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Returning 19 results for 'climbing wielding recording'.
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climbing willing recording
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
speed your game up considerably—at the cost of an initiative order that is often predictable. Side Initiative Recording initiative for each PC and monster, arranging everyone in the correct order, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monster Manual, but the quaggoth is a humanoid predator with a climbing speed. You could borrow the quaggoth stat block for your new monster, changing nothing but the creature’s name. You can also
versa. For example, a hobgoblin wielding a halberd (a two-handed weapon) loses the benefit of its shield, so its AC decreases by 2. Adding a Special Trait Another simple way to customize a monster is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
drive them out of Argynvostholt. As an action, a revenant attacks twice with its longsword, wielding the weapon with both hands and dealing 15 (2d10 + 4) slashing damage on a hit. Characters who study
dawn. Anyone familiar with Barovian religion can conclude that the god in question is the Morninglord. The balcony (area Q24) is 20 feet high and can be reached by climbing either spiral staircase (area
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
events weigh on him still, perhaps suggesting consequences that only he foresees. Viari
Medium humanoid (human), chaotic good
Armor Class 18 (+1 studded leather; 19 while wielding two melee
saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.
Second-Story Work. Climbing does not cost Viari extra movement. Additionally, when he makes a running jump
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
falling block trap. This ray allows a beholder to station its minions in parts of the lair that can otherwise be accessed only by climbing or flying, preventing the occupants from escaping. A
cut and shape objects as though it were wielding a fine chisel, drill holes too small for an arrow to pass through, carve masonry blocks out of raw stone, amputate limbs, or brand creatures with burn
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
on almost every page. A character who searches through these books and succeeds on a DC 15 Intelligence (Investigation) check finds a legible passage scribbled in a book recording Arthur’s magical
floor, serving as a toddler bed, and wagon wheels, barrels, and rocks are scattered around as toys. A character can access this area by climbing the shelving along the west wall of the main hall and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
can see would hit him with a melee attack, he can roll a d6 and add the number rolled to his AC against the triggering attack, provided he’s wielding a melee weapon.
Roleplaying Sildar. Sildar is a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forced open with a successful DC 20 Strength (Athletics) check.
Illumination. Areas within the cathedral are brightly lit by continual flame spells cast on wall sconces.
Walls. Climbing the
Avernus has warped the others to represent likenesses of a winged female devil wielding a luminous sword.
The devil represented in the magically altered columns is Zariel. The wooden doors leading
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dome can be read only by climbing to the mezzanine, but the decrepit condition of the stairs and balcony makes this venture risky. A character who climbs the steps must make a successful DC 10 Dexterity
. Without the steps, climbing the inward-curving wall requires a climbing kit and a successful DC 15 Strength (Athletics) check. The message, scrawled in Old Omuan, states, “True love, faithful general
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the weapon dice if the creature is Large, triple the weapon dice if it’s Huge, and quadruple the weapon dice if it’s Gargantuan. For example, a Huge giant wielding an appropriately sized greataxe
monster has a walking speed. (Immobile monsters have a walking speed of 0 feet.) In addition to its walking speed, a monster might have one or more other speeds, including a burrowing, climbing, flying
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(but missing) gemstone. Climbing the colossus to reach the ruby eye requires a DC 20 Strength (Athletics) check, since the surface has few handholds or footholds. Prying the ruby eye from its socket
the lock requires thieves’ tools and a successful DC 20 Dexterity check. Neither of these tasks can be attempted while Zalto is wielding the weapon. Zalto has imprisoned a shield dwarf in the maul
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers of Lathander succeed on the check automatically. Treasure. The weapon that appears is a +2 weapon. This item takes the form of whatever weapon the character is wielding or wearing at the time, and
the mist for the first time on a turn or starts its turn there takes 5 (1d10) necrotic damage. Climbing the sides of the pit without equipment requires a successful DC 10 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
into four hostile swarms of insects. Replace the swarms’ climbing speed with a flying speed of 30 feet.
Map 4.1: Side View of the Scab View Player Version S8. Hag’s Lair The tunnel leading to this
following boxed text to the players: Brass double doors stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that the lid was carved in the likeness of a screaming, axe-wielding barbarian. Exposure to the dampness has rotted the bones in the sarcophagus, reducing them to black sludge. Trap. If the contents of
of spear-wielding warriors charging across golden plains on horseback. Treasure. A casual search of the sarcophagus turns up nothing but dust and a few scattered humanoid bones. Any character who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a catch that causes the axe-wielding hands of the two closest statues to drop. Any creature within 5 feet of a door when it is opened is subjected to two melee attacks: +5 to hit; 9 (2d8) slashing
42 (12d6) bludgeoning damage and ends up in area 50 of the Black Lake level. Climbing down the slippery stone next to the waterfall requires several successful DC 15 Strength (Athletics) checks, or DC
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
that the adventurers might have to deal with later. Treasure. Great Ulfe keeps his hoard in two large wooden chests against the south wall: 440 gp, 1,600 sp, a potion of climbing, and a +1 rapier
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
companies — a career that began in rebellion against her stodgy family. Realizing that her family needed a long term source of financial support, Yvandre opened a sword-wielding school in a guest
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
-wielding school in a guest house adjoining her family’s estate. The Rillyn School is about to graduate its first class of students, all of whom have trained with Yvandre for at least five years and have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beanstalk without needing magic or climbing gear, but doing so requires a successful DC 15 Strength (Athletics) check. On a check that fails by 5 or more, the creature falls. The beanstalk has AC 15
reveal them: Eight cats perch atop eight dead attending
Eight lizards flee from eight rats scavenging
Eight toads climbing meet eight dead and falling
Eight snakes sneak under eight bats screaming