of Dragons
, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for
palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
Monsters
Fizban's Treasury of Dragons
light, or channel positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of
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Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Backgrounds
Planescape: Adventures in the Multiverse
. Deities are frauds and merely channel the might of a true, higher power.
Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning.
Doomguard. Nothing lasts
only when everything is acting in harmony, whether it wants to or not.
Heralds of Dust. Everyone is already dead; the entirety of the multiverse is an afterlife. Undeath holds the key to the next
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Passage “We get things where they need to go. It doesn’t matter if it’s a letter, a person, or a hundred tons of steel. Whether we have to cross mountains, rivers, or the Mournland
itself, Orien finds a way.”
— Bali d’Orien, veteran courier
The Mark of Passage governs motion, allowing its bearer to move with uncanny speed and precision. Running, leaping, climbing — the Mark of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. Aura of Conquest Starting at
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for
No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind No
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. In the tables, an item’s entry tells you whether the item
of climbing No
Sending stones No
Wand of magic detection No
Wand of secrets No
Replicable Items (6th-Level Artificer) Magic Item Attunement
Boots of elvenkind No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide
breathing No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creature in the hall that has the Channel Divinity class feature and worships Hiatea can use that feature once without expending a use of it. Once a creature benefits from this property, the creature can’t
score becomes 25. While a creature is attuned to the throne, whether it sits there or not, any creature that finishes a short rest within Hiatea’s Hearth removes 1 level of exhaustion and regains hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
side and do not see or hear intruders who don’t give themselves away. Thus, whether the alarm is raised or not depends on a number of factors: from which direction the boat approaches the ship
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. Conceptopolis Spell Scroll, Sovereign Glue, Slippers of Spider Climbing
determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Athlete. As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pitons, rope, and a successful DC 15 Strength (Athletics) check for every 100 feet climbed. On a failed check, a character falls 50 feet before they’re caught by their climbing rope, taking 17 (5d6
might dwell here at your discretion. Once the characters near the fountain, the caverns narrow into a small underwater channel the characters must swim through, as detailed in area X6. If the characters use this route, they enter the tomb soaking wet.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sneak past or overcome a camp without arousing the attention of the others. Whether or not they attract the attention of nearby camps depends on how quiet they are. Keep in mind that the brown bear (camp
hope that whatever is attacking the other camps doesn’t come their way. Characters can avoid the camps entirely by circling the hill and climbing its north side. The north side of the hill is steep but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting
categories to all spells, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.
The schools of magic help describe spells
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
1. Cave Entrance Whether the characters follow Gundren’s map or receive directions to Wave Echo Cave from another source, their initial approach leads them to a narrow tunnel whose entrance is hidden
potentially useful, but not particularly valuable. Open Pit. Climbing up or down the wall of the pit without a rope requires a successful DC 15 Strength (Athletics) check. A character who fails the check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark room at the bottom of the 140-foot shaft (level 1, area 1). Durnan charges adventurers 1 gp each to descend into the well, whether they opt to use the rope or not. The return trip also costs a piece
crumbly but have abundant handholds and footholds. They can be scaled without climbing gear with a successful DC 15 Strength (Athletics) check. No check is needed to enter Undermountain by using the rope-and-pulley system.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
). Getting the helm to the Command Deck will take a bit of work, given that the tyrant ship’s access shafts are designed for hovering beholders. Characters can use the climbing kits, pitons, and ropes to
. Miken Haverstance
Human Cadet
An apprentice wizard, Miken (MICK-unn) constantly worries about whether he has the right skills to graduate from the Academy. When his nose isn’t buried in a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a
subtler manifestation of defense and speed, this power infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action’s results
multiverse. Order Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Voice of Authority 2nd Channel Divinity: Order’s Demand 6th Embodiment of the Law 8th Divine Strike 17th
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power
infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and strength into their attacks, with or without the use of






