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Returning 35 results for 'climbing find'.
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climbing fire
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a larger structure that continues underground. Slippery Entrance Characters who search the area around the protrusion find a slippery, 5-foot-diameter tunnel that enters the ground at a steep angle
, then winds down into the frozen earth. A character moving through the tunnel without the aid of climbing gear or magic must succeed on a DC 15 Strength (Athletics) check or slide uncontrollably to the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Magic Items The Magic Items table contains magic items the characters might find during the adventure. Each item, with the exception of those marked with an asterisk (*), can only be obtained once
of Collapsing 11 Potion of Fire Breath 12–13 Potion of Healing (Greater)* 14 Potion of Invisibility 15–16 Potion of Resistance (Necrotic)* 17 +1 Shortbow 18 +1 Shortsword 19 Slippers of Spider Climbing 20 Spell Scroll of Fireball The following magic items are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
along the roof or cling to the sides of the train cars to find Garra. Walking on Rooftops. A creature moving across the train car roofs must succeed on a DC 10 Dexterity (Acrobatics) check to keep its
balance. A creature that fails this check by 4 or less slips and falls prone on the roof. A creature that fails this check by 5 or more falls off the train and takes 7 (2d6) bludgeoning damage. Climbing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the waterline of the vessel, it’s a 10-foot climb to get to the main deck. The sides of the hull are slippery and can’t be climbed without using magic or climbing gear. The ice around the Dark Duchess
ship and crept across the ice to explore it, hoping to find something tasty inside. It spooked some kobolds in the hold and chased them into a cabin. The kobolds were able to barricade the door, and
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival at Salt Cave If the characters talk to Marciano Belta at the head house, they learn that the sahuagin utilize several entrances to Salt Cave to attack the town. The characters can find the
the characters bring with them.
Walls. Climbing the rough stone walls of the cave without equipment requires a successful DC 13 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
enter shows signs of damage, like a powerful beast has rampaged through here. The group can easily tell that this damage was done by the thessalhydra. Treasure. They find the remains of an ancient
. Climbing out of the pit is easy to do. Troglodytes. Four troglodytes, members of the tribe from the caverns who ran into the labyrinth to escape the thessalhydra, have been trapped here for two weeks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Ruins What’s left of Rundreth Manor stands on a small, steep-sided wooded hill just east of the Long Road, with a carriage drive opening off the caravan road just south of the hill and climbing
trees growing in the feast hall. With a little exploring, the characters find a hole that leads to a stairway down into the earth. The flagstones within 10 feet of the top of the stair are laid loosely
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
spellcasters can find much of value in this scriptorium, along with much that’s worthless. Arauthator has collected many spellbooks from slain wizards over the centuries. More importantly for the party’s
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the petrified form to terrorize the inhabitants of the cavern below. Or they could climb to the surface at Dreamer’s Reach, leading the characters into Annam’s Cradle to find their source. The
, leading characters to seek a way to end the cycle by soothing the slumbering titan’s nightmares, which might require climbing its mountainous form and carving the Giant rune for “friend” into its
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
needed. A character can take a Utilize action to lower or raise a rope ladder. Walls. The fortress walls have few handholds, so climbing them requires a successful DC 10 Strength (Athletics) check. Siege
them. The siege equipment descriptions specify the actions required to prepare them for firing. The characters don’t have to use the siege equipment, but they might find some encounters easier if they do. In “Second Wave,” the characters find siege equipment used against them!
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
contain stacks of outdated gymnastics uniforms. However, a cloak of displacement lies forgotten at the bottom of one chest. If the characters try to find the cloak’s owner, Rosie or any faculty member
find the cloak’s owner, Rosie or any faculty member learns the cloak is unclaimed, so the characters are welcome to keep it. A3. Practice Field The hexagonal shape of this old practice field is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spellcasters can find much of value in this scriptorium, along with much that’s worthless. Arauthator has collected many spellbooks from slain wizards over the centuries. More importantly for the party’s
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Steps The steps from level 1 to level 2 are 33 feet long and rise 20 feet. The stone is crumbling from age and decay. Those who try climbing the steps find that, after the first few, the stone crumbles
hours of searching to find buried foundations and tumbled stones.
The ziggurat is encased in magic, which becomes obvious if anyone casts detect magic. This protective shell prevents anyone from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Leaving Elturel Inventive characters have a number of different options to reach the surface of Avernus from Elturel, but none of those options is without risk. Climbing Down The jagged posts and
along. The posts of infernal iron that anchor Elturel to the ground likewise offer numerous handholds for climbing. If the characters navigate the chains and the posts carefully, no ability checks are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nails is chaotic neutral. He has a climbing speed of 20 feet and the Feline Agility trait (see below). He has darkvision out to a range of 60 feet. He knows Common, Dwarvish, and thieves’ cant. As an
stew, he explains that he came to Omu to find a fabled treasure called the Navel of the Moon (see chapter 5). He hoped to use its alleged powers to find his lost son, but he has long since given up hope
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and bore it back to their castle for further study, believing it to be an Ostorian artifact. The cloud castle then drifted away with its prize. The villagers were surprised to find a clan of goblins
palisade’s logs rise to sharpened points, and the gaps between the logs are sealed with tar. The palisade and its stone watchtowers (see area 2) can’t be climbed without the aid of climbing gear or magic
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Scaling the 30-foot-tall cliffs is simple enough, but unless they are distracted, the soldiers notice anyone climbing the cliff or approaching from another direction. If the characters reach the top of
the cliff, they find four Dragon Army soldiers (see appendix B). The Gnomeflinger Gnomeflinger Thornwall Keep sits directly across from the Dragon Army soldiers’ clifftop vantage. Atop Thornwall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
if the adventurers drive off the dragon. Kobold Camp. If the adventurers follow fleeing kobolds, they can find the kobolds’ camp on a nearby outcropping. The kobolds there don’t fight, though, instead
rests on its little hoard: Crate holding Nondy’s stolen goods (worth 400 GP) 4,200 CP, 2,000 SP, and 180 GP Seven gemstones worth 50 GP each Potion of Healing Rope of Climbing Two Spell Scrolls (Alarm
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
across sides and not on a diagonal path. Pirates’ Path. Before they start moving, the characters can attempt to find the clear path. The party must select one character to lead the way. That character
wade around the shore in the area of the dunes might be able to avoid the skeletons, or at least minimize their contact with them. Climbing the Cliffs. If the characters try to circumvent the Skull
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters find three armored corpses with longswords lying on the floor in front of the altar. The revenants, if still active, are blinded by their hate and attack the characters on sight, seeking to
dawn. Anyone familiar with Barovian religion can conclude that the god in question is the Morninglord. The balcony (area Q24) is 20 feet high and can be reached by climbing either spiral staircase (area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
mines, but they rarely venture to the surface nowadays except to forage and hunt. Characters can find refuge among the dwarves, who are civil if not friendly, but must leave within a day or two, since
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Maze The minotaurs’ maze fills a region of the Underdark one mile on each side. A network of corridors climbing up to higher levels and descending to lower ones by way of ramps, the maze
characters find their way out. On a failure, the characters must start the journey from the beginning. The longer it takes the characters to navigate through the maze, the greater the risk of encountering
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Caves. If the characters take an hour to circle the hill, they find two other entrances. At the base of the hill, on the west side, is a narrow tunnel into which a stream flows. This tunnel is 40 feet
entrances, they find a natural chimney (a 5-foot-diameter shaft) that descends 50 feet to area 7. The chimney has abundant handholds and can be climbed with a successful DC 10 Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
up the slopes of Kelvin’s Cairn. Garret’s plan was to take the adventurers to Caer-Konig, the town at the foot of Kelvin’s Cairn. After they acquired some climbing gear from the outfitter there, he
happened.”
Keegan didn’t meet the adventurers who hired Garret, so he doesn’t know how many there are. At this point in the conversation, Keegan asks the characters to find his missing husband: “It’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, defended herself from the unjust arrest, and was charged with attempted murder as a result. She fled to the Indigo Desert and joined an outlaw band, quickly climbing the ranks to become the leader. While
she needs the help of trustworthy adventurers to find the source of sereno and put an end to it. She goes on to share the following information: The sereno outbreak has killed many since it began a few
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
chambers at the edge of the Inverse (depicted on map 5.1). It takes 30 minutes to find the lair if the characters know the way. Refer to the “Finding Beltha” section if the characters don’t know where to go
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Adventurers can find the canyon by traveling upstream along an arm of the Loagrann River. This great flow once carved the canyon out of the rock that now surrounds it. Time has reduced it to a
connecting them.
Climbing Walls. The walls of Deadstone Cleft have abundant handholds and are fairly easy to climb, requiring a successful DC 10 Strength (Athletics) check.
Fossilized Stone Giants
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
each hour or half hour. Other means of subterfuge such as illusions, climbing along the walls, or using flying or levitation magic automatically avoid detection, but invisibility of any kind activates
width, with a gentle downward slope. Ever since the foul irruption of the demon lords into the Underdark, the fissure is easier to find, as it sometimes leaks wisps of eerie fog created by faerzress
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers at the camp, one at the entrance to the
climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make the climb without falling. If characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
or climbing gear. Revenant When a half-elf cleric of Waukeen named Halleth Garke accused his adventuring companions of withholding treasure from him, the other members of the Fine Fellows of Daggerford
(not including Kelim in area 36b, who had already wandered off) beat Halleth to death and threw his body into the pit. Halleth “awoke” the next day as a revenant, compelled to find and kill the three
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of Winter, and a crew to mount a mission to the derelict. Now he needs adventurers to go along and board the Emperor once they reach it, then find the box and bring it back. Aubreck describes the box
and a sahuagin baron, wait until late at night to slip aboard the ship by swimming alongside and climbing to reach the deck. They try to slay the crew and passengers using stealth, hoping to avoid
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or brush conveniently conceals many of the cave mouths. Characters who need to take a long rest can easily find a secure cave in which to hide. Guard Towers. The cultists have built two guard towers
. The cliffs have handholds and footholds for climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers climbing a volcano on the Material Plane might suddenly find themselves scaling a Feywild mountain topped with skyscraper-sized crystals that glow with internal fire. Leaving behind a wide and
moving from the Material Plane to the Feywild, travelers usually find themselves in a location similar to the one they left, but more marvelous and magical—and often more vibrant and colorful, too
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
much climbing as crawling. At the end of this time, the adventurers emerge onto a shelf 15 feet up the wall of a broad, straight tunnel some 20 feet high. A curious procession of creatures marches along
fellows and trapped here. Unable to find their way back to Mechanus, the modrons have been pressing on (and on), knowing that they must find their way back or be destroyed in the process. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and slender. Many goblins prefer to go unshod to leave their toes exposed for climbing. Unfettered Emotion Creatures of raw impulse, goblins are found among guilds that value that quality
explosions to good use), and occasionally the Boros (if they discover a well of discipline and courage within themselves, or find themselves unable to resist the shininess of Boros weapons and armor). Many






