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Returning 13 results for 'clone wall reopened'.
Other Suggestions:
core walk reopened
core wild reopened
core well reopened
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close well reopened
monsters
, Wall of Force
1/Day Each: Befuddlement, Clone, Finger of Death, Mind Blank (cast before combat), SimulacrumProtective Magic. Manshoon casts Counterspell or Shield in response to the spellâs
robes when meeting with others, even with loyal lieutenants and the Zhentarimâs inner circle. Even his allies arenât sure when theyâre meeting with the actual Manshoon, a clone, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Locate Creature
Phantasmal Killer
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Animate Objects
Cloudkill
Cone of Cold
Telekinesis
Teleportation Circle
Wall of Force
Wall of Stone
6th Level
Chain Lightning
Circle of Death
Contingency
Create Undead
Disintegrate
Eyebite
Flesh to Stone
Globe of
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Conjuration C, M Vitriolic Sphere Evocation â Wall of Fire Evocation C JANE KATSUBO Level 5 Wizard Spells Spell School Special Animate Objects Transmutation C Bigbyâs Hand Evocation C Circle
Transmutation C Teleportation Circle Conjuration M Wall of Force Evocation C Wall of Stone Evocation C Yolandeâs Regal Presence Enchantment C Level 6 Wizard Spells Spell School Special Arcane Gate
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
â Stoneskin Transmutation C, M Wall of Fire Evocation C Level 5 Wizard Spells Spell School Special Animate Objects Transmutation C Cloudkill Conjuration C Cone of Cold Evocation â Conjure
Illusion C Modify Memory Enchantment C Passwall Transmutation â Planar Binding Abjuration M Scrying Divination C, M Seeming Illusion â Telekinesis Transmutation C Teleportation Circle Conjuration M Wall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon Referred to in this adventure simply as âManshoon,â this clone of the ancient archwizard infiltrated Waterdeep years ago and has been hiding out in Kolat Towers ever since, in the cityâs
years ago by the two wizards who built it. The edifice is surrounded by a magical barrier that has the properties of a wall of force. Manshoon rarely leaves the towers and uses a teleportation circle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, whereupon the trap resets. Sculpted Visage. A wide alcove in the east wall is not visible from the northern entrance. When characters see the alcove for the first time, read: At the back of a recess
in the east wall is a giant stone visage rendered in bas-relief. The face is that of a divinely beautiful woman with kelp for hair, eyelids like seashells, and a vaguely menacing half-smile.
The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
largest of them is an 80-foot-tall robed giant, his arms outstretched and his face hidden beneath a stony cowl, facing a glowing archway in the east wall. Kneeling in rows to each side of this statue
) check find two secret doors behind the frost that covers the west wall. These slabs of stone are 40 feet tall by 20 feet wide, and each pushes open to reveal a chamber beyond (area 5A or 5B). Each secret
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
double door. A glowing green crystal roughly the size of a human fist is set into the arch above the doorway.
A hemispherical wall of force, its outside coated with a thin layer of ice, covers the shaft
leading down to area Y19j. This barrier was created by a wall of force spell and is maintained by the glowing green crystal set above the doorway (see âGreen Crystalâ below). As long as this crystal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it canât be reopened except by touching the
on the verge of collapse leans against the wall between two windows and bears the weight of dozens of stuffed horrors. Each one is an artless combination of two or more animals.
This area is where
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reopened, the previous contents are gone and the cabinetâs shelves are filled with foodstuffsâfresh bread, dried meat, flasks of clear water, fruit, sweet cakes, and more. Once used, this property of the
panel along one wall of the room can be noted with a successful DC 25 Wisdom (Perception) check. It slides open to reveal a meditation room (area T3a) that holds a number of rotting cushions and two
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force. Avarice, her raven familiar, and her gargoyles Avarice
), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff turns to water
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
not extensive. This, in turn, might explain why he has not reopened the towerâs upper floors, confining his own activities to the first and a small portion of the second floor. Lorroakanâs ever
that the Citadel and Old Wall are properly maintained. He also disciplines Watch soldiers accused of misdeeds â accusations that he takes very seriously and does his best to investigate. High
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
suggests his mastery of magic is not extensive. This, in turn, might explain why he has not reopened the towerâs upper floors, confining his own activities to the first and a small portion of the second
the Citadel and Old Wall are properly maintained. He also disciplines Watch soldiers accused of misdeeds â accusations that he takes very seriously and does his best to investigate. High Constable






