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Returning 35 results for 'cling rolling gloaming to have require'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Unusual Nature. The parasite doesn’t require air or sleep.Cling. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Cling"} to hit, reach 5 ft., one creature
. Hit: 12 (3d6 + 2);{"diceNotation":"3d6+2","rollType":"damage","rollAction":"Cling","rollDamageType":"necrotic"} necrotic damage, and the parasite attaches to the target. While attached, the parasite can
Monsters
Dragonlance: Shadow of the Dragon Queen
critical hit. On a success, the skeletal knight drops to 1 hit point instead.
Unusual Nature. The skeletal knight doesn’t require air, food, drink, or sleep.Multiattack. The skeletal knight makes
free to pursue its own ends.
Skeletal knights are relentless in battle and difficult to destroy. They cling to the sins that curse them, and they fight until their skulls are reduced to shards. Their
Magic Items
Bigby Presents: Glory of the Giants
bracelet has the following random properties, determined by rolling on the appropriate table in the Dungeon Master’s Guide:
1 minor beneficial property
1 major beneficial property
1 minor
). When you cast the spell this way, the spell doesn’t require concentration. Once this property is used, it can’t be used again until the next dawn.
Magic Items
Waterdeep: Dungeon of the Mad Mage
click whenever the die is cast.
The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least
10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following
Species
Spelljammer: Adventures in Space
.
Although thri-kreen don’t sleep, they do require periods of inactivity to revitalize themselves. During these periods, they are fully aware of what’s happening around them.
Thri-kreen
regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
princess, who does not reveal her true name, claims to be the only one who can destroy the Queen of Air and Darkness and free the Gloaming Court from that tyrannical ruler. It’s clear that the speaker’s
wants the characters to destroy Zyrian’s ghost so that she can free herself from The Scrivener’s Tale, but she doesn’t share that information yet.) If the characters require further enticement, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
princess, who does not reveal her true name, claims to be the only one who can destroy the Queen of Air and Darkness and free the Gloaming Court from that tyrannical ruler. It’s clear that the speaker’s
wants the characters to destroy Zyrian’s ghost so that she can free herself from The Scrivener’s Tale, but she doesn’t share that information yet.) If the characters require further enticement, the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Perception 10
Languages telepathy 30 ft.
Challenge 3 (700 XP) Proficiency Bonus +2
Unusual Nature. The parasite doesn’t require air or sleep.
Actions
Cling. Melee Weapon Attack: +4 to hit
, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can’t make Cling attacks. The parasite can detach itself by spending
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Perception 10
Languages telepathy 30 ft.
Challenge 3 (700 XP) Proficiency Bonus +2
Unusual Nature. The parasite doesn’t require air or sleep.
Actions
Cling. Melee Weapon Attack: +4 to hit
, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can’t make Cling attacks. The parasite can detach itself by spending
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
themselves at odds. Seelie Fey cling to the trappings of civilization, value protocol, and uphold traditions. Unseelie Fey indulge their primal instincts, abhor adherence to protocol, and shun
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
themselves at odds. Seelie Fey cling to the trappings of civilization, value protocol, and uphold traditions. Unseelie Fey indulge their primal instincts, abhor adherence to protocol, and shun
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
its hard-working farmers, fishers, and laborers. From the loftiest families to the lowliest workers, Mordent’s people cling to traditions that define the order of society and each person’s place in it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pursue its own ends. Skeletal knights are relentless in battle and difficult to destroy. They cling to the sins that curse them, and they fight until their skulls are reduced to shards. Their blades
skeletal knight doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The skeletal knight makes three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade. Melee
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pursue its own ends. Skeletal knights are relentless in battle and difficult to destroy. They cling to the sins that curse them, and they fight until their skulls are reduced to shards. Their blades
skeletal knight doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The skeletal knight makes three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade. Melee
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
its hard-working farmers, fishers, and laborers. From the loftiest families to the lowliest workers, Mordent’s people cling to traditions that define the order of society and each person’s place in it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Stone Guardian. A galeb duhr doesn’t age or require
. Galeb Duhr
Medium elemental, neutral
Armor Class 16 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)
STR
20 (+5)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction, and combat. Exploration includes both the adventurers’ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and
day crossing a rolling plain or an hour making their way through caverns underground. On the smallest scale, it could mean one character pulling a lever in a dungeon room to see what happens. Social
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction, and combat. Exploration includes both the adventurers’ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and
day crossing a rolling plain or an hour making their way through caverns underground. On the smallest scale, it could mean one character pulling a lever in a dungeon room to see what happens. Social
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Stone Guardian. A galeb duhr doesn’t age or require
. Galeb Duhr
Medium elemental, neutral
Armor Class 16 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)
STR
20 (+5)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Weapons that have the finesse or thrown property break this rule. Some spells also require an attack roll. The ability modifier used for a spell attack depends on the spellcasting ability of the
spellcaster. Proficiency Bonus. You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Rolling 1 or 20
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
, they seal the deal with a physical contract, which can take one of many forms (see “Infernal Contracts”). Ability Checks and Deal-Making Most deals with devils can be resolved without rolling dice to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creature hits with an attack that isn’t a critical hit, it can turn the hit into a critical hit. Infernal Tactics. This creature has a keen eye for seizing a tactical advantage. Immediately after rolling
their might, most devils are effectively trapped in the Nine Hells. While other planar creatures use magic to move between planes, devils require either a portal they can physically walk through or a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creature hits with an attack that isn’t a critical hit, it can turn the hit into a critical hit. Infernal Tactics. This creature has a keen eye for seizing a tactical advantage. Immediately after rolling
their might, most devils are effectively trapped in the Nine Hells. While other planar creatures use magic to move between planes, devils require either a portal they can physically walk through or a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
, they seal the deal with a physical contract, which can take one of many forms (see “Infernal Contracts”). Ability Checks and Deal-Making Most deals with devils can be resolved without rolling dice to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Weapons that have the finesse or thrown property break this rule. Some spells also require an attack roll. The ability modifier used for a spell attack depends on the spellcasting ability of the
spellcaster. Proficiency Bonus. You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Rolling 1 or 20
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
causes the faerie dragon to become visible — after which it can move, cast a spell that doesn’t require concentration (such as color spray or hallucinatory terrain), and use its bonus action to turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some kalashtar resist the virtuous influence of their spirit. Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d6 Height = 5 feet
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
some kalashtar resist the virtuous influence of their spirit. Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d6 Height = 5 feet
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
causes the faerie dragon to become visible — after which it can move, cast a spell that doesn’t require concentration (such as color spray or hallucinatory terrain), and use its bonus action to turn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
containing 3d6 × 100 cp plus 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. A careful search of the room accompanied by a successful DC 15 Wisdom
worth 250 gp and weighs 50 pounds. 2E. Armory This room is in shambles. Weapon racks lie broken on the floor, while others cling precariously to the walls, still clutching old spears and javelins. The giants of Ostoria crafted these weapons, which fall apart if handled.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hazards while scaling a wall, or cling to a surface while something is trying to knock you off. You try to jump an unusually long distance or pull off a stunt midjump. You struggle to swim or stay afloat
to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Strength Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
hazards while scaling a wall, or cling to a surface while something is trying to knock you off. You try to jump an unusually long distance or pull off a stunt midjump. You struggle to swim or stay afloat
on to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when attacking
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and
gargoyle doesn’t require air, food, drink, or sleep. Gargoyle
Medium elemental, chaotic evil
Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., fly 60 ft.
STR
15 (+2