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Returning 35 results for 'cloaked creature'.
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closed creature
cloak creature
clotted creature
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Monsters
Monster Manual
damage.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Lightning Breath"}. Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-foot-wide
Each: Scrying, SendingLegendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all
Monsters
Monster Manual
":"Lightning"} Lightning damage.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Lightning Breath"}. Dexterity Saving Throw: DC 23, each creature in a 120-foot
Hand, Shatter (level 3 version) 1/Day Each: Scrying, SendingLegendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the
spells
R’lyeh is an ancient city cloaked in a horror-filled mist. You tap into that dreadful mist to create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Lightly
Obscured. Strange, fleeting shapes are visible within it. A creature that ends its turn in the Sphere takes 1d4 Psychic damage. Beast creatures with an Intelligence of 3 or less refuse to enter the Sphere willingly.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
quickly. Any creature in the dust cloud must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. A creature cursed in this way can’t regain hit points, and its hit point maximum
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connects to a small grotto beneath the tree (area P4). With the boulder atop it, the hole is big enough for a Small or smaller creature to fit through. A creature can spend 1 minute digging to widen
hole under the boulder. Rosintar doesn’t go near the hole, both because the treant wouldn’t fit and because it is afraid of Gazaia. Of the blue-cloaked intruder’s fate, Rosintar says flatly and with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
“Teleport Traps”). A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 19 11–15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
“Teleport Traps”). A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 19 11–15
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
quickly. Any creature in the dust cloud must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. A creature cursed in this way can’t regain hit points, and its hit point maximum
Compendium
- Sources->Dungeons & Dragons->Monster Manual
: DC 19, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 60 (11d10) Lightning damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no
its turns.
Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next
Compendium
- Sources->Dungeons & Dragons->Monster Manual
: DC 19, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 60 (11d10) Lightning damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no
its turns.
Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
angelic figures entwined with grape vines. The light from above falls directly on a silver statuette. A cloaked figure is draped over the altar, and a black mace lies on the floor near its feet.
The
called the Icon of Ravenloft (see appendix C). Any evil creature that touches the statuette must make a DC 17 Constitution saving throw, taking 88 (16d10) radiant damage on a failed save, or half as much
Compendium
- Sources->Dungeons & Dragons->Monster Manual
) Slashing damage plus 11 (2d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 88 (16d10) Lightning
, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked Flight. The dragon uses Spellcasting to cast
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connects to a small grotto beneath the tree (area P4). With the boulder atop it, the hole is big enough for a Small or smaller creature to fit through. A creature can spend 1 minute digging to widen
hole under the boulder. Rosintar doesn’t go near the hole, both because the treant wouldn’t fit and because it is afraid of Gazaia. Of the blue-cloaked intruder’s fate, Rosintar says flatly and with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
angelic figures entwined with grape vines. The light from above falls directly on a silver statuette. A cloaked figure is draped over the altar, and a black mace lies on the floor near its feet.
The
called the Icon of Ravenloft (see appendix C). Any evil creature that touches the statuette must make a DC 17 Constitution saving throw, taking 88 (16d10) radiant damage on a failed save, or half as much
Compendium
- Sources->Dungeons & Dragons->Monster Manual
) Slashing damage plus 11 (2d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 88 (16d10) Lightning
, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked Flight. The dragon uses Spellcasting to cast
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage plus 3 (1d6) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot
). Dexterity Saving Throw: DC 16, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Adult Blue Dragon Huge Dragon (Chromatic), Lawful Evil
AC
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage plus 3 (1d6) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot
). Dexterity Saving Throw: DC 16, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Adult Blue Dragon Huge Dragon (Chromatic), Lawful Evil
AC
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
throughout the room. Extradimensional Prison. Any creature that enters the rift’s space is transported to an unoccupied space in an extradimensional prison that takes the form of a 30-foot-diameter
cave with no light sources and no exits. If the cloakers haven’t been released, they attack any creature that appears in their prison. Characters can escape the prison with a plane shift spell or
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
pools’ surfaces.
A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
“Soon, everyone shall bow to me! My
their corresponding Para-elemental Plane. The pools have no lip. Any creature that falls or is shoved into a pool by an Unarmed Strike takes 55 (10d10) damage of the type indicated on the Para-elemental
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
throughout the room. Extradimensional Prison. Any creature that enters the rift’s space is transported to an unoccupied space in an extradimensional prison that takes the form of a 30-foot-diameter
cave with no light sources and no exits. If the cloakers haven’t been released, they attack any creature that appears in their prison. Characters can escape the prison with a plane shift spell or
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
pools’ surfaces.
A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
“Soon, everyone shall bow to me! My
their corresponding Para-elemental Plane. The pools have no lip. Any creature that falls or is shoved into a pool by an Unarmed Strike takes 55 (10d10) damage of the type indicated on the Para-elemental
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
travel. As you approach a wooded crossroads, the leaden rain makes the cloaked form standing there seem all the more unreal.
All the characters see this same sight, though they don’t see one another
this for certain, but they’ve just glimpsed a wereraven (see chapter 5). They have no way of stopping the mysterious creature. Again, ask the characters how they react. Those who approach the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
that surrounds the field is 250 feet in diameter and ranges from 5 to 10 feet high. Any creature that climbs over the black boulders has a 10 percent chance of being struck by lightning, taking 44 (8d10
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
that surrounds the field is 250 feet in diameter and ranges from 5 to 10 feet high. Any creature that climbs over the black boulders has a 10 percent chance of being struck by lightning, taking 44 (8d10
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
travel. As you approach a wooded crossroads, the leaden rain makes the cloaked form standing there seem all the more unreal.
All the characters see this same sight, though they don’t see one another
this for certain, but they’ve just glimpsed a wereraven (see chapter 5). They have no way of stopping the mysterious creature. Again, ask the characters how they react. Those who approach the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a Tiny creature could fit. D5: Pantry The pantry is well stocked, and the foodstuffs here haven’t spoiled yet. A sack of potatoes rests against the east wall next to stairs that lead to the wine
roof has collapsed, revealing the sky. Perched atop the rubble is a hunched figure wrapped in a cloak. It gazes at the sky, unaware of you.
Zala Morphus The cloaked figure is Zala Morphus, a human
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hill on the eastern perimeter of the camp, read the following text: Standing quietly in front of this house, bathed in the warm light of its lanterns, are three sullen, gray-cloaked figures, their
angular features and black, flowing hair half-hidden under their cowls. The cloaked figures are three guards (N male dusk elves). If the characters seem friendly and are looking for someone to talk to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a Tiny creature could fit. D5: Pantry The pantry is well stocked, and the foodstuffs here haven’t spoiled yet. A sack of potatoes rests against the east wall next to stairs that lead to the wine
roof has collapsed, revealing the sky. Perched atop the rubble is a hunched figure wrapped in a cloak. It gazes at the sky, unaware of you.
Zala Morphus The cloaked figure is Zala Morphus, a human
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hill on the eastern perimeter of the camp, read the following text: Standing quietly in front of this house, bathed in the warm light of its lanterns, are three sullen, gray-cloaked figures, their
angular features and black, flowing hair half-hidden under their cowls. The cloaked figures are three guards (N male dusk elves). If the characters seem friendly and are looking for someone to talk to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is shackled to a thin, tall chair, so that the spheres are level with the goblin’s head.
A tall, thin, cloaked figure stands in the shadows. A rictus grin forms beneath the cowl as the figure pulls
expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is shackled to a thin, tall chair, so that the spheres are level with the goblin’s head.
A tall, thin, cloaked figure stands in the shadows. A rictus grin forms beneath the cowl as the figure pulls
expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
drooping wattles—all are strange and doleful.
The carved faces are magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels, the face
, however, responds, “I watch the best way.” Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. A creature that
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the carved faces is magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels leaving the chamber, the face beside it animates and
watch the best way.” Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. A creature that tries to retrieve a gem from
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the carved faces is magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels leaving the chamber, the face beside it animates and
watch the best way.” Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. A creature that tries to retrieve a gem from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
drooping wattles—all are strange and doleful.
The carved faces are magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels, the face
, however, responds, “I watch the best way.” Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. A creature that