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Returning 35 results for 'cling wizard respected'.
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Magic Items
Tasha’s Cauldron of Everything
Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book
it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemical Compendium Wondrous item, rare (requires attunement by a wizard) Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some
functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemical Compendium Wondrous item, rare (requires attunement by a wizard) Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some
functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
oppresses majority Ruler’s Status d20 Ruler 1–5 Respected, fair, and just 6–8 Feared tyrant 9 Weakling manipulated by others 10 Illegitimate ruler, simmering civil war 11 Ruled or controlled by a
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
oppresses majority Ruler’s Status d20 Ruler 1–5 Respected, fair, and just 6–8 Feared tyrant 9 Weakling manipulated by others 10 Illegitimate ruler, simmering civil war 11 Ruled or controlled by a
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magic academy is actually a cult leader who is indoctrinating the students into a cult of Sul Khatesh. 3 A wizard found mad scrawlings hidden in a library book, used the writing to make contact with a
organized crime activities to bizarre murders and acts of chaos. 8 A respected noble behaves more erratically as time goes on, treating their servants and family with random and escalating cruelty.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magic academy is actually a cult leader who is indoctrinating the students into a cult of Sul Khatesh. 3 A wizard found mad scrawlings hidden in a library book, used the writing to make contact with a
organized crime activities to bizarre murders and acts of chaos. 8 A respected noble behaves more erratically as time goes on, treating their servants and family with random and escalating cruelty.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
into the history of the giants and details the places where they live in isolation, as well as the ruins they left behind in their decline. Our guide in this exploration is the wizard Bigby, a former
use to populate the giants’ enclaves presented in chapter 4. Chapter 4 discusses the places where giants dwell: the remote enclaves and secret hideaways where they cling to the remnants of their ancient
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
into the history of the giants and details the places where they live in isolation, as well as the ruins they left behind in their decline. Our guide in this exploration is the wizard Bigby, a former
use to populate the giants’ enclaves presented in chapter 4. Chapter 4 discusses the places where giants dwell: the remote enclaves and secret hideaways where they cling to the remnants of their ancient
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. Called
yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. Called
yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
large, the Twelve is widely respected. Some of their closest allies include the following groups: Headquarters of the Twelve Dragonmarked Houses. Above all, the Twelve has the almost universal
when a powerful wizard feels slighted, the impact can be significant. The elf wizard Mordain was banished from the Twelve more than two centuries ago because of his disturbing experiments related to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
large, the Twelve is widely respected. Some of their closest allies include the following groups: Headquarters of the Twelve Dragonmarked Houses. Above all, the Twelve has the almost universal
when a powerful wizard feels slighted, the impact can be significant. The elf wizard Mordain was banished from the Twelve more than two centuries ago because of his disturbing experiments related to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
H27 and H28, use the following boxed text to describe them: Icicles cling to the twenty-foot-high ceiling of this ice cavern. Embedded in the south wall is a domed, circular building made of seamless
black stone and decorated with faintly glowing constellations. A frost-covered statue of a human wizard stands outside it, gazing outward from atop a three-foot-high stone pedestal. The building and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
H27 and H28, use the following boxed text to describe them: Icicles cling to the twenty-foot-high ceiling of this ice cavern. Embedded in the south wall is a domed, circular building made of seamless
black stone and decorated with faintly glowing constellations. A frost-covered statue of a human wizard stands outside it, gazing outward from atop a three-foot-high stone pedestal. The building and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
destroyed by its last gatekeeper, a foolish wizard named Tharick Bleakshadow. Driven by reckless curiosity, Tharick sought to plug the gate with a magical seal and stop its gales. To his surprise, the
Sites Bedlam is split into three layers. The noisy Gatemouth district rests at the basin’s lowest point, while the Bleakheights loom over the basin’s lip and cling to its steep edge. They are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
destroyed by its last gatekeeper, a foolish wizard named Tharick Bleakshadow. Driven by reckless curiosity, Tharick sought to plug the gate with a magical seal and stop its gales. To his surprise, the
Sites Bedlam is split into three layers. The noisy Gatemouth district rests at the basin’s lowest point, while the Bleakheights loom over the basin’s lip and cling to its steep edge. They are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
overhead. Narrow windows pierce its walls, gargoyles cling to its eaves, and a doorway at the tower’s base gapes open.
Two of the outer spires have broken off. One crashed in Icewind Dale (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
overhead. Narrow windows pierce its walls, gargoyles cling to its eaves, and a doorway at the tower’s base gapes open.
Two of the outer spires have broken off. One crashed in Icewind Dale (see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Entering the service of one or more gods seemed natural. 4 An impassioned sermon struck a chord deep in my soul and moved me to serve the faith. 5 I followed a childhood friend, a respected
wizard who told me I was squandering my talents and should seek out an education to take advantage of my gifts. 6 One of my parents or a relative gave me a basic education that whetted my appetite
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Entering the service of one or more gods seemed natural. 4 An impassioned sermon struck a chord deep in my soul and moved me to serve the faith. 5 I followed a childhood friend, a respected
wizard who told me I was squandering my talents and should seek out an education to take advantage of my gifts. 6 One of my parents or a relative gave me a basic education that whetted my appetite
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, shocking grasp
1st
the council room of Khundrukar. The door behind the throne leads into a small audience chamber. A large table made of a single stone slab dominates the room’s center, and old tapestries cling to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, shocking grasp
1st
the council room of Khundrukar. The door behind the throne leads into a small audience chamber. A large table made of a single stone slab dominates the room’s center, and old tapestries cling to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
was dragged here. Bits of flesh still cling to the bones. The head has been ripped from its shoulders, gnawed, and stuffed in a niche dug out of the wall. Amid the goliath’s bones are torn bits of
fur-lined hood.
The figure seated in the snow is Astrix, a tiefling wizard. She is dead—frozen solid with her teeth clenched and her eyes staring at the blue boots sticking out of the snow. She
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
was dragged here. Bits of flesh still cling to the bones. The head has been ripped from its shoulders, gnawed, and stuffed in a niche dug out of the wall. Amid the goliath’s bones are torn bits of
fur-lined hood.
The figure seated in the snow is Astrix, a tiefling wizard. She is dead—frozen solid with her teeth clenched and her eyes staring at the blue boots sticking out of the snow. She
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cling to the ceiling. The monsters find scant living prey in the mines and are ravenous. Since the characters are probably looking at the skeletons on the floor, the stirges are likely to get the drop
and under 10 feet of water. These are the remains of a human wizard from old Phandalin who died defending the mines against bandit attackers. Several arrows remain lodged in the skeleton’s ribcage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cling to the ceiling. The monsters find scant living prey in the mines and are ravenous. Since the characters are probably looking at the skeletons on the floor, the stirges are likely to get the drop
and under 10 feet of water. These are the remains of a human wizard from old Phandalin who died defending the mines against bandit attackers. Several arrows remain lodged in the skeleton’s ribcage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
century ago. After these tribesfolk were defeated, some of the fierce, mounted warriors who survived the conflict gathered to form the small nation of Yaïmunnahar. Some others cling to the old ways
Imaskari. Aided by the mighty wizard Nezram, known as the World-Walker, the Mulhorandi overthrew the rulers of High Imaskar, who fled into the Plains of Purple Dust or to extraplanar safeholds. When
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
water, two empty wine barrels, and one full wine barrel. The wine barrels are emblazoned with the winery name, the Wizard of Wines, and the wine’s name, Red Dragon Crush. N4e. Back Vestibule The back
. The door can be pulled open to reveal a stone staircase (area N4g) that leads to the cellar. N4g. Secret Staircase Iron torch sconces cling to the wall of a stone staircase that cuts its way through
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
water, two empty wine barrels, and one full wine barrel. The wine barrels are emblazoned with the winery name, the Wizard of Wines, and the wine’s name, Red Dragon Crush. N4e. Back Vestibule The back
. The door can be pulled open to reveal a stone staircase (area N4g) that leads to the cellar. N4g. Secret Staircase Iron torch sconces cling to the wall of a stone staircase that cuts its way through
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
century ago. After these tribesfolk were defeated, some of the fierce, mounted warriors who survived the conflict gathered to form the small nation of Yaïmunnahar. Some others cling to the old ways
Imaskari. Aided by the mighty wizard Nezram, known as the World-Walker, the Mulhorandi overthrew the rulers of High Imaskar, who fled into the Plains of Purple Dust or to extraplanar safeholds. When
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the manor’s doors and vanished from public life. Curious locals who
amoral, Skoond rose to prominence as the Council of Four’s wizard, doing regular favors for the council to further his own plots. Though rarely home, he boards four alchemist lackeys in the building
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manse hosted a few lavish parties for the Lower City elite, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the
walls, and concealed entrances, most of which have now been forgotten. Ambitious and thoroughly amoral, Skoond rose to prominence as the Council of Four’s wizard, doing regular favors for the council to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the manor’s doors and vanished from public life. Curious locals who
amoral, Skoond rose to prominence as the Council of Four’s wizard, doing regular favors for the council to further his own plots. Though rarely home, he boards four alchemist lackeys in the building
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manse hosted a few lavish parties for the Lower City elite, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the
walls, and concealed entrances, most of which have now been forgotten. Ambitious and thoroughly amoral, Skoond rose to prominence as the Council of Four’s wizard, doing regular favors for the council to