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                        Returning 15 results for 'clone and see'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    *
2nd level (3 slots): invisibility, levitate, phantasmal force
3rd level (3 slots): fireball, sending, slow
4th level (3 slots): arcane eye, confusion
5th level (1 slot): animate objects
*See
                                                
                                            
                                                
                                                     target can’t take reactions until the start of his next turn.
Acid Splash (Cantrip). Dzaan hurls a bubble of acid at one creature he can see within 60 feet of it, or at two such creatures that
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     missile*
2nd level (2 slots): invisibility, levitate, phantasmal force
*See “Actions” below.Shocking Grasp (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
                                                
                                            
                                                
                                                     creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6);{"diceNotation":"2d6
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    , Wall of Force
1/Day Each: Befuddlement, Clone, Finger of Death, Mind Blank (cast before combat), SimulacrumProtective Magic. Manshoon casts Counterspell or Shield in response to the spell’s
                                                
                                            
                                                
                                                     robes when meeting with others, even with loyal lieutenants and the Zhentarim’s inner circle. Even his allies aren’t sure when they’re meeting with the actual Manshoon, a clone, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     anyone in Ten-Towns. See Dzaan’s description in appendix C for information about modifying the simulacrum’s stat block to account for its transformation into a clone of Dzaan. Krintaas remains by
                                                
                                            
                                                
                                                    Dzaan Lives! If the rune chamber works properly and the simulacrum becomes a true clone of Dzaan, the wizard thanks the characters for their help and asks them not to discuss what has happened with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     character slept. Characters had a slight chance of meeting the hag as a random wilderness encounter (see appendix B); however, when and where the theft occurred is up to you. The clone is not a perfect copy
                                                
                                            
                                                
                                                     chamber lightly obscured and blocks the characters’ view of a great green door to the south (see “Skeleton Gate” below). The iron cage and its prisoner are described in the “Cage” section. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     true Thessalar and that the artificer in area 15 is an impostor. Any freed clone uses the same stat block as Thessalar (see appendix C) but lacks his special equipment and his homunculus. Concealed
                                                
                                            
                                                
                                                     this area causes one clone per charge to gain sentience, awaken, and demand to be set free. If all four are awakened, Thessalar arrives to investigate.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     into a flesh-and-blood clone of Dzaan, but activating the chamber requires a life-spark, which the simulacrum does not possess. Krintaas, who also lacks a life-spark, is impatiently waiting for Dzaan to
                                                
                                            
                                                
                                                     return and quash the simulacrum’s efforts to test the rune chamber. Neither the simulacrum nor Krintaas is aware that the real Dzaan is dead (see “Toil and Trouble”). When the characters show up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Hold Person
 Invisibility
 Knock
 Levitate
 Locate Object
 Magic Mouth
 Magic Weapon
 Mirror Image
 Misty Step
 Nystul’s Magic Aura
 Ray of Enfeeblement
 Rope Trick
 Scorching Ray
 See
                                                
                                            
                                                
                                                    
 Antimagic Field
 Antipathy/Sympathy
 Clone
 Control Weather
 Demiplane
 Dominate Monster
 Feeblemind
 Incendiary Cloud
 Maze
 Mind Blank
 Power Word Stun
 Sunburst
 9th Level
 Astral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     characters enter the temple, read: Pushing your way into the temple through the crowd of onlookers, you see an elf priest presiding over the figure of the late emperor, whose body floats in an azure
                                                
                                            
                                                
                                                     chaotic neutral astral elf aristocrat. If Xedalli died previously, the figure standing here is a clone (created using a clone spell). Also present is Andavier, a lawful neutral astral elf star priest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Orond Gralhund The Gralhunds are nobles who trade in arms and mercenaries, and whose family motto is “We see both sides.” Orond is the patriarch, but he’s not a quick-thinking or cultured sort — and
                                                
                                            
                                                
                                                     what’s not generally known is that the Zhents in House Gralhund are agents of Manshoon. Neither Orond nor any other member of his family knows about the wizard’s clone. As far as Orond and his wife are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     — Nystul’s Magic Aura Illusion — Phantasmal Force Illusion C Ray of Enfeeblement Necromancy C Rope Trick Transmutation — Scorching Ray Evocation — See Invisibility Divination — Shatter Evocation — Spider Climb
                                                
                                            
                                                
                                                     —   Level 8 Wizard Spells   Spell School Special   Antimagic Field Abjuration C Antipathy/Sympathy Enchantment — Befuddlement Enchantment — Clone Necromancy M Control Weather Transmutation C Demiplane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     arcanaloth makes its way toward area 1 to greet the new arrivals (see the “Meeting the Headmaster” sidebar). The limb belonged to a human archmage named Manshoon — or, more precisely, to one of his clones
                                                
                                            
                                                
                                                    . The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     — See Invisibility Divination — Shatter Evocation — Spider Climb Transmutation C Suggestion Enchantment C Web Conjuration C   Level 3 Wizard Spells   Spell School Special   Animate Dead Necromancy
                                                
                                            
                                                
                                                     Abjuration C Antipathy/Sympathy Enchantment — Clone Necromancy M Control Weather Transmutation C Demiplane Conjuration — Dominate Monster Enchantment C Incendiary Cloud Conjuration C Maze Conjuration C Mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , animated, or raised from the dead.
 Special Equipment. Avarice wields a staff of frost with 10 charges (see “Actions” below).
 Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability
                                                
                                            
                                                
                                                     is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:
 Cantrips (at will): fire bolt (see “Actions” below), mage hand, message, minor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     A clone of Manshoon (lawful evil, human archmage), an infamous masked archwizard from the world of Toril, who insists he has been framed 5 A cuprilach rilmani (see Morte’s Planar Parade) that killed a
                                                
                                            
                                                
                                                     invitation to a masked ball. 3 A cheery drider skitters toward the party. A cultist of Lolth, the drider hands the party a pamphlet advertising an upcoming ritual at the Infinite Well (see the “Lady’s Ward
                                                
                                            
                                        






