Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 19 results for 'climbing coin'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        climbing core
                                    
                                
                                    
                                        climbing cold
                                    
                                
                                    
                                        climbing con
                                    
                                
                                    
                                        climbing come
                                    
                                
                                    
                                        climbing clan
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     crouched within its square of tiled precious metal. The gargoyles remain motionless until they are provoked. The slots in each pedestal are 4 feet above the floor and roughly the size of a standard coin. All
                                                
                                            
                                                
                                                     humanoids must pay a tithe before leaving this room to avoid provoking the gargoylesâ wrath. Specifically, each humanoid must insert a coin of the appropriate type into each pedestal (1 cp in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of gold, sent up in a bucket in advance. He also readily accepts coin from patrons who want to place grisly bets on adventurers who dare explore Undermountain, and their odds of returning alive
                                                
                                            
                                                
                                                     crumbly but have abundant handholds and footholds. They can be scaled without climbing gear with a successful DC 15 Strength (Athletics) check. No check is needed to enter Undermountain by using the rope-and-pulley system.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     mesa are separated by 10-foot-high cliffs. Climbing a cliff requires a successful DC 12 Strength (Athletics) check. Pliinki, a mad derro savant (see appendix C), stands atop of the mesa. Hidden on a
                                                
                                            
                                                
                                                     first creature it sees. Treasure The derro savant carries a single gold coin, a stick of charcoal, and a battered notebook with pages made from trillimac (see âFungi of the Underdarkâ in chapter 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     34â35 Instrument of Scribing 36â37 Lock of Trickery 38â40 Mystery Key 41â42 Orb of Direction 43â44 Orb of Time 45â46 Perfume of Bewitching 47â49 Pipe of Smoke Monsters 50â52 Potion of Climbing 53â55
                                                
                                            
                                                
                                                     Potion of Comprehension 56â58 Pot of Awakening 59â60 Prosthetic Limb 61â64 Rival Coin 65â66 Rope of Mending 67â68 Ruby of the War Mage 69â82 Spell Scroll (cantrip or level 1 spell) 83â84 Staff of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     climbing 20 feet up the garbage heaps. C2. Hidden Tunnel A narrow passage winds through tons of debris before opening into a leaking, dead-end cavity. Oily sludge pools along the east edge of the chamber
                                                
                                            
                                                
                                                     nearly a mile before ending in an arch in the wall. This a portal to a stand of trees 3 miles outside Curst. The portalâs key is an electrum coin.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Climbing the Spire R04Mâs path climbs the Spireâs interior. If the characters follow, they pass through gradually sloping tunnels that take hours or even days to traverse. Use any of the following
                                                
                                            
                                                
                                                     a matching gate elsewhere in the Spire, but the portal no longer functions. 4 A character finds a coin from a familiar world or nation, but its markings refer to a land or ruler no one has heard of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     features: Set into the alabaster floor is a large symbol in black marble, depicting a winged snake biting a coin. Characters recognize this as the symbol of the Zhentarim. (The coin conceals an alarm
                                                
                                            
                                                
                                                     mechanism.) Hanging on the walls are twelve metal masks bearing human-like visages. Alarm Mechanism. The 1-foot-diameter, disk-shaped tile that serves as the coin in the Zhentarim symbol is actually a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     a quick and perhaps violent way to grab some coin.  People and Laws Without question, the people of Luskan show their Northlander heritage. They raid ships and coastal settlements, engage in
                                                
                                            
                                                
                                                     Sword Coast, bridging the coast with the utter north, and offers the only convenient crossing of the River Mirar for many miles, Luskan makes considerable coin as a crossroads. Merchants wishing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     well are icy and require climbing gear or magic to scale. O3. Overlook The door opens into a large, nearly empty room. Snow has drifted into the corners, and frost covers the stone walls. Three barred
                                                
                                            
                                                
                                                     who toss the room find a small coin purse stuffed into Nildarâs bedroll. The purse contains 24 gp and 17 sp. O7. Spore Servants This chamber appears to be a cellblock lined with stone doors that have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    !" a priest of the Sovereign Host cries, pointing to a grimy halfling clutching a silver chain and climbing up the side of a tower. 49â50 A young woman using a crutch and missing a leg approaches, asking
                                                
                                            
                                                
                                                     if you can spare any coin to help a Brelish veteran of the Last War. 51â52 Cries of alarm fill the street as a wooden crate from somewhere above crashes down into the lower city. 53â56 A splash of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the remains of the following neâer-do-wells: Crypt A holds Yerda Ever-Coin, who paid her debts with stolen stars. Crypt B holds âCyclopsâ Phelnidus, beloved by numerals and friend of dice. Crypt C
                                                
                                            
                                                
                                                    -eyed shock. The mask functions as slippers of spider climbing. 8. Cave and Tunnel On the crumbling eastern wall of the tomb is a rough-edged hole that leads to an uneven cavity in the earth. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     stone. Its gaze looks up toward the sphere, and the pattern of bird droppings around its eyes gives it the appearance of weeping. All about the statue, climbing up its chest and on its knee and
                                                
                                            
                                                
                                                     on balconies or rooftops after dark. Her dealings are polite, though, and she pays fair coin. She never confides in anyone or talks about her own doings â and if anyone but she has ever seen the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     of faithful service. Charmayne was furious that Jhaeros wasted coin on a sword for Naevys, but then, she was always distracted by one petty jealousy or another.â Heart of Ghalasine. âAfter trapping me
                                                
                                            
                                                
                                                     ground below it. The characters need magic or climbing gear to reach it. The northeast wall of the armory is gone, creating an opening through which the characters may enter. The armor and weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    . Joshua Raphael  M15: Hierarchâs Office This airy room contains a desk and high-backed chair situated in front of a carving that spans the entire east wall. The carving depicts a family of goats climbing
                                                
                                            
                                                
                                                     bypassing the mazeâs traps (see âTrapsâ below). Statue. At the end of one passage stands a Medium stone statue of a pig. The statue is magical and has a coin slot in the middle of its back. Like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     spot to raise their young. The adults use the statistics for giant crocodiles, except that they have a climbing speed of 30 feet, no swimming speed, and darkvision out to a range of 60 feet. Their four
                                                
                                            
                                                
                                                     entire area. If such a search is conducted, refer to the Treasure Hoard: Challenge 5â10 table in Chapter 7 of the Dungeon Masterâs Guide. Roll once for each type of coin, then roll d100 to determine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     without some climbing). Inside these rooms are rings set in the walls, chains attached to the rings, buckets, heaps of straw, and precious little else. The occupants and other contents of the cells and the
                                                
                                            
                                                
                                                    , each type of coin in its own black leather pouch, as well as a pouch of ten gems (worth 50 gp each). Inner Chamber. The inner room, lavishly furnished and decorated, is the sanctuary of Eclavdra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     center, forward of the mast, a jolly boat is lashed to the deck with ropes.
 Aft of the mast is a hatch to the belowdecks area and a rope ladder climbing to a crowâs nest above.
 Two human figures
                                                
                                            
                                                
                                                     normal variety and harmless. The bilge offers only 4 feet of headroom. Two swarms of rot grubs (see appendix C) live in the garbage island around the mast. A gold coin among the trash is the source of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     beanstalk without needing magic or climbing gear, but doing so requires a successful DC 15 Strength (Athletics) check. On a check that fails by 5 or more, the creature falls. The beanstalk has AC 15
                                                
                                            
                                                
                                                     reveal them: Eight cats perch atop eight dead attending 
Eight lizards flee from eight rats scavenging 
Eight toads climbing meet eight dead and falling 
Eight snakes sneak under eight bats screaming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . An old chandelier hangs from the domed ceiling. Characters could spend hours searching the crypt. Though the antiques here might fetch a fair amount of coin, they are hardly worth the trouble to
                                                
                                            
                                                
                                                    . The floor here is an illusion that hides a 20-foot-deep pit. The sides of the pit are polished smooth; a creature without a climbing speed canât move along them without the aid of magic or a climberâs
                                                
                                            
                                        






