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Returning 35 results for 'close resides guide to have resides'.
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Magic Items
Dungeon Master’s Guide
Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
Monsters
Spelljammer: Adventures in Space
little concern to a star seer, who resides mainly on the Astral Plane.
Githyanki
Githyanki descend from an ancient people who were also the progenitors of githzerai. These tall, gaunt folk have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically fill the role of advisor, and when threatened, a scale sorcerer lashes out with colorful magic.
A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon&rsquo
Monsters
Waterdeep: Dragon Heist
the towers and the current occupants of the place. She knows that Manshoon resides in an extraplanar sanctum accessible through a teleportation circle that his lieutenants can activate using special
Monsters
Planescape: Adventures in the Multiverse
disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a variant known as the vargouille reflection resides in Undersigil. When a
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides
until cured. See the Dungeon Master’s Guide for more on madness.
Madness of Baphomet
d100
Flaw (lasts until cured)
01–20
“My anger consumes me. I can’t be
Monsters
The Book of Many Things
Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and
Monsters
The Book of Many Things
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
Monsters
Spelljammer: Adventures in Space
.
Spelljamming. The esthetic has the properties of a spelljamming helm (see the Astral Adventurer’s Guide), but only its reigar creator can attune to it.
Unusual Nature. The esthetic doesn’t
which can grapple one target.An esthetic is a biological, symbiotic creation of a reigar. It is essentially an organic ship with only the barest hint of awareness. Without its reigar to guide it, an
Monsters
The Book of Many Things
antagonist for tier 2 play (levels 5 to 10), the enchanting infiltrator is a Fey that beguiles and misdirects.The Rogue’s Lair
This villain resides in a place of power and safety, whether that
Magic Items
Waterdeep: Dungeon of the Mad Mage
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere
Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages
Monsters
The Book of Many Things
1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer.The Rogue’s Lair
This villain resides in a place of power and safety, whether that&rsquo
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
Monsters
Eberron: Rising from the Last War
Dungeon Master’s Guide has more information on madness.
Madness of Belashyrra
d6
Flaw (lasts until cured)
1
“I constantly see shapes moving in the shadows.”
2
close my eyes, I see my past misdeeds.”
5
“I don’t trust my sight. I have no idea what’s real and what’s a hallucination.”
6
“Something watches the world through my eyes. To thwart them, I keep my eyes closed or covered.”
Poison, Psychic
monsters
fragment resides in a focus gem typically embedded in their neck or chest. The soulbound doll’s focus gem often retains the doll’s memories even after the doll’s destruction. The intact
monsters
idealized self-image, regardless of their age and appearance at the time of their death.
A witchfire often resides in a bog or swamp, which slowly blackens and decays around them. These regions are often
classes
Xanathar's Guide to Everything
Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact
monsters
skull.
—H.P. Lovecraft, The Dreams in the Witch House
From a distance, a rat-thing looks like a normal rodent. However, a close inspection reveals hideous details. Its head is a twisted
guide promising acolytes down the path to damnation, ensuring the unknowable aims of the Mythos come to pass.
Horrid Familiars. Owing to their otherwordly nature, rat-things cause the tides of magic to
monsters
Tiny objects and foul food.
Loyal Dwelling. The lair itself, including any greater structure or complex it resides within, rejects intruders. Ability checks to pick locks or find secret doors have
monsters
convenience, Dorianna’s Hand is included in Ysondkhelir’s Bonus Actions.
Ysondkhelir only visits Dorianna in her dreams; physically, the denizen of Leng resides in the war room on the prison level
Monsters
Mordenkainen's Fiendish Folio Volume 1
;symbol (death only), weird* Spell from Xanathar’s Guide to EverythingMultiattack. Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch.
Scythe. Melee Weapon Attack: +14
Stone upon Limbo. A powerful being suffused with entropic power, Ygorl delights in the act of unmaking and bringing chaos to any ecosystem it visits. Lesser slaadi follow close behind the lord of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
alignments. That said, gods tend to live on the Outer Planes that most closely match their general alignment tendencies, so it’s safe to assume that the teachings of a god who resides in Pandemonium (a plane
of rampant chaos and evil), encourage behavior that is Chaotic Evil, while a god who resides in Elysium (the plane of pure good) encourages Neutral Good behavior. People can worship a god without
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
alignments. That said, gods tend to live on the Outer Planes that most closely match their general alignment tendencies, so it’s safe to assume that the teachings of a god who resides in Pandemonium (a plane
of rampant chaos and evil), encourage behavior that is Chaotic Evil, while a god who resides in Elysium (the plane of pure good) encourages Neutral Good behavior. People can worship a god without
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Exploring the Temple The temple is divided into two main sections. Areas 1 through 23 are the working laboratories where Thessalar resides and operates, along with many lizardfolk guards. Areas 24
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the Temple of Moloch, where the other half still resides. If brought to life, the statue uses the stone golem stat block, and the sculptors use it to attack the tomb’s girallon guards and flee
superior mason’s tools here. These tools grant advantage when used to make an appropriate crafting check, and are worth 500 gp. Manipulating Time Having a mechanical guide spend 1 charge in this area
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Exploring the Temple The temple is divided into two main sections. Areas 1 through 23 are the working laboratories where Thessalar resides and operates, along with many lizardfolk guards. Areas 24
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion Danai finds the characters soon after Kopoha departs and leads the characters to the gate to Arborea. The portal currently resides in an overgrown well in the forest outside town. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the Temple of Moloch, where the other half still resides. If brought to life, the statue uses the stone golem stat block, and the sculptors use it to attack the tomb’s girallon guards and flee
superior mason’s tools here. These tools grant advantage when used to make an appropriate crafting check, and are worth 500 gp. Manipulating Time Having a mechanical guide spend 1 charge in this area
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion Danai finds the characters soon after Kopoha departs and leads the characters to the gate to Arborea. The portal currently resides in an overgrown well in the forest outside town. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they struck with Bavlorna Blightstraw in chapter 2 might also require the characters to pay Loomlurch a visit. Guide from Thither to Yon Squirt, an animated oilcan, can guide characters from Thither to
Yon and back to Thither. Squirt resides at Little Oak (see “Locations in Thither”). If you choose not to run the Little Oak encounter, you can place Squirt in another location that the characters are likely to visit.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they struck with Bavlorna Blightstraw in chapter 2 might also require the characters to pay Loomlurch a visit. Guide from Thither to Yon Squirt, an animated oilcan, can guide characters from Thither to
Yon and back to Thither. Squirt resides at Little Oak (see “Locations in Thither”). If you choose not to run the Little Oak encounter, you can place Squirt in another location that the characters are likely to visit.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
appear in the “Sigil Gazetteer” section later in this chapter. The planes of existence are detailed in the Dungeon Master’s Guide. Planar Portals Destination
d100 Portal Anchor Sigil Other Plane
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
appear in the “Sigil Gazetteer” section later in this chapter. The planes of existence are detailed in the Dungeon Master’s Guide. Planar Portals Destination
d100 Portal Anchor Sigil Other Plane
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in a vast cavern beneath the dilapidated city resides Chronepsis, the dragon deity of time and fate. Chronepsis typically manifests as an ancient time dragon (see Morte’s Planar Parade), though he