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                        Returning 9 results for 'clinging chain'.
                    
                
                        
                            
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                                        changing chain
                                    
                                
                                    
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
                                                
                                            
                                                
                                                    -foot-tall humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow.
Minions. Most of Sul Khatesh's followers are wizards and warlocks, and she is one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    20. Haunted Cage Hanging by a chain from the ceiling of this dark, rectangular room is an old diver’s cage with barnacles clinging to it. The cage is eight feet tall, five feet in diameter, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     (chain shirt)
 Hit Points 13 (3d8)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  14 (+2)
 
  CON
  10 (+0)
 
  INT
  11 (+0)
 
  WIS
  11 (+0)
 
  CHA
  12 (+1)
Skills Perception +2
                                                
                                            
                                                
                                                     are exposed to sunlight for 1 hour or longer.
 A drow wearing a +1 chain shirt and carrying a +1 shortsword has AC 19 and a +1 bonus on attack and damage rolls with shortsword attacks.
 A drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     + 1 gargoyles cling to the outside of it. (The other gargoyles clinging to the tower are inanimate statues.) Living gargoyles swoop down to attack anyone who crosses the gantry approaching the tower
                                                
                                            
                                                
                                                    . Chain Lightning Stadium The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     simple pull-chain mechanism in times of danger. This hall is devoid of decoration. A frozen well stands hear a hallway to the east, and three iron cages are pushed against one wall. One contains a
                                                
                                            
                                                
                                                     wall near the cages is a wooden dogsled with ice clinging to it.
 The two goats were stolen from Caer-Konig, and the duergar plan to eat them. The duergar use the ogre zombie to pull their dogsled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow. Minions. Most of Sul Khatesh’s followers are wizards and warlocks, and she is one of the primary patrons for
                                                
                                            
                                                
                                                     bolt, shield
 3/day each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
 1/day each: foresight, gate, power word kill, teleport
 Legendary Resistance (3/Day). If Sul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     chamber from the north and disappears under a low stone overhang to the south, and larger passageways exit to the southeast and the northeast.
 Creatures. Four stirges are clinging to the chamber walls
                                                
                                            
                                                
                                                    . The cave beyond is long and low, with an uneven ceiling about ten feet high. In the southern end of the room, an enormous white-scaled lizard lunges and snaps, but you can see that a sturdy chain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Jurth in a random encounter in the mine (area M22). M19. Slave Pens At the end of this tunnel, three cell-like rooms have been excavated from the rock. Iron bars wall off each one, with a chain and
                                                
                                            
                                                
                                                     chamber is obviously an ancient crypt. Niches along the walls hold dozens of old skeletons, some with scraps of burial cloth still clinging to their bones.
 Not all the monsters beneath the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , chain and all. Any creature in a trapped space must succeed on a DC 15 Dexterity saving throw or be struck by the falling anchor for 44 (8d10) bludgeoning damage. One minute after the trap triggers
                                                
                                            
                                                
                                                     clinging to its damp walls. The area radiates overlapping auras of conjuration, divination, and evocation magic when scrutinized with a detect magic spell. Over the years, the storm giants have
                                                
                                            
                                        






