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Returning 35 results for 'cloak releases guild to have requires'.
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Magic Items
Out of the Abyss
cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
This cloak is a cloak of elvenkind. It also grants you resistance to fire damage while you wear it. It loses its magic if exposed to sunlight for 1 hour without interruption.
While you wear this
Magic Items
Out of the Abyss
This dark spider-silk cloak is made by drow. It is a cloak of elvenkind. It loses its magic if exposed to sunlight for 1 hour without interruption.
While you wear this cloak with its hood up, Wisdom
(Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
Magic Items
Storm King's Thunder
based on its form:
Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made
a short or long rest.
Gift of Frost. You can transfer the shard’s magic to a nonmagical item — a cloak or a pair of boots — by tracing the ise rune there with your finger. The
Monsters
Bigby Presents: Glory of the Giants
until the end of its next turn. On a successful save, the target’s speed is reduced by 10 feet until the end of its next turn.
Ice Wolves (Requires Frost Rune). The giant magically summons 1d4
giant uses this action again.Ice Armor (Requires Frost Rune). When a creature the giant can see makes an attack roll against it, the giant can form a coat of ice around itself, granting it a +6 bonus to
Monsters
Fizban's Treasury of Dragons
reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be restrained as it begins
draconians some control when falling. These wings are small enough to be hidden beneath a cloak or robe, so foot soldiers sometimes disguise themselves to get close to enemies before springing an
Monsters
Dragonlance: Shadow of the Dragon Queen
reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be restrained as it begins
a cloak or robe, and baaz draconians disguise themselves to spy for the Dragon Armies. The sight of dragons drives baaz draconians into a deadly furor. When baaz draconians die, their bodies turn to
Magic Items
Storm King's Thunder
wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.
Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing
’t use it again until you finish a short or long rest.
Gift of Wind. You can transfer the pennant’s magic to a nonmagical item — a suit of armor, a pair of boots, or a cloak &mdash
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Cloak of the Manta Ray
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Cloak of Invisibility
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become
visible when you cease wearing the hood. Pulling the hood up or down requires an action.
Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours
Cloak of Elvenkind
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the cloak, you can take a Magic action to
pull its hood over your head and expend 1 charge to give yourself the Invisible condition for 1 hour. The effect ends early if you pull the hood down (no action required) or cease wearing the cloak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak of Invisibility Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible
, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak of Elvenkind Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on
Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cloak of the Manta Ray Wondrous Item, Uncommon (Requires Attunement) While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the cloak, you can take a Magic action to
pull its hood over your head and expend 1 charge to give yourself the Invisible condition for 1 hour. The effect ends early if you pull the hood down (no action required) or cease wearing the cloak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak of Displacement Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing
incapacitated, restrained, or otherwise unable to move. Cloak of Displacement
Cloak of Elvenkind
Cloak of Protection
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak of Invisibility Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible
, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Protection Wondrous Item, Uncommon (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cloak of Protection Wondrous Item, Uncommon (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak of Elvenkind Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on
Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Elvenkind Wondrous Item, Uncommon (Requires Attunement) While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cloak of Elvenkind Wondrous Item, Uncommon (Requires Attunement) While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Protection Wondrous Item, Uncommon (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of the Manta Ray Wondrous Item, Uncommon (Requires Attunement) While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of the Manta Ray Wondrous Item, Uncommon (Requires Attunement) While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cloak of the Manta Ray Wondrous Item, Uncommon (Requires Attunement) While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Iron Pot
Shovel
Traveler’s Clothes
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
Sheila Downloadable PDF Equipment Cloak of Invisibility
Leather Armor
2 Daggers
Shortsword
Shortbow
20 Arrows
Quiver
Thieves’ Tools
Burglar’s Pack
Carpenter’s Tools
Healer’s Kit
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Iron Pot
Shovel
Traveler’s Clothes
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
Sheila Downloadable PDF Equipment Cloak of Invisibility
Leather Armor
2 Daggers
Shortsword
Shortbow
20 Arrows
Quiver
Thieves’ Tools
Burglar’s Pack
Carpenter’s Tools
Healer’s Kit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cloak of Protection Wondrous Item, Uncommon (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the cloak, you can take a Magic action to
pull its hood over your head and expend 1 charge to give yourself the Invisible condition for 1 hour. The effect ends early if you pull the hood down (no action required) or cease wearing the cloak.