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                        Returning 31 results for 'climbing count'.
                    
                
                        
                            
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                                        climbing court
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     attract enemies and draw the foes into greater danger, which can be especially effective if the invaders have made camp, are injured, or are otherwise compromised (such as having to move by climbing
                                                
                                            
                                                
                                                     attacks over the round instead of having them all act on the same initiative count. Doing this gives the kobolds more opportunities to react to what their enemies do, and makes it harder for players to coordinate their characters’ attacks because not all the kobolds take their actions at the same time.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
                                                
                                            
                                                
                                                     bringing the information to the governor doesn’t count. The characters also receive standard XP for any monsters they defeat along the way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
                                                
                                            
                                                
                                                     the information to the governor doesn’t count. The characters also receive standard XP for any monsters they defeat along the way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each explained in the rules glossary). These
                                                
                                            
                                                
                                                     space count as Difficult Terrain. Playing on a Grid
 If you play using a square grid and miniatures or other tokens, follow these rules.
 Squares. Each square represents 5 feet.
 Speed. Rather than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Movement and Position On your turn, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each
                                                
                                            
                                                
                                                     foot, even if multiple things in a space count as Difficult Terrain. Playing on a Grid
 If you play using a square grid and miniatures or other tokens, follow these rules.
 Squares. Each square
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     passage of the lair. In the round after the goblins in area 7 are signaled by the lookout in area 5, they start knocking away the supports. In the following round on the goblins’ initiative count, a
                                                
                                            
                                                
                                                     tunnel. (Creatures on the bridge at area 5 are out of danger, as are any characters successfully climbing the cavern walls.) Any creature within 10 feet of the disused passage at area 4 or the steps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     trap room deals damage to every creature in the area. On initiative count 20 (losing ties), each creature in the area takes 5 (1d10) radiant damage. Talons Pedestal The silver orb, which is 1 foot in
                                                
                                            
                                                
                                                     clockwise unlatches the door, which swings inward. Vines The plants that cover the walls are fragile from the scorching light and not helpful for climbing. A character must succeed on a DC 12 Strength (Athletics) check to climb the walls.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can also alter your form to help you adapt to your surroundings. When you finish a short or
                                                
                                            
                                                
                                                     gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. When you jump, you can make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     use their Enlarge action while the third opens the valve on the copper tank and aims its nozzle at the characters. During the second round of combat on the same initiative count as the duergar, the
                                                
                                            
                                                
                                                    . As an action or a bonus action, a creature can turn the pipe 90 degrees in any direction. Crates The crates along the north wall are made of zurkhwood and stacked 5 feet high, and climbing on top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     swarm of insects (spiders) that acts on the queen’s initiative count. The swarm has resistance to cold damage. If there are no foes for the swarm to attack, it begins devouring the corpse of its mother
                                                
                                            
                                                
                                                    . Treasure. Lying next to the ice spider eggs is a frozen potion of climbing and a warhammer with a sapphire (worth 1,000 gp) set into the end of its haft. The potion must be thawed before it can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     creature’s lair are localized to the levels where they dwell. Despite being the dungeon’s creator, Acererak doesn’t count the Tomb of the Nine Gods as his lair. Consequently, no lair actions or regional
                                                
                                            
                                                
                                                    : The skeleton key is unaligned. It has a climbing speed of 30 feet and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. It wields a pair of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     appear in front of the planar rift. On initiative count 10 each round, roll on the Far Realm Friends table to determine which of those manifestations vanishes from before the rift, appears suddenly in
                                                
                                            
                                                
                                                     
   Whichever Far Realm friend appears in combat lingers on the battlefield until initiative count 0, when it vanishes and reappears before the rift again. Each Far Realm version of an Acquisitions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Climbing Kelvin’s Cairn Map 1.17: kelvin’s cairn View Player Version Map 1.17 shows the route that Garret’s expedition took up Kelvin’s Cairn. It leads not to the topmost peak of the mountain, but to
                                                
                                            
                                                
                                                     feet above the party and sweeps down to the base of the mountain 1,000 feet below. The avalanche moves 300 feet on initiative count 10 and another 300 feet on initiative count 0. Fallen Climber You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     includes a long, narrow chamber with an uneven floor and multiple terraces, a beholder might turn this area into a killing ground. The floors count as difficult terrain, and the terraces mean that in some
                                                
                                            
                                                
                                                     places climbing or jumping down is required to make progress. These areas are often seeded with perils both stationary and mobile. The beholder and its minions can bypass the area by means of secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     it, but it’s easily reached by climbing one of two flights of crudely carved stairs. On clear nights, moonlight enters the cave through natural fissures in the ceiling. Fresh blood paints the icy
                                                
                                            
                                                
                                                     initiative count 1. The skeleton spends its first two turns in combat doing nothing other than breaking out of the ice and getting to its feet, which gives the characters time to flee or get in a few hits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
                                                
                                            
                                                
                                                    , glinting under the purple glow of a nearby street lamp.
 The stone well is 100 feet deep and lined with slippery ice and frost, making it impossible to negotiate without climbing gear or magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
                                                
                                            
                                                
                                                     wall supports of one pool in the next round. In the following round on the goblins’ initiative count, water surges from area H7 to area H1. When the flood happens, read or paraphrase the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     hezrou joins the fight on initiative count 20 of the second round (losing initiative ties). Six more troglodytes arrive on initiative count 0 of the third and fourth rounds. Treasure. The hezrou’s
                                                
                                            
                                                
                                                     in this cavern. Each round on initiative count 20 (losing initiative ties), the pillars pulse with Abyssal energy. When this occurs, non-Fiends within 10 feet of one or more pillars must succeed on a
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity breaks
                                                
                                            
                                                
                                                     within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing. Unattended
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity
                                                
                                            
                                                
                                                     breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity breaks
                                                
                                            
                                                
                                                     within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     resulting energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
                                                
                                            
                                                
                                                     climbing. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the sea. Because the dock was scaled for frost giant longships, characters approaching by water must climb to reach the top of it. Those without magic or climbing gear can do so with a successful DC
                                                
                                            
                                                
                                                     have resistance to cold damage. All the ghouls act on the same initiative count. The characters encounter four ghouls initially, with another group of four ghouls appearing each round on the ghouls
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity breaks
                                                
                                            
                                                
                                                     within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity breaks
                                                
                                            
                                                
                                                     within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     count as difficult terrain. Amid the muck and gravel on the northern bank hides a deadly predator, an amphisbaena (see chapter 6). The serpent has concealed itself as it watches for prey, the mud
                                                
                                            
                                                
                                                    -eyed shock. The mask functions as slippers of spider climbing. 8. Cave and Tunnel On the crumbling eastern wall of the tomb is a rough-edged hole that leads to an uneven cavity in the earth. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters using the rope, but requires a successful DC 10 Strength (Athletics) check by anyone climbing down the rough stone walls. On a failed check, a character tumbles down the sloping fissure and
                                                
                                            
                                                
                                                    , the first character stepping onto it falls into the acid-filled pit. Any creature that enters the pit for the first time on its turn or starts its turn there takes 2 (1d4) acid damage. Climbing out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ) bludgeoning damage from the fall. Climbing the rough walls requires a successful DC 10 Strength (Athletics) check. Development. If the characters defeat the scarecrows and search the constructs, large
                                                
                                            
                                                
                                                    . Creature. After the first character enters the room, roll initiative. A gibbering mouther wriggles through the portal on its initiative count, but can take no other actions on its first turn. Thereafter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the purpose of dispelling it. The ghostly battleaxe can’t be harmed, can’t leave the room, and targets only creatures, acting on initiative count 20. On each of its turns, it moves up to 10 feet and
                                                
                                            
                                                
                                                    . Describe the scene to the players as follows: Beyond the hall, a flooded chamber opens up with rough-hewn steps climbing to the south, north, and northeast. The floor buckles up above the water line
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Varakkta lives here with two githyanki warriors named Kianka and Vazzi. Varakkta is using a spare greatsword rather than her silver greatsword, so her attacks don’t count as magical. She speaks Common
                                                
                                            
                                                
                                                     the worktable in the junk room (area B16) descends 20 feet to this room’s floor. The rope is tied with several knots to make climbing easy. This vaulted chamber is coated with slick mucus and smells of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     is unable to move. If the check fails by 5 or more, a slab of masonry below the character shifts, dumping the character into a debris-lined cavity. Climbing back out requires a successful DC 10
                                                
                                            
                                                
                                                     that location. If Meepo goes along and is slain, the kobolds count it as a small loss as long as the dragon is rescued. Possible rewards include the key in the carved dragon’s mouth, or any two of the
                                                
                                            
                                        






