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Returning 6 results for 'climbing wield rejection'.
Other Suggestions:
climbing world reflection
climbing would reaction
climbing wielder reaction
climbing wind reaction
climbing world rejection
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend. Nimble Climber. You have a climbing speed equal to your walking speed
appendages can’t precisely manipulate anything and can’t wield weapons, magic items, or other specialized equipment. Carapace. Your skin in places is covered by a thick shell. You gain a +1 bonus to AC when
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend. Nimble Climber. You have a climbing speed equal to your walking speed
appendages can’t precisely manipulate anything and can’t wield weapons, magic items, or other specialized equipment. Carapace. Your skin in places is covered by a thick shell. You gain a +1 bonus to AC when
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mysticism shouldn’t forget the wild destructive power the cultists wield when they unleash cyclones and tornadoes. The Cult of Howling Hatred cooperates with the fire and water cults but they loathe the
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mysticism shouldn’t forget the wild destructive power the cultists wield when they unleash cyclones and tornadoes. The Cult of Howling Hatred cooperates with the fire and water cults but they loathe the
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
later on. Some monsters use natural weapons, such as claws or tail spikes. Others wield manufactured weapons. If a monster has natural weapons, you decide how much damage it deals with those attacks
Medium monster deals 1d12 slashing damage plus the monster’s Strength modifier, as is normal for that weapon. Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
later on. Some monsters use natural weapons, such as claws or tail spikes. Others wield manufactured weapons. If a monster has natural weapons, you decide how much damage it deals with those attacks
Medium monster deals 1d12 slashing damage plus the monster’s Strength modifier, as is normal for that weapon. Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double