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                        Returning 35 results for 'climbing warriors rites'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     hadozee halves the damage that it takes from an attack that hits it, provided it can see the attacker.Hadozee warriors make their living as mercenaries, sometimes in the company of pirates. Squads of
                                                
                                            
                                                
                                                     warriors often adopt colorful names, such as the Soaring Hadozees, the Jammin’ Wingbats, and the Night Howlers.
Hadozees
Hadozees are slender, highly adaptive Humanoids with simian features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
                                                
                                            
                                                
                                                     and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
                                                
                                            
                                                
                                                     and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Tier Breche The Great Stair of Tier Breche rises from the floor of Menzoberranzan to the cavern housing the three branches of the Academy: Melee-Magthere, a pyramid-shaped edifice where drow warriors
                                                
                                            
                                                
                                                    . They have a climbing speed of 30 feet. They have truesight out to a range of 120 feet. Roll for random encounters as the characters explore the Academy grounds. You can roll a d20 and consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     tower of white stone topped by golden statues of mighty warriors.
 The gatehouse is 30 feet high. The adjoining walls are 20 feet high and lined with stone spikes. If the characters circumvent the
                                                
                                            
                                                
                                                     gate by flying or climbing over it, the statues on the gatehouse (area T2) animate and attack. If the characters approach within 10 feet of the portcullis, it shrieks with the sound of metal on metal as it rises on its own. It stays open for 1 minute, then closes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Warriors (Neutral) who demand that the merchant surrender his goods. In combat, the kobolds shout things like “For the Winged God!” and “Fight to reclaim our home!” If four of them fall in battle, the
                                                
                                            
                                                
                                                     remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     warriors (Ryld and Llauzdrar).
 Bats. Harmless bats flutter around, disturbed by the drow’s presence.
 Stumps. The floor is dotted with the stumps of felled zurkhwood stalks and the occasional bat
                                                
                                            
                                                
                                                     natural climbing speed. A successful DC 10 Strength (Athletics) check is needed otherwise. Moving across the trunk without slipping or falling requires a successful DC 10 Dexterity (Acrobatics) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     encounter 11+ Special encounter   Minor Encounter   d4 Encounter   1 1 Thayan apprentice (B), 4 Thayan warriors (B), and 2d4 prisoners (commoners) 2–3 1 wight 4 1 wight and 2d4 skeletons or zombies   Dread
                                                
                                            
                                                
                                                     Legion Patrol   d4 Encounter   1 2d4 gnolls 2 1 dread warrior (B) and 2d6 zombies 3 2d4 orcs 4 1 troll   Thayan Patrol   2d4 Encounter   2 1 deathlock wight (B), 2d4 Thayan warriors (B), and 2d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
                                                
                                            
                                                
                                                     fluidly between roles, and a few choose a special role that Setessans view as standing outside the dichotomy of gender, living in Ophis Tower. The warriors of Ophis Tower are martially trained as women are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     groups of warriors. If they have time, they prepare the battlefield with small bolt-holes for them to hide in and simple pit traps to hamper their opponents. Standard kobold tactics include the
                                                
                                            
                                                
                                                     attract enemies and draw the foes into greater danger, which can be especially effective if the invaders have made camp, are injured, or are otherwise compromised (such as having to move by climbing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
                                                
                                            
                                                
                                                    . In the ancient past, bonesingers oversaw the final rites when great bakunawa died, then infused the creatures’ bones into the magical bridges that unite Dayawlongon as one land. During the days of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    .” Reliefs on the monoliths show Shagambi overseeing Chultan warriors as they train with spears and swords. The door to the shrine is not locked, but it hangs heavy on its hinges. It weighs 600 pounds, so
                                                
                                            
                                                
                                                    , moss-covered room. Four statues of Omuan warriors stand in alcoves to either side, overlooking a barred gladiatorial pit in the floor. Each statue looks like it was meant to hold a spear, but its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     manned by kobolds, while warriors man the one above. The guards have horns to blow when they must sound an alarm. Prisoners. The cultists’ prisoners are kept at area 1. Currently, only eight prisoners
                                                
                                            
                                                
                                                     climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make the climb without falling. If characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . The tower at the mouth of the hollow is manned by kobolds, while warriors man the one above. The guards have horns to blow when they must sound an alarm. Prisoners. The cultists’ prisoners are kept at
                                                
                                            
                                                
                                                    . The cliffs have handholds and footholds for climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , light-reflecting stone, and art depicting legendary heroes make every sun temple a bright, inspiring space. The rites conducted in sun temples include marriages, ceremonies to honor heroes, dawn worship
                                                
                                            
                                                
                                                     climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     can be made to climb the stairs without an ability check. Mules, being surefooted, can climb the steps with ease and don’t need to be coaxed. Chimera Lair After climbing 350 feet, the staircase is
                                                
                                            
                                                
                                                     mostly, with a few orc and dwarf bones). The staircase resumes on the opposite side of the ledge, climbing another 150 feet to area 2. In the back of its lair, the chimera has a nest of bones, bits of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
                                                
                                            
                                                
                                                     where warriors gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     light, which pacifies the vermin and keeps their handlers safe. Creatures. Two Thayan apprentices (see appendix B) are feeding the vermin scraps and pig excrement from buckets. Six Thayan warriors (see
                                                
                                            
                                                
                                                    . West of it is a contact stone.
 Creatures. Six Thayan apprentices and eight Thayan warriors (see appendix B for both stat blocks) are resting here, watched over by a wight. Half the warriors and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     any creature that isn’t a drow.
 Drow. Four male drow elite warriors hide in the dead-end tunnels to the south. Any character who has a passive Wisdom (Perception) score of 20 or higher spots these
                                                
                                            
                                                
                                                    , Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1. Its climbing and walking speeds are 30 feet, and it can climb difficult surfaces, including upside down on ceilings, without needing to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
                                                
                                            
                                                
                                                    -eyed shock. The mask functions as slippers of spider climbing. 8. Cave and Tunnel On the crumbling eastern wall of the tomb is a rough-edged hole that leads to an uneven cavity in the earth. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     chieftain of Skytower Shelter. The figures atop the overlook (area S3) are five more goliath warriors. If the party includes one or more goliath characters who hail from Skytower Shelter, Arn welcomes
                                                
                                            
                                                
                                                     wooden bars seal the gate. The blades affixed to the gate and the surrounding barricade make climbing impossible. The goliaths attack anyone who bypasses the gate without Arn’s consent. Nine goliath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     glyphs carved upon it. In the center of the door is carved an eagle killing a serpent. Two stone warriors dressed in loincloths and wearing panther masks are sculpted into the door posts.
 The
                                                
                                            
                                                
                                                     center of the dais. A character who attempts to reach the dais another way has no luck: Someone who tries climbing up the shelves takes 2 (1d4) force damage and is pushed back 10 feet. The heads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     keep the spawn from climbing up the interior walls, but that doesn’t keep them from striking out at nearby creatures with their pseudopods. Any creature that starts its turn adjacent to a spawn pool
                                                
                                            
                                                
                                                     B) and two dread warriors (see appendix B) watch from near the eastern wall as four Thayan warriors (see appendix B) battle a gelatinous cube. Two of the four warriors have been engulfed, and all are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    : Passage of Death Four duergar corpses are strewn about this curved passage.
 Six duergar explorers—two mages and four warriors—came to the Briny Maze a few months ago. The mages were disciples of
                                                
                                            
                                                
                                                     Ilvaash who planned to sacrifice their warriors to Ilvaash. Violence ensued, and the duergar killed each other. The corpses are those of the duergar warriors. The two mages now lurk in area B3 as psionic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     hidden chamber are lined with frescoes of grim githyanki warriors. A silvery sky studded with stars swirls above them. At the north end of the room, a low wall encircles a well. The floor behind it is
                                                
                                            
                                                
                                                     strewn with rubble from damage to the wall and the ceiling above.
 The frescoes here memorialize the githyanki warriors who fought alongside the gardens’ founders in their ill-fated revolt against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     42 (12d6) bludgeoning damage and ends up in area 50 of the Black Lake level. Climbing down the slippery stone next to the waterfall requires several successful DC 15 Strength (Athletics) checks, or DC
                                                
                                            
                                                
                                                     hallway leads to a large open chamber. Three doors open into it, and a dark pool fills a low stone basin in its center. The chamber is littered with the remains of old warriors. Seven dwarf corpses lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Iggwilv’s experiments. Eighteen troglodyte warriors live in the warrens. The clan is led by a bloated hezrou servant of Laogzed, a lesser demonic deity of mindless gluttony venerated by these troglodytes
                                                
                                            
                                                
                                                    . Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the bowls spread their leaves like wings and take flight in all directions like insects. There are fifty flying fruits in all. A character more than 20 feet off the ground—such as one climbing a palm
                                                
                                            
                                                
                                                     rites. He was keeper of the tomes of Terbakar, the greatest library in all lands of the golden age.
 “Nafik searched, too, for life eternal, and some say he sought to rob the pharaohs of their right
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     weak to pose an actual hazard. Climbing the rough pit walls requires successful DC 10 Strength (Athletics) checks. F3. Wind Prison A stone pedestal in the middle of this cavern holds a glassy sphere
                                                
                                            
                                                
                                                     there.
 A lizard king named Drexa leads the Blackmaw tribe, a group of lizardfolk devoted to the Crushing Wave cult. A lizardfolk shaman named Sskesh advises Drexa, and eight lizardfolk warriors make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     after hours except in the direst circumstances, and each drudach is instead patrolled by a militia of young unmarried warriors (guards with scimitars instead of spears) called amlakkars.  While
                                                
                                            
                                                
                                                     spellcasters and warriors in the styles of their ancestral homeland, allowing only the most talented outsiders to access their archives or join in their lessons. And, of course, every patriar in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     recount his heroic exploits in the Battle of Emridy Meadows seven years ago, when warriors from across the Central Flanaess united to drive the forces of wickedness from the Temple of Elemental Evil (see
                                                
                                            
                                                
                                                     morning rites, as well as all-day observances every Godsday. Sarana, the temple’s Archpriest (Neutral Good), is a middle-aged, human woman wearing a sun-shaped headdress and yellow-and-gold robes. She is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     perform rites designed to sink ships, cause terrible floods, or summon destructive rainstorms, seeking to make all who live nearby bow to the power of elemental water. Cult lairs usually feature great pools
                                                
                                            
                                                
                                                    .
 Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  Dark Tide Knight Dark Tide knights are the elite warriors of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     Fist is able to force its way into the neighborhood-turned-fortress after hours except in the direst circumstances, and each drudach is instead patrolled by a militia of young unmarried warriors
                                                
                                            
                                                
                                                     Verdashir Academy, which train spellcasters and warriors in the styles of their ancestral homeland, allowing only the most talented outsiders to access their archives or join in their lessons. And
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     tragically wrong when hundreds of undead swarmed out of the jungle and overran the camp. Only a handful of warriors escaped from that slaughter. No bodies remain in the camp; the remains of everyone who
                                                
                                            
                                                
                                                     crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     forced open with a successful DC 20 Strength (Athletics) check.
 Illumination. Areas within the cathedral are brightly lit by continual flame spells cast on wall sconces.
 Walls. Climbing the
                                                
                                            
                                                
                                                     outside courtyard below. H10. Recessed Mausoleums These areas are the final resting places of esteemed priests, warriors, and other dedicated servants of Elturel. For each of these areas the characters
                                                
                                            
                                        





