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Returning 12 results for 'climbing while reroll'.
Other Suggestions:
climbing while roll
claiming while roll
clipping while roll
climbing while recall
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Potions table. Other than potions of healing, Puck only has 1d4 vials of each potion. Each tenday, Puck’s inventory refreshes, and you can reroll to determine the elf’s new potion supply. Puck’s
Potions Price Potion
50 gp Potion of healing
50 gp Potion of climbing
150 gp Potion of growth
150 gp Potion of water breathing
5,000 gp Potion of heroism
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Potions table. Other than potions of healing, Puck only has 1d4 vials of each potion. Each tenday, Puck’s inventory refreshes, and you can reroll to determine the elf’s new potion supply. Puck’s
Potions Price Potion
50 gp Potion of healing
50 gp Potion of climbing
150 gp Potion of growth
150 gp Potion of water breathing
5,000 gp Potion of heroism
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Potions table. Other than potions of healing, Puck only has 1d4 vials of each potion. Each tenday, Puck’s inventory refreshes, and you can reroll to determine the elf’s new potion supply. Puck’s
Potions Price Potion
50 gp Potion of healing
50 gp Potion of climbing
150 gp Potion of growth
150 gp Potion of water breathing
5,000 gp Potion of heroism
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Potions table. Other than potions of healing, Puck only has 1d4 vials of each potion. Each tenday, Puck’s inventory refreshes, and you can reroll to determine the elf’s new potion supply. Puck’s
Potions Price Potion
50 gp Potion of healing
50 gp Potion of climbing
150 gp Potion of growth
150 gp Potion of water breathing
5,000 gp Potion of heroism
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Special Encounters While going through the Cursed Labyrinth, the characters will have some interesting encounters. Roll on the following table (if you get the same result twice, reroll or choose an
. Climbing out of the pit is easy to do. Troglodytes. Four troglodytes, members of the tribe from the caverns who ran into the labyrinth to escape the thessalhydra, have been trapped here for two weeks
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Special Encounters While going through the Cursed Labyrinth, the characters will have some interesting encounters. Roll on the following table (if you get the same result twice, reroll or choose an
. Climbing out of the pit is easy to do. Troglodytes. Four troglodytes, members of the tribe from the caverns who ran into the labyrinth to escape the thessalhydra, have been trapped here for two weeks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the sea. Because the dock was scaled for frost giant longships, characters approaching by water must climb to reach the top of it. Those without magic or climbing gear can do so with a successful DC
what the characters find. No discovery can occur more than once; if you get the same result twice, reroll or choose a different possibility. Shipwreck Discoveries d8 Discovery
1 A frost giant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
at a cost, however. Characters fleeing their camp to avoid a creature encounter might be forced to abandon food and water supplies, for example. d20 Encounter 1–2 Ambushers; reroll this encounter
as a rock formation, and it tends to lurk in crevices and fissures, attacking smaller creatures that wander near. It has a walking speed of 20 feet and a climbing speed of 10 feet, loses its Hold
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
at a cost, however. Characters fleeing their camp to avoid a creature encounter might be forced to abandon food and water supplies, for example. d20 Encounter 1–2 Ambushers; reroll this encounter
as a rock formation, and it tends to lurk in crevices and fissures, attacking smaller creatures that wander near. It has a walking speed of 20 feet and a climbing speed of 10 feet, loses its Hold
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the sea. Because the dock was scaled for frost giant longships, characters approaching by water must climb to reach the top of it. Those without magic or climbing gear can do so with a successful DC
what the characters find. No discovery can occur more than once; if you get the same result twice, reroll or choose a different possibility. Shipwreck Discoveries d8 Discovery
1 A frost giant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Describe the scene to the players as follows: Beyond the hall, a flooded chamber opens up with rough-hewn steps climbing to the south, north, and northeast. The floor buckles up above the water line
, Intimidation +5
Senses passive Perception 11
Languages Common
Challenge 3 (700 XP)
Indomitable (2/Day). Mortlock can reroll a saving throw that he fails. He must use the new roll.
Actions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Describe the scene to the players as follows: Beyond the hall, a flooded chamber opens up with rough-hewn steps climbing to the south, north, and northeast. The floor buckles up above the water line
, Intimidation +5
Senses passive Perception 11
Languages Common
Challenge 3 (700 XP)
Indomitable (2/Day). Mortlock can reroll a saving throw that he fails. He must use the new roll.
Actions