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                        Returning 27 results for 'climbing con'.
                    
                
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , where other beasts of burden would falter. The distinctive sickle-shaped claws on a relic sloth’s forelimbs are primarily used for climbing, though they can fend off a hungry predator in a pinch. Relic
                                                
                                            
                                                
                                                     Sloth
 Huge Beast, Unaligned
 Armor Class 13 (natural armor)
 Hit Points 76 (8d12 + 24)
 Speed 20 ft., climb 20 ft.
   STR
  20 (+5) 
  DEX
  9 (−1) 
  CON
  17 (+3) 
  INT
  2 (−4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     movement restrictions caused by webbing.
 Swarm of Wasps. A swarm of wasps has a walking speed of 5 feet, a flying speed of 30 feet, and no climbing speed.
 Swarm of Insects
 Medium swarm of Tiny beasts
                                                
                                            
                                                
                                                    , unaligned
 Armor Class 12 (natural armor)
 Hit Points 22 (5d8)
 Speed 20 ft., climb 20 ft.
   STR
  3 (−4)
 
  DEX
  13 (+1)
 
  CON
  10 (+0)
 
  INT
  1 (−5)
 
  WIS
  7 (−2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lightning damage.
 Green Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to poison damage.
 Red Guard Drake. The drake has climbing speed of 30
                                                
                                            
                                                
                                                     feet and resistance to fire damage.
 White Guard Drake. The drake has a burrowing speed of 20 feet, a climbing speed of 30 feet, and resistance to cold damage.
  Guard Drake
 Medium Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Guard Drake 
 Guard Drake
 Medium dragon, unaligned
 Armor Class 14 (natural armor)
 Hit Points 52 (7d8 + 21)
 Speed 30 ft.
   STR
 16(+3)
 
  DEX
 11(+0)
 
  CON
 16(+3)
 
  INT
 4
                                                
                                            
                                                
                                                     speed of 30 feet, and has resistance to poison damage.
 Red Guard Drake. A red guard drake has climbing speed of 30 feet and resistance to fire damage.
 White Guard Drake. A white guard drake has a burrowing speed of 20 feet, a climbing speed of 30 feet, and resistance to cold damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
                                                
                                            
                                                
                                                     +2 (12)
 HP 85 (10d10 + 30)
 Speed 40 ft., Climb 40 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  15  +2  +5 
  Con  16  +3  +6 
      Ability Score Mod Save 
    Int  7  −2  −2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ., climb 30 ft.
   STR
  18 (+4) 
 
  DEX
  10 (+0) 
 
  CON
  15 (+2) 
 
  INT
  6 (−2) 
 
  WIS
  12 (+1) 
 
  CHA
  7 (−2)
Skills Perception +3
 Senses blindsight 60 ft., darkvision
                                                
                                            
                                                
                                                     climbing skills to ambush prey from above. They hunt in packs, working together against the largest and most dangerous opponents. If a battle goes poorly, a hook horror quickly climbs a cavern wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 Medium monstrosity, unaligned
 Armor Class 15 (natural armor)
 Hit Points 19 (3d8 + 6)
 Speed 30 ft.
   STR
 16(+3)
 
  DEX
 15(+2)
 
  CON
 14(+2)
 
  INT
 2(−4)
 
  WIS
 13(+1
                                                
                                            
                                                
                                                    )
 
  DEX
 14(+2)
 
  CON
 16(+3)
 
  INT
 2(−4)
 
  WIS
 13(+1)
 
  CHA
 8(−1)
Senses passive Perception 11
 Languages —
 Challenge 6 (2,300 XP)
 Amphibious. The krasis can breathe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
 Large monstrosity, unaligned
 Armor Class 13
 Hit Points 59 (7d10 + 21)
 Speed 40 ft., climb 40 ft.
   STR
 18(+4)
 
  DEX
 16(+3)
 
  CON
 16(+3)
 
  INT
 5(−3)
 
  WIS
 12(+1
                                                
                                            
                                                
                                                    ., one target. Hit: 7 (1d6 + 4) slashing damage.
 Forest Hunters. Girallons are most common in temperate or warm forest environments abundant with life. They share the ape’s adeptness at climbing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     temperate or warm forest environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those
                                                
                                            
                                                
                                                     (+4) 
  DEX
  16 (+3) 
  CON
  16 (+3) 
  INT
  5 (−3) 
  WIS
  12 (+1) 
  CHA
  7 (−2)
Skills Perception +5, Stealth +5
 Senses darkvision 60 ft., passive Perception 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     weapons)
 Hit Points 65 (10d8 + 20)
 Speed 30 ft.
  
   STR
 12 (+1)
 
  DEX
 20 (+5)
 
  CON
 14 (+2)
 
  INT
 10 (+0)
 
  WIS
 8 (−1)
 
  CHA
 14 (+2)
Saving Throws Dex +8, Int
                                                
                                            
                                                
                                                     saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.
 Second-Story Work. Climbing does not cost Viari extra movement. Additionally, when he makes a running jump
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     many years, Asteria maintains a joyous wanderlust and passion for discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who
                                                
                                            
                                                
                                                     + 78)
 Speed 30 ft., fly 30 ft. (Winged Boots)
  STR
 12 (+1)
 DEX
 21 (+5)
 CON
 17 (+3)
 INT
 15 (+2)
 WIS
 11 (+0)
 CHA
 20 (+5)
 
 Saving Throws Dex +11, Con +9, Wis +6, Cha +11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Points 36 (8d8)
 Speed 30 ft., burrow 30 ft.
   STR
  10 (+0) 
 
  DEX
  16 (+3) 
 
  CON
  11 (+0) 
 
  INT
  3 (-4) 
 
  WIS
  14 (+2) 
 
  CHA
  1 (-5)
Skills Perception +6
                                                
                                            
                                                
                                                    , Unaligned
 Armor Class 13
 Hit Points 91 (14d8 + 28)
 Speed 30 ft.
   STR
  12 (+1) 
 
  DEX
  16 (+3) 
 
  CON
  14 (+2) 
 
  INT
  3 (-4) 
 
  WIS
  10 (+0) 
 
  CHA
  1 (-5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     caverns reached only by narrow, twisting tunnels are prime sites for a behir ambush. A behir’s dozen legs allow it to scramble through its lair site with ease. When not climbing, it moves even faster by
                                                
                                            
                                                
                                                    )
 
  DEX
  16 (+3)
 
  CON
  18 (+4)
 
  INT
  7 (−2)
 
  WIS
  14 (+2)
 
  CHA
  12 (+1)
Skills Perception +6, Stealth +7
 Damage Immunities lightning
 Senses darkvision 90 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     15 (natural armor)
 Hit Points 95 (10d10 + 40)
 Speed 30 ft., fly 60 ft.
   STR
 18 (+4)
 
  DEX
 13 (+1)
 
  CON
 19 (+4)
 
  INT
 3 (−4)
 
  WIS
 14 (+2)
 
  CHA
 10 (+0)
Saving
                                                
                                            
                                                
                                                     Throws Con +7, Wis +5
 Skills Perception +5
 Senses darkvision 60 ft., passive Perception 15
 Languages understands Draconic but can’t speak
 Challenge 7 (2,900 XP)
 Spell Turning. The chimera
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
                                                
                                            
                                                
                                                     (+0)
 CON
 12 (+1)
 INT
 10 (+0)
 WIS
 11 (+0)
 CHA
 10 (+0)
 
 Saving Throws Str +3, Con +3
 Skills Perception +2
 Senses passive Perception 12
 Languages Common
 Challenge 1 (200 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     extradimensional chamber’s walls, floors, ceilings, and doors are impervious to damage. A creature can leave an extradimensional chamber and return to the manor by climbing through the chamber’s window
                                                
                                            
                                                
                                                     Quill Arrant Quill
 Medium humanoid (human)
 Armor Class 14
 Hit Points 135 (18d8 + 54)
 Speed 30 ft.
   STR 
  10 (+0) 
 
  DEX 
  18 (+4) 
 
  CON 
  16 (+3) 
 
  INT 
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
                                                
                                            
                                                
                                                     fiend, chaotic evil
 Armor Class 25 (natural armor)
 Hit Points 615 (30d20 + 300)
 Speed 60 ft., fly 120 ft.
   STR
 30 (+10)
 
  DEX
 10 (+0)
 
  CON
 30 (+10)
 
  INT
 26 (+8)
 
  WIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the mist for the first time on a turn or starts its turn there takes 5 (1d10) necrotic damage. Climbing the sides of the pit without equipment requires a successful DC 10 Strength (Athletics) check
                                                
                                            
                                                
                                                     ft.
   STR
 17 (+3)
 
  DEX
 14 (+2)
 
  CON
 16 (+3)
 
  INT
 11 (+0)
 
  WIS
 10 (+0)
 
  CHA
 17 (+3)
Saving Throws Con +6, Wis +3
 Skills Athletics +6, Intimidation +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (−1)
 
  CON
 18 (+4)
 
  INT
 13 (+1)
 
  WIS
 17 (+3)
 
  CHA
 16 (+3)
Damage Resistances poison
 Senses darkvision 120 ft., passive Perception 13
 Languages Common, Dwarvish
                                                
                                            
                                                
                                                     is a wide shaft that descends 100 feet to area X26 and climbs 120 feet to a pair of enormous doors carved out of ice. The characters need magic or climbing gear to scale the shaft’s rough-hewn walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
                                                
                                            
                                                
                                                     families of those crippled or killed in service. However, the brothers’ kindness is not matched by their discernment, and the Three Old Toads frequently fall victim to grifters. Several times, these con
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
                                                
                                            
                                                
                                                    . Several times, these con artists have stolen enough money to threaten the Three Old Kegs with bankruptcy, and the brothers have been forced to find outside help to recover their lost funds and keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     beanstalk without needing magic or climbing gear, but doing so requires a successful DC 15 Strength (Athletics) check. On a check that fails by 5 or more, the creature falls. The beanstalk has AC 15
                                                
                                            
                                                
                                                     reveal them: Eight cats perch atop eight dead attending 
Eight lizards flee from eight rats scavenging 
Eight toads climbing meet eight dead and falling 
Eight snakes sneak under eight bats screaming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     character who descends into the fissure. The chest contains 160 sp, 120 gp, five malachite gems worth 12 gp each, a potion of healing, a potion of climbing, and a potion of growth. The chest also
                                                
                                            
                                                
                                                     and staff of defense)
 Hit Points 22 (5d8)
 Speed 30 ft.
  STR
 9 (–1)
 DEX
 14 (+2)
 CON
 11 (+0)
 INT
 17 (+3)
 WIS
 12 (+1)
 CHA
 11 (+0)
 
 Saving Throws Int +5, Wis +3
 Skills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     live-audience adventure. Rilsa Rael
 Medium humanoid (human), neutral
 Armor Class 15 (leather armor)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
   STR
 14 (+2)
 
  DEX
 18 (+4)
 
  CON
 14 (+2
                                                
                                            
                                                
                                                     Baldur’s Gate, to date all mapped caverns are accessible only from the river, and even just climbing into a tunnel mouth or steering a boat inside can be deadly as the current attempts to smash vessels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     (+4)
 CON
 14 (+2)
 INT
 10 (+0)
 WIS
 11 (+0)
 CHA
 15 (+2)
 
 Saving Throws Dex +6, Wis +2
 Skills Acrobatics +6, Athletics +4, Deception +4, Perception +2, Sleight of Hand +6, Stealth +6
                                                
                                            
                                                
                                                     all mapped caverns are accessible only from the river, and even just climbing into a tunnel mouth or steering a boat inside can be deadly as the current attempts to smash vessels against the cliffs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the worktable in the junk room (area B16) descends 20 feet to this room’s floor. The rope is tied with several knots to make climbing easy. This vaulted chamber is coated with slick mucus and smells of
                                                
                                            
                                                
                                                    )
 DEX
 12 (+1)
 CON
 21 (+5)
 INT
 18 (+4)
 WIS
 15 (+2)
 CHA
 19 (+4)
 
 Saving Throws Dex +5, Con +9, Wis +6, Cha +8
 Skills Arcana +12, Perception +10, Persuasion +8, Stealth +5
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Describe the scene to the players as follows: Beyond the hall, a flooded chamber opens up with rough-hewn steps climbing to the south, north, and northeast. The floor buckles up above the water line
                                                
                                            
                                                
                                                    
 Armor Class 12
 Hit Points 90 (12d8 + 36)
 Speed 30 ft.
   STR
 18 (+4)
 
  DEX
 14 (+2)
 
  CON
 17 (+3)
 
  INT
 10 (+0)
 
  WIS
 12 (+1)
 
  CHA
 13 (+1)
Skills Athletics +6
                                                
                                            
                                        






