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                        Returning 35 results for 'climbing cloud'.
                    
                
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     narrow as 1 inch wide without squeezing.
2
Aquatic. The krasis gains a swimming speed equal to its walking speed.
3
Climbing Speed. The krasis gains a climbing speed equal to its walking
                                                
                                            
                                                
                                                     surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink Cloud
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     squeezing.
2
Aquatic. The krasis gains a swimming speed equal to its walking speed.
3
Climbing Speed. The krasis gains a climbing speed equal to its walking speed.
4
Cryptic Skin
                                                
                                            
                                                
                                                     having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink Cloud (Recharges after a Short or
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     narrow as 1 inch wide without squeezing.
2
Aquatic. The krasis gains a swimming speed equal to its walking speed.
3
Climbing Speed. The krasis gains a climbing speed equal to its walking
                                                
                                            
                                                
                                                     Cloud (Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     clockwork with alchemical concoctions that can paralyze creatures and cloud the mind.
Clockworks
Gnomesâ tinkering with magic and mechanical devices has produced many failed Constructs but
                                                
                                            
                                                
                                                    . The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     again until the next dawn.
If at least 1 gallon of blood is poured into the cauldron and stirred for 1 minute, it turns into a cloud of harmless black smoke that erupts from the cauldron and
                                                
                                            
                                                
                                                     climbing meet eight dead and falling Eight snakes sneak under eight bats screaming Eight eyes open, always dreaming All on the cauldron that is ever seeming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Cloud Peaks After the party deals with Ashgarlyth and finds the clues in the dragonâs lair, the characters can travel to the Cloud Peaks in search of Zikran. Flesh out the journey with encounters
                                                
                                            
                                                
                                                     appropriate for your campaign, and give the characters a chance to prepare before they start climbing mountains. They will be encountering extreme weather conditions and might have difficulty with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     base of the mountain, where waterfall erosion has carved out a natural concavity. The roaring waterfall creates a cloud of mist as it plunges into a shallow pool of water, within which rise two small
                                                
                                            
                                                
                                                     this place.
 Gnomengarde has five cave entrances perched atop ledges with sheer, rocky slopes. Climbing to a cave requires a successful DC 13 Strength (Athletics) check. A narrow footpath ascends the northeast slope, making it an easy climb to that cave entrance without a check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     alone. Three days ago, a cloud giant castle passed over Nightstone and dropped large rocks on the settlement and its keep. Unable to defend themselves against the bombardment, villagers who werenât
                                                
                                            
                                                
                                                     killed in the attack lowered the drawbridge and fled into the nearby hills, taking refuge in some caves. Once the village was abandoned, four cloud giants descended from the sky, uprooted the nightstone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giant lifting a rock above its head A frost giant chopping down a great pine A cloud giant flying among birds in the sky A flying storm giant hurling lightning bolts at a ship A stone giant climbing a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     humans and safe to climb. After climbing the stairs for 1,000 feet, the characters stand in front of the towerâs entrance, on a cloud that feels as firm and safe as solid ground. If the characters
                                                
                                            
                                                
                                                     tower floating on a billowy cloud a thousand feet overhead. The tower must be hundreds of feet tall, and its spire looks strangely like a pointy wizardâs hat. As the tower drifts closer, stairs made of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Amorphous Structure. The krasis can move through a space as narrow as 1 inch wide without squeezing. 2 Aquatic. The krasis gains a swimming speed equal to its walking speed. 3 Climbing Speed. The krasis
                                                
                                            
                                                
                                                     gains a climbing speed equal to its walking speed. 4 Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide. 5 Heightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     can answer his questions. Leaving the keep through the front gate is out of the questionâtoo many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     can answer his questions. Leaving the keep through the front gate is out of the questionâtoo many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     action to open or close a valve on the tank, releasing a cloud of pungent fertilizer that fills a 30-foot cube. The cloud grows 10 feet per side each round the valve remains open. The cloud has the same
                                                
                                            
                                                
                                                     effect as a stinking cloud spell (save DC 12), but the effect ends 1d4 + 1 rounds after the valve is closed or the tank runs out of fertilizer. The tank contains enough fertilizer to spray for 10 rounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     handout 23 in appendix E. Characters can avoid triggering the floor tiles by flying or by climbing along the walls and ceiling. Climbing the walls requires a successful DC 20 Strength (Athletics) check
                                                
                                            
                                                
                                                     yawn and masses of magically summoned locusts fly out of their mouths. The locusts form a single cloud that fills a 15-foot cube centered above the offending floor tile. Each creature in the cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     34â35 Instrument of Scribing 36â37 Lock of Trickery 38â40 Mystery Key 41â42 Orb of Direction 43â44 Orb of Time 45â46 Perfume of Bewitching 47â49 Pipe of Smoke Monsters 50â52 Potion of Climbing 53â55
                                                
                                            
                                                
                                                     Items 66â67 Rod of the Pact Keeper 68â69 Rope of Climbing 70 Saddle of the Cavalier 71â72 Sending Stones 73â74 Slippers of Spider Climbing 75â82 Spell Scroll (level 2 or level 3 spell) 83 Staff of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Dripping Caves The hills around Nightstone are riddled with caves. The villagers hid in the Dripping Caves, located a mile north of Nightstone, after the cloud giant attack. Characters who follow the
                                                
                                            
                                                
                                                    ) check. No ability check is required if the characters use a rope or climbing gear. A goblin clan driven from the Ardeep Forest by wood elves took refuge in the Dripping Caves a little over a month ago
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     hold ranks based on their position in the ordning. Or several smaller realms might coexist in varying degrees of mutual hostility. Maybe storm giants have their own realm or realms, cloud giants their
                                                
                                            
                                                
                                                    , and the first intrepid adventurers are trying to carve out a place for their peoples in a hostile world. Humanoids might enjoy comfortable positions in some realms (particularly those ruled by cloud or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     cloud of gas through the holes in the wall relief. The gas fills a 15-foot cube directly in front of the mural. Creatures in the area must make a DC 12 Constitution saving throw, taking 14 (4d6
                                                
                                            
                                                
                                                     construct with an Armor Class of 17 (natural, shield). It has a climbing speed of 30 feet and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. It is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     fears the books are the Mountain Cloud Empressâs diaries but then realizes their true nature. Nevertheless, Zhong Yin encourages the party to prioritize preserving any other historical artifacts the
                                                
                                            
                                                
                                                     and long life. Four of them have the following contents: rotted documents, a suit of adamantine splint mail, slippers of spider climbing, and ancient coins worth 5,000 gp. The fifth cabinet radiates
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing. Unattended
                                                
                                            
                                                
                                                     sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the effects of
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
                                                
                                            
                                                
                                                    . Their skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
                                                
                                            
                                                
                                                     skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the effects
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     climbing. Unattended objects float around randomly.
05â06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable
                                                
                                            
                                                
                                                     melting. Their skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
                                                
                                            
                                                
                                                     skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
                                                
                                            
                                                
                                                     skin sags and begins dripping off. Their bones turn to jelly and they become a puddle on the ground which quickly evaporates into a cloud of octarine mist. For 1 hour, the creature is under the effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     pestilent swamp, climbing each spire to its steep, walled-off heights. Notorious kingpins, brazen embezzlers, and brooding criminal masterminds look down on petty larcenists from their towering hideouts, but
                                                
                                            
                                                
                                                     characters to collect the debt and ârough him up a little bit.â She fails to mention the buyer is a cloud giant. 2 A death tyrant claiming to be the deceased founder of the Xanatharâs Guild on Toril hires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     tend herds of mastodons and where reptiles from Earthâs ancient past still roam the sea and sky. The English fairy tale of Jack climbing a beanstalk to a giantâs cloud castle is a similar example of an
                                                
                                            
                                                
                                                     miners out, then send their own azer servants to plunder the mineral-rich mines. The miners seek help to reclaim their mines. 5 A clever cloud giant plays several other powerful creatures against each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     flee from eight rats scavenging 
Eight toads climbing meet eight dead and falling 
Eight snakes sneak under eight bats screaming 
Eight eyes open, always dreaming 
All on the cauldron that is
                                                
                                            
                                                
                                                     into a cloud of harmless black smoke that erupts from the cauldron and dissipates quickly. At the same time, all Humanoid creatures within a certain radius of the cauldron fall unconscious for 1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     horror deals fire damage instead of slashing damage with its fiery sword, which disappears in a cloud of smoke when the helmed horror drops to 0 hit points. S2: Hallway The northernmost wall of this
                                                
                                            
                                                
                                                    , and the furnishings are beginning to deteriorate similarly. Flakes of ash cloud the air.
 All the libraryâs books have been destroyed. Secret Door and Bridge. A secret door is hidden in the east wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     its name implies: a metal snake with a poisonous bite. Gnomes load this clockwork with alchemical concoctions that can paralyze creatures and cloud the mind. Clockwork Iron Cobra
 Medium Construct
                                                
                                            
                                                
                                                     function at the start of its next turn. 7 Sturdy Frame. The clockworkâs hit point maximum increases by an amount equal to its number of Hit Dice. 8 Suction. The clockwork gains a climbing speed of 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Climbing Kelvinâs Cairn Map 1.17: kelvinâs cairn View Player Version Map 1.17 shows the route that Garretâs expedition took up Kelvinâs Cairn. It leads not to the topmost peak of the mountain, but to
                                                
                                            
                                                
                                                    , which contains the following wizard spells: alter self, cloud of daggers, comprehend languages, detect magic, expeditious retreat, scorching ray, shield, suggestion, and Tenserâs floating disk.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters using the rope, but requires a successful DC 10 Strength (Athletics) check by anyone climbing down the rough stone walls. On a failed check, a character tumbles down the sloping fissure and
                                                
                                            
                                                
                                                     successful DC 15 Intelligence (Investigation) check. When a creature steps into the area, the runes conjure up a swirling cloud of green dye that covers each creature in the area that fails a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     are removed, hidden springs raise the trunkâs false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
                                                
                                            
                                                
                                                     room. The gas hangs in the air for 10 minutes, then dissipates. Any creature that starts its turn in the cloud must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     center, forward of the mast, a jolly boat is lashed to the deck with ropes.
 Aft of the mast is a hatch to the belowdecks area and a rope ladder climbing to a crowâs nest above.
 Two human figures
                                                
                                            
                                                
                                                     trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When it is triggered, the trap releases a cloud of noxious gas in a 5-foot radius around the chest
                                                
                                            
                                        






