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Returning 35 results for 'climbing whether recover'.
Other Suggestions:
claiming whether recovery
climbing whether remove
climbing whether recovery
claiming whether recover
climbing whether removed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
sees the characters recover their memories and lost abilities. From there, the characters must save a group of lost modrons carrying information dangerous to the stability of the planes and ultimately decide whether to maintain the status quo of the multiverse or reshape it to their design.
the characters journeying to the Outlands at Shemeshka’s request to recover a modron fugitive called R04M. As the characters explore the Outlands, they’ll visit surreal locations, lay claim to a walking
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
sees the characters recover their memories and lost abilities. From there, the characters must save a group of lost modrons carrying information dangerous to the stability of the planes and ultimately decide whether to maintain the status quo of the multiverse or reshape it to their design.
the characters journeying to the Outlands at Shemeshka’s request to recover a modron fugitive called R04M. As the characters explore the Outlands, they’ll visit surreal locations, lay claim to a walking
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Relaxation Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for
advantage on saving throws to recover from long-acting diseases and poisons. In addition, at the end of the week, a character can end one effect that keeps the character from regaining hit points, or can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Relaxation Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for
advantage on saving throws to recover from long-acting diseases and poisons. In addition, at the end of the week, a character can end one effect that keeps the character from regaining hit points, or can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Passage “We get things where they need to go. It doesn’t matter if it’s a letter, a person, or a hundred tons of steel. Whether we have to cross mountains, rivers, or the Mournland
itself, Orien finds a way.”
— Bali d’Orien, veteran courier
The Mark of Passage governs motion, allowing its bearer to move with uncanny speed and precision. Running, leaping, climbing — the Mark of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Passage “We get things where they need to go. It doesn’t matter if it’s a letter, a person, or a hundred tons of steel. Whether we have to cross mountains, rivers, or the Mournland
itself, Orien finds a way.”
— Bali d’Orien, veteran courier
The Mark of Passage governs motion, allowing its bearer to move with uncanny speed and precision. Running, leaping, climbing — the Mark of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aurum Missions The Aurum Missions table suggests a variety of assignments that adventurers might be asked to undertake on behalf of the Aurum or one of its members, whether or not they’re aware of
the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
connection to the Night Revelers? Do you embrace that faction’s call to anarchy, or do you seek to undermine that call before it spreads further? Whether you come from Djaynai or Janya, how much do you know
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aurum Missions The Aurum Missions table suggests a variety of assignments that adventurers might be asked to undertake on behalf of the Aurum or one of its members, whether or not they’re aware of
the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
connection to the Night Revelers? Do you embrace that faction’s call to anarchy, or do you seek to undermine that call before it spreads further? Whether you come from Djaynai or Janya, how much do you know
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. In the tables, an item’s entry tells you whether the item
of climbing No
Sending stones No
Wand of magic detection No
Wand of secrets No
Replicable Items (6th-Level Artificer) Magic Item Attunement
Boots of elvenkind No
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for
No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind No
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for
No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide
breathing No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide
breathing No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. In the tables, an item’s entry tells you whether the item
of climbing No
Sending stones No
Wand of magic detection No
Wand of secrets No
Replicable Items (6th-Level Artificer) Magic Item Attunement
Boots of elvenkind No
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
side and do not see or hear intruders who don’t give themselves away. Thus, whether the alarm is raised or not depends on a number of factors: from which direction the boat approaches the ship
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Or a teacher. Or a student. Or any other member of the university staff. Rosie speaks quickly and with so much energy that it often takes a moment to recover from a conversation with her. She moves
far faster than one would expect; it’s unclear whether this is due to magic, a gnomish technological contraption, or just the laws of physics bending to Rosie’s force of personality.
Rosie referees
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
more than XP and treasure, give them additional small rewards at milestone points. Here are some examples: The adventurers gain the benefit of a short rest. Characters can recover a Hit Die or a low
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Part 4: The Lamp’s Shadow Whether they learn of the temple of Tharizdun from questioning Mr. Dory or from studying the documents found in his lair, the characters should make seeking the temple their
kraken into the sea. As this part of the story begins, the aboleths have already mounted one attack on their traitorous kin at the sunken temple at Landgrave’s Folly (see part 5, “Tharizdun’s Progeny,” for more information). This assault has forced Sgothgah to flee to the temple of Tharizdun to recover.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Or a teacher. Or a student. Or any other member of the university staff. Rosie speaks quickly and with so much energy that it often takes a moment to recover from a conversation with her. She moves
far faster than one would expect; it’s unclear whether this is due to magic, a gnomish technological contraption, or just the laws of physics bending to Rosie’s force of personality.
Rosie referees
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
more than XP and treasure, give them additional small rewards at milestone points. Here are some examples: The adventurers gain the benefit of a short rest. Characters can recover a Hit Die or a low
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Part 4: The Lamp’s Shadow Whether they learn of the temple of Tharizdun from questioning Mr. Dory or from studying the documents found in his lair, the characters should make seeking the temple their
kraken into the sea. As this part of the story begins, the aboleths have already mounted one attack on their traitorous kin at the sunken temple at Landgrave’s Folly (see part 5, “Tharizdun’s Progeny,” for more information). This assault has forced Sgothgah to flee to the temple of Tharizdun to recover.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
side and do not see or hear intruders who don’t give themselves away. Thus, whether the alarm is raised or not depends on a number of factors: from which direction the boat approaches the ship
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
explains that the ship holds a magic box containing promissory notes and property deeds worth a total of 100,000 gp. He offers the characters a fee of 10 percent (10,000 gp) to recover it. As a gesture of
good faith, he offers them an advance payment of 200 gp. (Even if they try their best but still fail to recover the box, Aubreck cannot afford to pay them anything more.) He says that the ship was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. Conceptopolis Spell Scroll, Sovereign Glue, Slippers of Spider Climbing
determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. Conceptopolis Spell Scroll, Sovereign Glue, Slippers of Spider Climbing
determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
explains that the ship holds a magic box containing promissory notes and property deeds worth a total of 100,000 gp. He offers the characters a fee of 10 percent (10,000 gp) to recover it. As a gesture of
good faith, he offers them an advance payment of 200 gp. (Even if they try their best but still fail to recover the box, Aubreck cannot afford to pay them anything more.) He says that the ship was
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sneak past or overcome a camp without arousing the attention of the others. Whether or not they attract the attention of nearby camps depends on how quiet they are. Keep in mind that the brown bear (camp
hope that whatever is attacking the other camps doesn’t come their way. Characters can avoid the camps entirely by circling the hill and climbing its north side. The north side of the hill is steep but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sneak past or overcome a camp without arousing the attention of the others. Whether or not they attract the attention of nearby camps depends on how quiet they are. Keep in mind that the brown bear (camp
hope that whatever is attacking the other camps doesn’t come their way. Characters can avoid the camps entirely by circling the hill and climbing its north side. The north side of the hill is steep but
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
trusted villagers to tend to the wounded and to recover the bodies of those murdered at High Hill. Raven wants to understand why the Ironclad Regiment attacked. Clearly Cudgel was betrayed, but why? The
captive mercenary might have answers to these questions. Vogler’s leaders need to know whether other dangerous mercenaries are afoot. If one of the characters used magic—particularly healing magic or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPCs made the challenge easier. (See also “Nonplayer Characters” in chapter 3.) Noncombat Challenges You decide whether to award XP to characters for overcoming challenges outside combat. If the
adventure with something more than XP and treasure, also give them small rewards at milestone points, such as the following: The adventurers gain the benefit of a Short Rest. Characters recover a Hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
trusted villagers to tend to the wounded and to recover the bodies of those murdered at High Hill. Raven wants to understand why the Ironclad Regiment attacked. Clearly Cudgel was betrayed, but why? The
captive mercenary might have answers to these questions. Vogler’s leaders need to know whether other dangerous mercenaries are afoot. If one of the characters used magic—particularly healing magic or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed by its creator’s wrath.
2 Recover a god’s weapon that has been stolen by another god’s champion in an attempt to frame the weapon’s owner for cruel acts.
3 Wrest back a god’s weapon
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed by its creator’s wrath.
2 Recover a god’s weapon that has been stolen by another god’s champion in an attempt to frame the weapon’s owner for cruel acts.
3 Wrest back a god’s weapon
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.