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Returning 35 results for 'climbing watch recover'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
resistance to lightning damage.
Green Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to poison damage.
Red Guard Drake. The drake has climbing speed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
negotiate without the aid of climbing gear or magic. Neighbors and bystanders alert the City Watch if they hear loud, disturbing noises (such as a thunderwave spell) coming from the estate or if they
see anything suspicious. The Watch sends a mage and six veterans (one sergeant and five constables) to investigate, and it takes 1d6 + 4 minutes for this force to arrive. All ceilings in the mansion are 20 feet high.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
serve to divide the Upper City into a variety of distinct neighborhoods. Citadel Streets. The northern part of the Upper City is dominated by the Watch Citadel, where the Watch conducts training
their lineages back to Balduran’s day. Climbing gardens, fountained courtyards, and private orchards adorn many of these elegant homes. Temples. Grand cathedrals and shrines shape the skyline in this
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
serve to divide the Upper City into a variety of distinct neighborhoods. Citadel Streets. The northern part of the Upper City is dominated by the Watch Citadel, where the Watch conducts training
their lineages back to Balduran’s day. Climbing gardens, fountained courtyards, and private orchards adorn many of these elegant homes. Temples. Grand cathedrals and shrines shape the skyline in this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Living Descent Sometimes the answer to a riddle is lost beyond the inky waters of the Tartyx River. When spells and sages fail to recover some crucial bit of information, how far might heroes go to
recover it? One answer is to dare an expedition into the Underworld to find what was lost. Entering the Underworld is arguably one of the easiest feats imaginable—everyone ends up there when they die
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
guardians created from humanoid remains by Claugiyliamatar, hide behind vines and watch the nearby forest from area C1. If the wood woads notice the characters attempting to enter the cave, they climb
cave entrance that leads to area C4 is 20 feet high. Climbing the walls of the cliff to reach either entrance requires a successful DC 11 Strength (Athletics) check. Each pike bears the head of a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
these devils are deployed). Bugles. Each devil on watch duty is issued an iron bugle. Blowing the bugle is a bonus action that blasts a hideous drone audible within 300 feet. Exterior Grounds. The
chain devil subcommander can animate them using its Animate Chains ability. Climbing a chain requires a successful DC 16 Strength (Athletics) check.
Map 3.7: Styx Watchtower View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appendix A) and seven magma mephits frolic in this lava pool and watch for intruders in areas 18 and 21. If intruders are detected, the mephits incite the lava children into climbing up the walls to attack the new arrivals, while the mephits use their breath weapons and keep their distance.
and have abundant handholds and footholds. Climbing them requires a successful DC 10 Strength (Athletics) check; on a check that fails by 5 or more, the creature slips and falls into the lava. 40a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaft with a successful DC 10 Strength (Athletics) check. No ability check is required if a rope or climbing gear is used. An unscrupulous and ambitious goblin named Snigbat stands guard at the bottom
of the shaft. Snigbat’s job is to watch for intruders and report what she sees to Boss Hark. Snigbat considers this duty a form of punishment. If she sees one or more well-armed adventurers, Snigbat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
explains that the ship holds a magic box containing promissory notes and property deeds worth a total of 100,000 gp. He offers the characters a fee of 10 percent (10,000 gp) to recover it. As a gesture of
good faith, he offers them an advance payment of 200 gp. (Even if they try their best but still fail to recover the box, Aubreck cannot afford to pay them anything more.) He says that the ship was
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-scale assault against the duergar. They actively protect their strongholds, keeping careful watch for signs of tunneling, and — dwarven pride being what it is — send bands of warriors out from time to
activity or to recover stolen treasures if they can do so without attracting too much attention. This eternal enmity between duergar and dwarves doesn’t consume either side; both have other concerns
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wheelbarrows in the middle of the room. Two brooms lean against the far wall near a passageway that heads west.
Two Ghouls keep watch on the stairs while Akira Norixius (Medium, Chaotic Evil Cultist
a sloped passageway (area T3). Stolen Goods to Recover. The brooms, Ropes, and wheelbarrows are all stolen goods (see “Stolen Goods”).
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
excellent watch beast that can follow simple commands. Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual
lightning damage.
Green Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to poison damage.
Red Guard Drake. The drake has climbing speed of 30
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stars, the clouds, or the entrails of sacrificed animals being particularly common. The most popular readings are those conducted during thunderstorms. Crowds gather in the shrines to watch oracles
particular false prediction.
4 Help the addled victim of a lightning strike recover.
5 Recover sacrificial animals from a cyclops raider.
6 Rig tools used to predict the future so that they
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
recently excavated tunnel leads to Xeluan’s tomb and is guarded at all times, as described below: Ten members of the town guard stand watch atop giant blocks of stone that were once part of a great
pitons, rope, and a successful DC 15 Strength (Athletics) check for every 100 feet climbed. On a failed check, a character falls 50 feet before they’re caught by their climbing rope, taking 17 (5d6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
guards and stating their business. Many of the grand homes in Mithral Tower are true to the district’s name, boasting mithral filigree. The Sharn Watch seems to be everywhere in this neighborhood full of
busy scions climbing into skycoaches, hosting opulent parties, and showing off their latest purchases at all hours of the day.
Unicorn Estate has a grand unicorn statue and unicorn-shaped topiaries
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crevasse and 40 feet above the magma. It can be reached by magic or by climbing down to it. The sheer sides of the crevasse require a successful DC 12 Strength (Athletics) check to climb. On a failed
nalfeshnee named Slaughtertusk to watch over the crevasse and prevent any creature from approaching the device. Slaughtertusk would rather be helping the Horned King track down and kill Yeenoghu. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can answer his questions. Leaving the keep through the front gate is out of the question—too many raiders watch it. Other options are waiting for a cloud to cover the moon before climbing down ropes
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
out while the adventurers watch.
Below are some tips for running a three-sided combat:
Start by focusing most attacks on the characters. Doing this establishes the tone and danger of the
recover and regroup. Encourage tactical thinking. If one of the sides of the battle consists of savage monsters or mindless undead, give clues that they attack the nearest enemy rather than thinking
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
monsters from miles around. Crossing this territory takes several days, during which everyone will be edgy and on watch.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
monsters from miles around. Crossing this territory takes several days, during which everyone will be edgy and on watch.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
her parties. Lacking Watch tokens, Nysene’s guests face a night in the Citadel’s cells or worse if they’re caught in the Upper City after dark. They therefore have little choice but to let her and her
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
her parties. Lacking Watch tokens, Nysene’s guests face a night in the Citadel’s cells or worse if they’re caught in the Upper City after dark. They therefore have little choice but to let her and her
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Headwater Pool From where Dukha moors his boat, the characters can follow an indirect but mostly dry path to the cliffs the parallel waterfalls cascade down. Climbing the slippery, 20-foot-tall rock
to seek out the source of the magic affecting his river. If the characters agree to help the riverine, he thanks them and gives them a potion of healing (superior). The riverine offers to watch over
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
four figures wearing fur hats and clutching spears. They watch you nervously.
Cut into the upper floor of each tower is an arrow slit 6 inches wide, 4 feet tall, and 1 foot deep. An open doorway
stationed inside the gatehouse, one in each tower. Four guards (male and female humans) man the adjacent walls. If the characters are seen flying or climbing over the walls, the guards assume that the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
bridge spans the passage, connecting two tunnels that are 20 feet above the stream.
One goblin stands watch on the bridge. It is hiding, and characters can spot it by succeeding on a Wisdom (Perception
tunnel. (Creatures on the bridge at area 5 are out of danger, as are any characters successfully climbing the cavern walls.) Any creature within 10 feet of the disused passage at area 4 or the steps
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The cliffs have handholds and footholds for climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make
open space. It is reserved for Rezmir, Frulam Mondath, Langdedrosa Cyanwrath, and Azbara Jos. An honor guard of four veterans and four guard drakes (appendix D) keeps watch around this tent day and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make the climb without falling. If characters
, Frulam Mondath, Langdedrosa Cyanwrath, and Azbara Jos. An honor guard of four veterans and four guard drakes (appendix D) keeps watch around this tent day and night. They don’t sleep at their posts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Made of Stone Gargoyles and stone golems watch over these caves, and Halaster has left a few other surprises here as well. 8a. Gargoyles and Golems Ceiling. This cavern has walls that slope inward
resemble Halaster (see “Stonecloaks”) stand watch on the cavern floor. One is positioned near the tunnel to area 9a; the other is close to the tunnel to area 6a.
The gargoyles serve Halaster. They
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army soldiers keep watch around the camp.
Camp Carrionclay Features The camp has the following general features: Walls. The 15-foot-high walls around the camp are made from driftwood. Each 10
-foot section has AC 12, 30 hit points, and immunity to poison and psychic damage. Sentries. Three Dragon Army soldiers (see appendix B) keep watch from the central tower in area I3. Patrols. Two groups
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
watch, one of them collapses — and is suddenly and horrifyingly petrified into another chunk of black stone.
At the far end of the chapel, a handsome priest stands behind an altar block that glows an
both). If Tarnhem is freed, he comes here directly to recover these weapons, and is the only creature that can do so. Anyone else attempting to claim them automatically triggers a lightning bolt or a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
watch for something unusual. If they do, the character makes a DC 12 Wisdom (Perception) check. If the check is successful, the character notices “Sergeant Luggik” stage fighting with a foe who clearly
berserkers are defeated, the characters have 1 round to recover. If no character has already noticed Luggik’s behavior, the character with the highest passive Wisdom (Perception) score notices Luggik’s mock
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daggerwatch in Upper Dura, and its colors are white and gold. Detractors often say that the Sharn Watch favors the Hippogriff and that House Vadalis helps the Pegasus, but the referees always insist that the
own goal. Obstacles such as trees, streams, and piles of rubble can be present on a hrazhak field, requiring the competitors to make full use of their jumping and climbing abilities. Idols can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Guarded Caves These caves and the tunnels connecting them are free of fog. 12a. Standing Gate to Level 14 House Freth posts guards here to watch for trouble that might ascend from level 13
, Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1. Its climbing and walking speeds are 30 feet, and it can climb difficult surfaces, including upside down on ceilings, without needing to make